Commit Graph

103 Commits

Author SHA1 Message Date
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
54643bc1fc Re-extracted class docs. 2022-10-09 12:43:55 +02:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
ea2a36c4ea Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
ece362681d Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
b6624bf30b Re-extracted class docs. 2022-09-10 04:18:55 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
9d0c889583 Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them. 2022-08-19 00:36:24 +02:00
1dc5d84196 Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant. 2022-08-19 00:04:38 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
0d2fc2e9f2 Moved color to core/math. 2022-08-17 11:38:15 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
ec789f1b87 Fixed the property validation for aura triggers and aura stat attributes in Spell. 2022-07-31 00:19:25 +02:00
249dd4d661 Updated property hints for variant arrays. 2022-07-30 21:58:40 +02:00
da03f96abe Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
8dbfe124f7 Moved my module specific docs under a new central folder. 2022-03-20 12:30:04 +01:00
cff20866e4 Re extracted class docs. 2022-03-20 08:51:22 +01:00
ae9f5b9bee Fixed the remaining potential crashes found by the godot test tool. 2022-03-20 02:29:14 +01:00
e55f856fa2 Fixed more potential issues found by the tool. 2022-03-19 18:44:49 +01:00
0a5ed34bb7 Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods. 2022-03-19 13:52:08 +01:00
77ed14e2f8 Fix 2 runtime errors found by tools. 2022-03-19 10:23:56 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
cc52a10ac7 Fix potential crash. 2022-03-18 17:19:59 +01:00
4050779e1f Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
acf01d3cec Check if the ESS singleton exists before accessing it in CharacterSkeleton's set_entity_type. 2022-03-18 10:18:54 +01:00
029467ab2c More include and macro cleanups. 2022-03-18 04:10:09 +01:00
48805f5f8f Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
1f0652741c More version check cleanups. 2022-03-18 03:46:14 +01:00
32acbf4252 Also check if the item's template is valid in Bag::add_item. 2022-03-18 03:44:08 +01:00
dc34206f3a Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
24c8c121a5 Check if aura is valid in AuraData's _to_dict. 2022-03-18 02:22:23 +01:00
ef952b88b7 More module cleanups. 2022-03-18 02:05:18 +01:00
1f4f9c761e Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
12ea0b735a Add ERR_FAIL_INDEX macro to ActionBarProfile's remove_action_bar. 2022-03-17 23:11:53 +01:00
1bc3c2594c Same change to classes under modules. 2022-03-17 22:33:22 +01:00
30a413ca78 Format Entity.cpp. 2022-03-17 22:04:02 +01:00
95ce2f224f Null check the ESS singleton in Entity's update()/. 2022-03-17 21:49:14 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
13eb5ab431 Check if the ESS singleton is null in spell's constructor. 2022-03-17 14:22:23 +01:00
31e29ebd71 Check it the ESS singleton is null in LevelStatData's constructor. 2022-03-17 11:16:56 +01:00
48fc41e3c6 Check if the ESS singleton is present before accessing it in ItemTemplate's constructor. 2022-03-17 09:32:10 +01:00
87e792b920 Check if the ESS singleton exists in EquipmentData's constructor. 2022-03-17 08:41:22 +01:00
e2b43374d0 Fix a crash when running tests. 2022-03-16 18:33:44 +01:00
1109ec7f42 (Hopefully) fix github actions build error. 2022-03-16 09:11:38 +01:00
e85cef1745 Run godot's formatting script. 2022-03-16 09:02:48 +01:00
e6a9caf3a8 Re-extracted the class docs. 2022-03-16 02:51:50 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00