Haoyu Qiu
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dc27330752
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Make CollisionShape selection box use shape AABB
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2023-01-16 14:19:35 +01:00 |
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heppocogne
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7d4baaed2b
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Fix get_path() is not working when files are opend with open_compressed
And also fixed `get_absolute_path()` in the same way
(cherry picked from commit ea11ffc88c22dea2b71d7863808cd65f64f9eded)
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2023-01-16 14:18:57 +01:00 |
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Pedro J. Estébanez
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29fda5543b
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Support Git worktrees in generation of hash header
(cherry picked from commit 078ab7fe05dcf139b7f943937c602b2c9dbdc8e2)
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2023-01-16 14:17:05 +01:00 |
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Marius Seufzer
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568823dbcc
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iOS: Add new model identifiers for DPI metrics
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
(cherry picked from commit ee5057a42e52e2e5b87ee0e6423ac3669ec22cd8)
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2023-01-16 14:16:28 +01:00 |
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bruvzg
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f8afe1af5e
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Fix stylus tilt Y direction.
(cherry picked from commit 5478f9b842431358a0a3b974da9ea8cb109d7001)
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2023-01-16 14:15:57 +01:00 |
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Fabio Alessandrelli
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f2682927f0
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Expose API to force file system sync.
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2023-01-16 14:15:08 +01:00 |
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SaracenOne
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109e2f7385
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Fix local variables not showing when breaking on final line
(cherry picked from commit 657b9b659680194f6d3aa546a4b20246bb51fb39)
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2023-01-16 14:03:22 +01:00 |
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OsakiTsukiko
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536884aa68
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Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont
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2023-01-16 13:54:31 +01:00 |
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Haoyu Qiu
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71c28de437
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Fix Tree overflow without scrolling being enabled
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2023-01-16 13:53:12 +01:00 |
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Hugo Locurcio
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04338a5018
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Tweak particles animation offset property hint to allow more precise values
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2023-01-16 13:47:55 +01:00 |
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7b0a6b3da8
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More fixes.
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2023-01-16 01:55:43 +01:00 |
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ee1a7ad8ce
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Fixed more typos.
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2023-01-16 01:22:29 +01:00 |
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5d2cd49139
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Fix typos.
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2023-01-16 00:54:48 +01:00 |
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b6f4b647d6
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Added the rest of the new container classes from godot4. They will likely not work as-is, this will be fixed later.
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2023-01-16 00:40:55 +01:00 |
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3c461a4660
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Added more getters to the new HshMap, for more backwards compatibility.
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2023-01-15 23:46:53 +01:00 |
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fd7c2153a6
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Replaced the HashMap's implementation with the one Godot4. Refactored it to work as a drop in replacement. Renamed the old one to OGHashMap.
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2023-01-15 22:57:13 +01:00 |
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2cd4e4d828
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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389052c51a
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Small cleanups for PooledList and PagedAllocator.
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2023-01-15 18:00:34 +01:00 |
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698c2e01f0
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Backported the tight version of godot4's LocalVector as the new TightLocalVector class.
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2023-01-15 17:30:08 +01:00 |
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b1362141e2
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Unly call module editor initialization level when the editor hint is set.
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2023-01-15 17:09:46 +01:00 |
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227e32b67c
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
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50e98d6a10
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Comment and add more ModuleRegistrationLevels.
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2023-01-15 17:03:36 +01:00 |
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5972b6cc43
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Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
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2023-01-15 14:05:45 +01:00 |
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61ddf05296
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Removed RTileMap and RTileSet compatibility classes.
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2023-01-15 13:34:48 +01:00 |
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8075ef8e62
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Added include guards to all module register_types.h-s.
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2023-01-15 13:27:08 +01:00 |
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358dbabb13
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Moved the cvtt module to the editor modules folder, as it's tools only.
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2023-01-15 11:56:13 +01:00 |
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e9a19c1a66
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
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642a590949
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Fix GSAIAvoidCollisions;s logic.
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2023-01-14 15:33:52 +01:00 |
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67368542ad
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Fix small issues with the docs.
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2023-01-14 14:35:47 +01:00 |
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8f380676a3
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Bind the enums in GSAIKinematicBody2DAgent and GSAIKinematicBody3DAgent.
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2023-01-14 14:34:08 +01:00 |
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013fe0b1a2
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Move the old comments from the steering ai module to the class doc xmls.
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2023-01-14 14:31:39 +01:00 |
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fc991ede18
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
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3be6c6282c
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Also cleaned up agents and added them to the build.
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2023-01-14 13:36:30 +01:00 |
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967918fbe0
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Added Behaviors to the build.
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2023-01-14 03:14:27 +01:00 |
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693ec871e5
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Behaviors cleanup part3.
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2023-01-14 02:47:55 +01:00 |
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6f27129fe5
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Behaviors cleanup part2.
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2023-01-14 02:31:42 +01:00 |
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9bca0fae16
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Behaviors cleanup part1.
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2023-01-14 01:43:20 +01:00 |
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caf3f1210b
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Cleaned up GSAIRadiusProximity and GSAIInfiniteProximity aswell.
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2023-01-14 00:28:56 +01:00 |
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65aa1c4084
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Make virtuals actually virtuals.
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2023-01-13 23:53:46 +01:00 |
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36477a1a73
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GSAIProximity now have an alternate api for getting the agents.
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2023-01-13 23:38:01 +01:00 |
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a714f33a80
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Fixed logic in GSAIPath.
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2023-01-13 23:19:41 +01:00 |
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6d8e5773cc
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Small fix.
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2023-01-13 23:19:29 +01:00 |
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087e57abc7
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Fix vmethod binds.
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2023-01-13 23:07:52 +01:00 |
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56296172cc
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Cleaned up the core steering ai classes.
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2023-01-13 23:01:38 +01:00 |
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7afddb9fc3
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Make include guard style consistent with the rest of the engine in the new module.
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2023-01-13 22:04:30 +01:00 |
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7792c4f423
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Cleaned up GSAIUtils, and registered it as a singleton.
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2023-01-13 21:59:21 +01:00 |
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402e8ff689
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Cang formatted everything in the new module.
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2023-01-13 21:35:07 +01:00 |
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0d2aa86bc3
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Fixed file names in the new module.
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2023-01-13 21:29:17 +01:00 |
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694d9a7333
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Rename the folcers in the new module.
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2023-01-13 21:15:03 +01:00 |
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