pandemonium_engine/scene
Relintai 37273d29c9 Ported: Multirect - Fix refining regions for all derived Textures
Fixes allowing all derived texture types to modify region prior to rendering.
- lawnjelly
43b6205887
2023-06-11 00:47:10 +02:00
..
2d Fix compile error. 2023-06-10 21:25:18 +02:00
3d Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
animation Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
audio Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
debugger Fixed: Save Branch as Scene not workking in Remote Tree (only work when u pause) 2023-02-07 01:08:29 +01:00
gui Ported: Fix GridContainer max row/column calculations not skipping hidden children 2023-06-10 23:50:41 +02:00
main Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
resources Ported: Multirect - Fix refining regions for all derived Textures 2023-06-11 00:47:10 +02:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
scene_string_names.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00