Commit Graph

3862 Commits

Author SHA1 Message Date
42171f1fa2 Added attenuation and range properties to vertex light 2ds. 2024-03-25 21:55:27 +01:00
d7a54d702d Free vertex_lights_2d_map in World2D's destructor. 2024-03-25 09:17:44 +01:00
d08718051d Fix windows build. 2024-03-25 08:10:36 +01:00
8a567fdfa5 Added an icon for VertexLight2D. 2024-03-24 22:19:18 +01:00
3fc75ad15f Set up VertexLight2D maps. 2024-03-24 22:14:26 +01:00
02fe45b08a Added enabled property for VertexLight2Ds. 2024-03-24 22:05:00 +01:00
9df448113d Set up transform notification for VertexLight2D. 2024-03-24 21:55:18 +01:00
9ce6ebc1b5 Also set VErtexLight Properties in the server. 2024-03-24 21:50:34 +01:00
1bc9424bc8 Initialize color to white. 2024-03-24 21:46:54 +01:00
26ca3d7235 Added VertexLight2D Node. 2024-03-24 21:45:06 +01:00
e6fcd72b66 Renamed VertexLights2D to VertexLights2DServer. 2024-03-24 21:19:33 +01:00
66a2d798b3 Implemented api and data storage for the VertexLights2D singleton. 2024-03-24 20:57:35 +01:00
e3c63958d7 VertexLights2D singleton better data setup. 2024-03-24 18:02:13 +01:00
fb032a2f20 VertexLights2D Singleton initial setup. 2024-03-24 17:11:10 +01:00
0d23e04aff Disabled the new module. It still needs more thinking. 2024-03-24 12:19:09 +01:00
fb90408570 Added VertexLightData3D class. 2024-03-20 20:27:56 +01:00
8375f17c42 Created a new VertexLights3D module. 2024-03-20 17:54:39 +01:00
e17cc864bc Added exp2 to the Math singleton. 2024-03-18 11:04:37 +01:00
f270c67ca1 Improved Light setup in PropInstance. 2024-03-18 09:12:02 +01:00
a52a68afb7 Added more properties to PropDataLight and other light helper classes. 2024-03-18 08:38:27 +01:00
e63a88836c Added Material and merger support for PropDataMergeGroup. 2024-03-17 23:45:53 +01:00
5ae8d147f0 Added Material support for PropDataProp. 2024-03-17 23:42:39 +01:00
f3745546c1 Re-extracted class docs. 2024-03-17 22:48:15 +01:00
018f59305e Added a new PropDataMergeGroup Node for props. 2024-03-17 22:48:05 +01:00
5e4b6182f1 Enable and fix LayeredTileMap2DNavigationGeometryParser2D. 2024-03-17 14:39:34 +01:00
d395657ee1 Now CharacterSkeleton2D inherits from YSort. It disables sorting by default, so the default behaviour won't change. 2024-03-17 14:15:52 +01:00
5b18493589 Small tweaks. 2024-03-17 14:06:44 +01:00
db7f5c8bec Don't free the editor's UndoRedo. 2024-03-17 10:40:34 +01:00
d088565d3f Fix typo. 2024-03-17 10:35:40 +01:00
f277dfc227 Don't use icons and don't sort in EditorQuickOpen for some easy speed gains. 2024-03-17 08:41:30 +01:00
9a6e66b711 Fix the name of the rao_noise property. 2024-03-17 08:27:58 +01:00
4f072898a6 Added missing icons. 2024-03-13 17:18:28 +01:00
272ae15993 Now tooltips won't get scaled to their original control's scale anymore by default. Added a new gui_scale_tooltips property to Viewport to be able to use the previous behaviour when it's desired. 2024-03-13 16:55:47 +01:00
24dba4063e Added missing icon. 2024-03-13 16:50:11 +01:00
e34e374e38 Fix the positioning of the help text in LayeredTileSetAtlasSourceEditor. 2024-03-13 08:35:26 +01:00
7f48c0055a Fix positioning of the Center View buttons in the GenericTilePolygonEditor. 2024-03-13 08:27:32 +01:00
ab43d163ba Fix positioning of the Center View buttons. 2024-03-13 08:23:59 +01:00
7b72d180a5 Fix popup menu position. 2024-03-13 07:35:13 +01:00
2f87cf8230 Remove test print. 2024-03-13 07:07:20 +01:00
502f13a3f6 Fixed alternative tiles add icon sizing. 2024-03-13 07:06:14 +01:00
29ab4bf2c8 Use control instead of metakey as intended in the layered tilemap editors. 2024-03-12 23:26:04 +01:00
7789b60b2b Fix painting LayeredTileMap peering bits. 2024-03-12 23:21:43 +01:00
053b283c47 Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile. 2024-03-12 17:52:12 +01:00
105115dbb3 Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful.
This fixes LayeredTileMap's editors clipping input while being invisible, and likely other smaller issues.
2024-03-12 17:29:22 +01:00
062ccd439f Now EditorPropertyEnums can be setup multiple times. 2024-03-12 06:35:44 +01:00
90ae8d4791 Tweaks to CommandRectAnimation's destructor. 2024-03-12 06:15:35 +01:00
be686f5db4 Update the tiles properly when a rao setting changes. 2024-03-12 06:07:44 +01:00
16699e7b5f Implemented RAO for LayeredTileMaps. 2024-03-12 00:51:00 +01:00
765a8ded6a Re-extracted class docs. 2024-03-11 21:09:47 +01:00
ea3317d12e Make use of the new randomize_start_time parameter of RenderingServer::canvas_item_add_texture_rect_animation() in LayeredTileMap. 2024-03-11 20:53:45 +01:00