Commit Graph

66 Commits

Author SHA1 Message Date
b41f01cb92 Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
5f623865c6 Hide the video driver switch button if there is only one option. 2022-03-16 02:58:29 +01:00
50af60ded6 Removed TileMap, and TileSet. 2022-03-16 01:54:27 +01:00
7acd98dcf0 Removed the VCS plugin. 2022-03-16 01:46:11 +01:00
aaf91df4c1 Also removed the MeshLibrary. 2022-03-16 01:30:44 +01:00
5767e12b56 Removed editor feature profiles. 2022-03-16 01:17:27 +01:00
84bd8ad20a Removed VisualShaders. 2022-03-16 00:55:47 +01:00
93d29cbc62 Removed the AssetLib. 2022-03-16 00:47:29 +01:00
a9a83271db Removed the default skeleton editor, and made my port the default. Also removed the remover. 2022-03-16 00:36:02 +01:00
a598c06588 Removed the obj importer. 2022-03-16 00:12:35 +01:00
c0dfdd77f3 Removed particles editor plugins. 2022-03-15 22:25:33 +01:00
1035308489 Removed the collada importer. 2022-03-15 21:12:54 +01:00
03890f9e38 Removed GIProbes. 2022-03-15 19:03:03 +01:00
9e6d2fa653 Removed the Lightmapper and BakedLightmap classes. 2022-03-15 15:45:56 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00