SaracenOne
|
109e2f7385
|
Fix local variables not showing when breaking on final line
(cherry picked from commit 657b9b659680194f6d3aa546a4b20246bb51fb39)
|
2023-01-16 14:03:22 +01:00 |
|
OsakiTsukiko
|
536884aa68
|
Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont
|
2023-01-16 13:54:31 +01:00 |
|
Haoyu Qiu
|
71c28de437
|
Fix Tree overflow without scrolling being enabled
|
2023-01-16 13:53:12 +01:00 |
|
Hugo Locurcio
|
04338a5018
|
Tweak particles animation offset property hint to allow more precise values
|
2023-01-16 13:47:55 +01:00 |
|
|
7b0a6b3da8
|
More fixes.
|
2023-01-16 01:55:43 +01:00 |
|
|
ee1a7ad8ce
|
Fixed more typos.
|
2023-01-16 01:22:29 +01:00 |
|
|
5d2cd49139
|
Fix typos.
|
2023-01-16 00:54:48 +01:00 |
|
|
b6f4b647d6
|
Added the rest of the new container classes from godot4. They will likely not work as-is, this will be fixed later.
|
2023-01-16 00:40:55 +01:00 |
|
|
3c461a4660
|
Added more getters to the new HshMap, for more backwards compatibility.
|
2023-01-15 23:46:53 +01:00 |
|
|
fd7c2153a6
|
Replaced the HashMap's implementation with the one Godot4. Refactored it to work as a drop in replacement. Renamed the old one to OGHashMap.
|
2023-01-15 22:57:13 +01:00 |
|
|
2cd4e4d828
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
|
|
1b0aac6028
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
|
|
389052c51a
|
Small cleanups for PooledList and PagedAllocator.
|
2023-01-15 18:00:34 +01:00 |
|
|
698c2e01f0
|
Backported the tight version of godot4's LocalVector as the new TightLocalVector class.
|
2023-01-15 17:30:08 +01:00 |
|
|
b1362141e2
|
Unly call module editor initialization level when the editor hint is set.
|
2023-01-15 17:09:46 +01:00 |
|
|
227e32b67c
|
Now modules make use of the new registration levels.
|
2023-01-15 17:04:00 +01:00 |
|
|
50e98d6a10
|
Comment and add more ModuleRegistrationLevels.
|
2023-01-15 17:03:36 +01:00 |
|
|
5972b6cc43
|
Removed the deprecated clamped() method from vector2. (The new method is limit_length().)
|
2023-01-15 14:05:45 +01:00 |
|
|
61ddf05296
|
Removed RTileMap and RTileSet compatibility classes.
|
2023-01-15 13:34:48 +01:00 |
|
|
8075ef8e62
|
Added include guards to all module register_types.h-s.
|
2023-01-15 13:27:08 +01:00 |
|
|
358dbabb13
|
Moved the cvtt module to the editor modules folder, as it's tools only.
|
2023-01-15 11:56:13 +01:00 |
|
|
e9a19c1a66
|
Added module initialization levels (similar idea to what's in godot4, although I added more).
|
2023-01-15 11:46:13 +01:00 |
|
|
642a590949
|
Fix GSAIAvoidCollisions;s logic.
|
2023-01-14 15:33:52 +01:00 |
|
|
67368542ad
|
Fix small issues with the docs.
|
2023-01-14 14:35:47 +01:00 |
|
|
8f380676a3
|
Bind the enums in GSAIKinematicBody2DAgent and GSAIKinematicBody3DAgent.
|
2023-01-14 14:34:08 +01:00 |
|
|
013fe0b1a2
|
Move the old comments from the steering ai module to the class doc xmls.
|
2023-01-14 14:31:39 +01:00 |
|
|
fc991ede18
|
Re-extracted class docs.
|
2023-01-14 13:38:58 +01:00 |
|
|
3be6c6282c
|
Also cleaned up agents and added them to the build.
|
2023-01-14 13:36:30 +01:00 |
|
|
967918fbe0
|
Added Behaviors to the build.
|
2023-01-14 03:14:27 +01:00 |
|
|
693ec871e5
|
Behaviors cleanup part3.
|
2023-01-14 02:47:55 +01:00 |
|
|
6f27129fe5
|
Behaviors cleanup part2.
|
2023-01-14 02:31:42 +01:00 |
|
|
9bca0fae16
|
Behaviors cleanup part1.
|
2023-01-14 01:43:20 +01:00 |
|
|
caf3f1210b
|
Cleaned up GSAIRadiusProximity and GSAIInfiniteProximity aswell.
|
2023-01-14 00:28:56 +01:00 |
|
|
65aa1c4084
|
Make virtuals actually virtuals.
|
2023-01-13 23:53:46 +01:00 |
|
|
36477a1a73
|
GSAIProximity now have an alternate api for getting the agents.
|
2023-01-13 23:38:01 +01:00 |
|
|
a714f33a80
|
Fixed logic in GSAIPath.
|
2023-01-13 23:19:41 +01:00 |
|
|
6d8e5773cc
|
Small fix.
|
2023-01-13 23:19:29 +01:00 |
|
|
087e57abc7
|
Fix vmethod binds.
|
2023-01-13 23:07:52 +01:00 |
|
|
56296172cc
|
Cleaned up the core steering ai classes.
|
2023-01-13 23:01:38 +01:00 |
|
|
7afddb9fc3
|
Make include guard style consistent with the rest of the engine in the new module.
|
2023-01-13 22:04:30 +01:00 |
|
|
7792c4f423
|
Cleaned up GSAIUtils, and registered it as a singleton.
|
2023-01-13 21:59:21 +01:00 |
|
|
402e8ff689
|
Cang formatted everything in the new module.
|
2023-01-13 21:35:07 +01:00 |
|
|
0d2aa86bc3
|
Fixed file names in the new module.
|
2023-01-13 21:29:17 +01:00 |
|
|
694d9a7333
|
Rename the folcers in the new module.
|
2023-01-13 21:15:03 +01:00 |
|
|
9fed52de03
|
Added a new steering_ai module.
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt.
It still needs to be cleaned.
|
2023-01-13 21:13:57 +01:00 |
|
|
4b09cb47ab
|
Fix typo.
|
2023-01-08 11:34:32 +01:00 |
|
|
302f815321
|
Ported: [3.x] GLTF: Fix wrong error macro used in a few spots - aaronfranke
ca898a7b77
|
2023-01-08 11:33:29 +01:00 |
|
|
5b2fc25338
|
Added missing binds in FileCache.
|
2023-01-04 00:40:28 +01:00 |
|
|
238bc63087
|
Added a new WebServerRequestScriptable class, so different web server request implementations can be created using scripts when needed.
|
2023-01-03 21:27:36 +01:00 |
|
|
7244b869a5
|
Bump version.
|
2023-01-01 11:39:31 +01:00 |
|