pandemonium_engine/servers
2022-08-19 20:50:20 +02:00
..
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
physics Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
physics_2d Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut 2022-08-19 02:52:31 +02:00
visual Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
audio_server.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
audio_server.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
navigation_2d_server.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
navigation_2d_server.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
navigation_server.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
navigation_server.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
physics_2d_server.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
physics_2d_server.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
physics_server.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
physics_server.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
register_server_types.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
register_server_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Removed the arvr server. 2022-03-16 02:39:55 +01:00
server_wrap_mt_common.h
visual_server_callbacks.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
visual_server_callbacks.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
visual_server.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
visual_server.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00