975e5c4a9e
Rethink the previous fix.
2023-06-11 18:32:15 +02:00
50c96d5414
Fix building with ptrcall on.
2023-06-11 18:02:58 +02:00
Ricardo Subtil
3191832c37
Fix PopupMenu's maximum height not being automatically set
2023-06-11 09:22:06 +02:00
kobewi
147640412a
Cache text property when toggling BBCode
2023-06-11 09:21:25 +02:00
ShadyChibinko
38bb088c1e
Add Tab Metadata
2023-06-11 09:19:03 +02:00
needleful
cfabdb87f0
Add allow_search property to ItemList and Tree
2023-06-11 09:12:26 +02:00
David Turner
1fc8096770
Stop dragging when a slider changes editability
2023-06-11 09:05:53 +02:00
lawnjelly
22d90711da
Make acos and asin safe
...
A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-06-11 08:41:42 +02:00
37273d29c9
Ported: Multirect - Fix refining regions for all derived Textures
...
Fixes allowing all derived texture types to modify region prior to rendering.
- lawnjelly
43b6205887
2023-06-11 00:47:10 +02:00
8642a7c722
Ported: Fix rendering tiles using nested AtlasTextures
...
- kleonc
12c923cb8b
2023-06-11 00:23:26 +02:00
52ea64d04b
Ported: Fix GridContainer max row/column calculations not skipping hidden children
...
- kleonc
0ce6ef7215
2023-06-10 23:50:41 +02:00
Ninni Pipping
feb55d26d2
Fix size error in BitMap.opaque_to_polygons
...
Previous estimate of upper limit on size was incorrect
2023-06-10 23:35:51 +02:00
670e465d24
Fix compile error.
2023-06-10 21:25:18 +02:00
23de574af6
Fix non tools build.
2023-06-10 21:11:44 +02:00
f058c87868
Backported from godot4: Rework Navigation Avoidance
...
Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
8b18898609
Backported from godot4: Rework const on NavigationServer methods
...
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
- DarkKilauea
a0715b30f9
2023-06-09 22:03:42 +02:00
6384b9624f
Ported from godot4: Make navigation mesh edge connections optional
...
Makes navigation mesh edge connections optional.
- smix8
f986b52b3c
2023-06-09 20:54:05 +02:00
81c392489a
Ported from godot4: Add NavigationLink helper functions for global positions
...
Adds helper functions to set the links start and end position with global positions or get them as global positions.
Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
- smix8
d87f124768
2023-06-09 20:00:28 +02:00
29784d5d5b
Ported from godot4: Enable assigning an owner to navigation regions and links
...
This allows users of the server APIs to get back the nodes that created certain regions and links.
- DarkKilauea
5769b0e8d8
2023-06-09 19:46:44 +02:00
160cb38a50
Ported from godot4: Add support for emitting a signal when entering a NavLink
...
- DarkKilauea
5d8ba2b2d1
2023-06-09 19:08:38 +02:00
e07fd6da59
Ported from godot4: Prevent unnecessary navigation map synchronizations
...
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
- smix8
7e1a261cc6
2023-06-09 16:43:14 +02:00
19fac49904
Turn PoolVectors in NavigationPathQueryResults into Vectors.
2023-06-09 16:27:24 +02:00
b2d8199a7b
Ported from godot4: Update NavigationAgent to use query_path
...
This paves the way for having agents respond to link traversal.
- DarkKilauea
a2c53b881b
2023-06-09 16:19:22 +02:00
12b95cdc1f
Ported from godot4: Add navigation layer bitmask helper functions
...
Adds helper functions to work with the navigation layer bitmask.
- smix8
55923ade68
2023-06-09 15:44:12 +02:00
e98e415168
Fix signal handler error.
2023-06-09 14:18:08 +02:00
268645ff0b
Ported from godot4: Add NavigationAgent Path Debug Visualization
...
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
- smix8
0ab764e84b
2023-06-09 14:17:54 +02:00
11c84049fa
Ported from godot4: Fix NavigationMesh debug visuals for non-triangulated meshes
...
Fixes NavigationMesh debug visuals for non-triangulated meshes.
- smix8
4490a3303b
2023-06-09 13:03:30 +02:00
23daaf95a6
Ported from godot4: Fix 2D navigation debug visuals ignoring half the ProjectSettings
...
Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2b19c70664
2023-06-09 11:29:33 +02:00
c11500d480
Ported from godot4: Rename Navigation uses of 'location' to 'position'
...
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
- smix8
bf1571979c
2023-06-09 10:28:31 +02:00
0438c3cc3f
Backported from godot4: Added node for Navigation links .
...
- DarkKilauea
3dd59013f4
2023-06-08 20:46:09 +02:00
91f365b183
Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D.
2023-06-07 00:36:53 +02:00
d344005b8d
Don't unref() the NavigationMesh in NavigationPolygon.
2023-06-06 23:44:33 +02:00
5ace0cd58f
Fix signal double connection.
2023-06-06 23:17:46 +02:00
316a53bfbf
Fix non tools build.
2023-06-06 13:51:33 +02:00
27ee583bb8
Ported missing changes to NavigationPolygonInstance from the navigation mesh generator rework pr.
2023-06-06 13:17:59 +02:00
09118cb939
Port small tweaks fot NavigationMeshInstance.
2023-06-06 10:14:15 +02:00
b993bd4760
Only register NavigationMeshSourceGeometryData3D if 3d is enabled.
2023-06-06 10:04:14 +02:00
c898d9bc51
NAvigationMesh small tweaks.
2023-06-06 10:02:47 +02:00
63892627f7
Ported missing changes to NavigationPolygon from the navigation mesh generator rework pr.
2023-06-06 09:58:44 +02:00
a1b23406a1
Rework NavigationMeshInstance as per the navigation mesh generators pr.
2023-06-06 09:35:59 +02:00
2296bf693a
Fix and finally enable PandemoniumNavigationMeshGenerator.
2023-06-05 20:42:35 +02:00
26ff340d47
Reorganized NavigationMesh.
2023-06-05 19:21:59 +02:00
a3aebe8bc5
Ported the improvements to the NavigationMesh from the NavigationMeshGenerator rework pr.
2023-06-05 19:20:28 +02:00
c72a079c49
Removed the Polygon struct from NavigationMesh.
2023-06-05 19:07:04 +02:00
3c9d9bdad4
Ported from godot4: Fix NavigationRegion3D gizmo's odd visual behavior .
...
- DarkKilauea
92c40bcf32
2023-06-05 19:02:24 +02:00
25078b1437
Ported from godot4: Remove / Replace old Navigation Debug Visualization
...
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
2023-06-05 18:56:41 +02:00
b6de23ac8a
Fix non tools build.
2023-06-05 18:21:45 +02:00
654cfb81b7
Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
2023-06-05 18:09:53 +02:00
68b9f4c90e
Ported from godot4: Add more detailed Navigation Debug Visualization
...
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
- smix8
c394ea518e
2023-06-05 18:05:15 +02:00
cfa4384ad4
Backported from godot4: Fix NavigationMesh baking AABB Editor handling and visuals
...
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
- smix8
2023-06-05 14:33:55 +02:00