.. |
audio
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
physics
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
physics_2d
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
rendering
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_server.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
audio_server.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
navigation_2d_server.cpp
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Fix Navigation agent callback wild pointer crash
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2022-12-22 14:12:00 +01:00 |
navigation_2d_server.h
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Fix Navigation agent callback wild pointer crash
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2022-12-22 14:12:00 +01:00 |
navigation_server.cpp
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Fix Navigation agent callback wild pointer crash
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2022-12-22 14:12:00 +01:00 |
navigation_server.h
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Fix Navigation agent callback wild pointer crash
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2022-12-22 14:12:00 +01:00 |
physics_2d_server.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
physics_2d_server.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
physics_server.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
physics_server.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
register_server_types.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
register_server_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rendering_server_callbacks.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rendering_server_callbacks.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rendering_server.cpp
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Ported: Bind Physics Interpolation functions in VisualServer
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2022-09-17 10:22:26 +02:00 |
rendering_server.h
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Ported: added options for sorting transparent objects
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2022-09-17 10:54:57 +02:00 |
SCsub
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
server_wrap_mt_common.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |