Small tweaks.

This commit is contained in:
Relintai 2024-03-17 14:06:44 +01:00
parent db7f5c8bec
commit 5b18493589

View File

@ -754,6 +754,7 @@ void LayeredTileMapLayer::_physics_notification(int p_what) {
Physics2DServer *ps = Physics2DServer::get_singleton();
switch (p_what) {
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED:
case NOTIFICATION_TRANSFORM_CHANGED:
// Move the collisison shapes along with the LayeredTileMap.
if (is_inside_tree() && tile_set.is_valid()) {
@ -789,6 +790,7 @@ void LayeredTileMapLayer::_physics_notification(int p_what) {
}
}
}
break;
}
}
@ -852,7 +854,7 @@ void LayeredTileMapLayer::_physics_update_cell(CellData &r_cell_data) {
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
RID body = r_cell_data.bodies[tile_set_physics_layer];
if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) {
// No body needed, free it if it exists.
@ -1694,11 +1696,6 @@ void LayeredTileMapLayer::_renamed() {
void LayeredTileMapLayer::_update_notify_local_transform() {
bool notify = is_using_kinematic_bodies() || is_sort_enabled();
if (!notify) {
if (is_sort_enabled()) {
notify = true;
}
}
set_notify_local_transform(notify);
}