Haoyu Qiu
838b46ac1a
Allow dragging editable children
2023-12-20 22:28:25 +01:00
99621357a0
File copyright header updates pt4.
2023-12-17 22:50:00 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
2183fe6e0f
Fix double script icon in the editor.
2023-09-06 01:56:17 +02:00
0a9c9ca15e
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
...
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5
by Atlinx
2023-09-06 01:45:29 +02:00
8ab1998fcb
Ported from godot 4: Optimize Node::add_child validation
...
Adding 10k nodes is almost twice as fast.
- reduz
223ce4fcb9
2023-04-10 18:10:22 +02:00
8f311ca275
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
65c91c6899
Moved ScriptEditorPlugin and ScriptEditor out from the editor folder.
2023-02-18 15:08:56 +01:00
e32e63242b
Moved ScriptEditor and ScriptEditorPlugin to a new editor subfolder.
2023-02-18 14:36:51 +01:00
4dd84847eb
Moved ScriptEditor to it's own file.
2023-02-18 13:22:43 +01:00
8d7090241a
Make sure that the editor can be built even when the new code_editor module is disabled.
2023-02-17 23:20:10 +01:00
9cd2927fcc
Move the editor's script text editor into the new code_editor module.
2023-02-17 20:57:16 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
d39fb5c4ad
Fix compile.
2022-09-17 00:03:47 +02:00
Micky
06202f66b9
Fix tool script button color overriding custom type color
...
Also adds a small note on the tooltip noting the custom type.
(cherry picked from commit 65cc721eb94ee67315bacc9caadb0d36ff221b13)
2022-09-17 00:01:33 +02:00
ad17c39ad4
Fix compile.
2022-09-16 23:06:25 +02:00
Micky
4487e18750
Mark Script button if it's tool in Scene Tree Editor
...
Also adds a note on the tooltip if the Script is tool.
The color is the same one used on the Script Editor's script list.
(cherry picked from commit ad5ff9f78fe0bab4572085803f224026273fd4aa)
2022-09-16 23:04:00 +02:00
4c4e19223e
Added _theme_ infix to the theme helper methods in Control.
2022-08-17 20:57:16 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
0d2fc2e9f2
Moved color to core/math.
2022-08-17 11:38:15 +02:00
ed5024d3c3
Moved AnimationPlayerEditor::singleton to private, and added getter method for it.
2022-08-10 18:53:15 +02:00
74dc60ec5f
Fix compile.
2022-07-27 01:05:16 +02:00
d1108dc8bc
Ported: Implement Scene Unique Nodes - KoBeWi
...
e1c74ae83f
2022-07-27 00:45:48 +02:00
2ce53f2b9e
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00