Commit Graph

425 Commits

Author SHA1 Message Date
59ae5c4662 Ported from godot: add support for 3 dir shadow splits
- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
cc012d3f92 Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
- lawnjelly
3e19cf834a
2023-10-02 17:49:41 +02:00
Hugo Locurcio
a80ecfcd3a Mark debugger limits settings as requiring a restart
These settings are only read once on engine initialization.
2023-10-02 16:42:00 +02:00
ca105c2f88 Added class docs for the new SubProcess class. 2023-09-10 12:37:33 +02:00
70db9caf20 Re-extracted class docs. Also fixed smaller issues. 2023-09-10 08:42:24 +02:00
b572af1287 Small fixes to ScriptServer's docs. 2023-09-10 08:30:35 +02:00
e31c09d1f4 Small fixes to the docs. 2023-09-10 08:26:35 +02:00
9207afc6cb Added run, create_process and create_instance helper methods to OS. Inspired by godot4's split of execute. 2023-09-10 08:20:35 +02:00
4637f73099 Backported the shortcut context system from godot4. 2023-09-07 12:57:34 +02:00
9a2bf73280 Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
8ff20ba6e3 Added docs for StringName. 2023-09-06 20:49:07 +02:00
7fab5e4c25 Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong. 2023-09-06 20:45:01 +02:00
91f98e39a1 Also added doc for SceneTree::get_first_node_in_group(). 2023-09-06 15:21:26 +02:00
deb5c49700 Backported the new output window from godot4. 2023-09-06 13:08:24 +02:00
b506468b53 Revert "Backport implement loading DDS textures at run-time"
This reverts commit 4b76c7e89c.

Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
2023-09-06 01:45:29 +02:00
2a7a431c94 Replace navigation demo locations. 2023-09-05 12:42:59 +02:00
102ef3ac12 Backported from godot4: Add navigation tutorial links inside class doc
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
- smix8
7506ecc5d9
2023-09-05 09:32:40 +02:00
43c11fcdf5 Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
54acfac5e2 Backported from godot4: NavigationAgent2D, NavigationAgent3D typo fixes
Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
- JustinDodemaide
29a228595c
2023-09-05 08:16:03 +02:00
1e5f9895e7 Backported from godot4: Remove SceneTree debug avoidance hint
Removes SceneTree debug avoidance hint.
- smix8
f1d8ddd9bd
2023-09-04 21:43:06 +02:00
a222159442 Backported from godot4: Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e Backported from godot4: Update navigation obstacle API
Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2 Backported from godot4: Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5 Backported from godot4: Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
c326722a65 Backported from godot4: Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
- smix8
f6a10c0565
2023-09-04 18:03:12 +02:00
493af67f7a Backported from godot4: Add detail to NavigationAgent signal descriptions
Adds detail to NavigationAgent signal descriptions.
- smix8
99e70ab6ef
2023-09-04 17:55:11 +02:00
8485b37515 Ported from godot4: Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
b4dbd26415 Backported from godot4: Expose NavigationAgent path postprocessing and pathfinding algorithm options
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
- smix8
6e324bb341
2023-09-03 10:12:41 +02:00
a516cf2e1b Backported from godot4: Tweak NavigationAgent3D defaults
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
- smix8
8be4af38e4
2023-09-03 09:43:32 +02:00
9fd4b941e2 Backported from godot4: Unbind NavigationServer3D.process()
Unbinds NavigationServer3D.process().
- smix8
f1026450bf
2023-09-03 09:26:48 +02:00
935ed3c807 Backported from godot4: Tweak NavigationAgent2D defaults
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
2023-09-03 09:14:50 +02:00
6ff5c5f7f3 Added missing doc for NavigationPolygon's cell_size. 2023-09-02 14:01:54 +02:00
e6e30d2f27 Backported from godot4: Disable NavigationMesh edge_max_length property by default
Disables NavigationMesh edge_max_length property by default.
- smix8
c63125c317
2023-09-02 13:46:13 +02:00
697d4a32fc Backported from godot4: Change 2D navigation ProjectSettings from integers to floats
Changes 2D navigation ProjectSettings from integers to floats.
- smix8
2852fb43f7
2023-09-02 13:38:20 +02:00
76488d4381 Also add docs for the newly bound methods. 2023-09-02 12:26:15 +02:00
eb8943a4f6 Backported from godot4: Add Path2D/3D debug options
- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
5d93975c8d Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
Hugo Locurcio
7a49ea5bda Document the database for Input.get_joy_name() and Input.get_joy_guid()
(cherry picked from commit 922d2b7034fb1655f489fce502a3eb5eadf801f2)
2023-08-30 11:03:43 +02:00
stmSi
ec6ed1f398 Added note to used set_deferred while setting scroll values in _ready function.
(cherry picked from commit 83626ab90db2dee1152d3e147e44aac658b92067)
2023-08-30 10:58:44 +02:00
Ninni Pipping
971ae4eb5d Add information about how Engine.time_scale affects Timers
(cherry picked from commit 16a1465380df708edebffc53c77011cd771f6b91)
2023-08-30 10:53:33 +02:00
Hugo Locurcio
e3c9959aa6 Document custom mouse cursors larger than 128×128 potentially having issues
(cherry picked from commit 92730fb07dbeb7e3640d0bed60c9b9033bc30577)
2023-08-30 10:53:03 +02:00
86c9343349 Updated the links in the docs. 2023-08-29 22:33:15 +02:00
889cba3244 Added back missing descriptions to Translation's class docs. 2023-08-29 22:17:16 +02:00
65d4c57233 Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales. 2023-08-29 22:02:31 +02:00
17fa82ac02 Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
Useful for debugging hierarchical culling.
- lawnjelly
61e41cc9a1
2023-08-27 19:00:01 +02:00
d977ed360e Ported: 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
Luke Hubmayer-Werner
f80e276363 PulseAudio: Remove get_latency() caching 2023-08-27 12:14:00 +02:00
puzzud
21d78d77f6 Prevent double input events on gamepad when running through steam input #79706
Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-08-27 11:47:35 +02:00
Marcin Nowak
4b76c7e89c Backport implement loading DDS textures at run-time 2023-08-27 11:31:12 +02:00