reduz
95f8c781e1
Simplify Subresource Saving
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Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885 .
I am not 100% entirely convinced that this approach works, but I think it should so please test.
(cherry picked from commit 9eb5f2a0d79fb761235e77d369ee2f38fceb094a)
2022-09-16 21:23:31 +02:00
Jummit
059d393d42
Keep Perspective menu open on selection
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Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.
(cherry picked from commit e3ab344af9839bbe1ffa690093acd9ea7ffde554)
2022-09-16 21:19:38 +02:00
Danil Alexeev
c7f001ccf5
Add boot splash display time setting
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Implements #8867 .
(cherry picked from commit dad9683d11ca174cf50d0039fb0f05fb7439984f)
2022-09-16 21:19:03 +02:00
Michael Alexsander
db8e21638a
Fix ItemList
selection visual when the scrollbar visibility changes
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(cherry picked from commit e298144a41338d80b5f0090ce8f28aef888c13dd)
2022-09-16 21:18:10 +02:00
Hugo Locurcio
73588d4a25
Add support for documenting most editor settings in the class reference
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Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 63ce655e75e9d46c8b588ff258c3f50d5290c553)
2022-09-16 21:16:40 +02:00
bcf96a5840
Ported: Improve performance of screen_get_dpi() in Javascript
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Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript
Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3 => resolution: 28.799999999999997dpi)
Even in these cases the value matches the result of the previous
`findDPI()` method.
-jamie-pate
562d7c616d
2022-09-16 21:15:54 +02:00
bitsawer
fefc436645
Fix Windows list dir handle leak
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(cherry picked from commit 40325006b6c08c32b3db9dfd901e54d44b9d4dc3)
2022-09-16 21:11:55 +02:00
Micky
d8046a2bad
Improve documentation of CanvasItem's draw logic
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(cherry picked from commit 953c78eaff2fc63e18c5da66c809c7e2b7666b11)
2022-09-16 21:11:26 +02:00
kobewi
63d85fd6f5
Mention the stretching behavior of PopupPanel
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(cherry picked from commit a2b088b1c1b79950212287fd4c8539a67cfcb56f)
2022-09-16 21:10:52 +02:00
Pedro J. Estébanez
509c6c37ea
Fix jumbled error output when using Windows spawn fix
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(cherry picked from commit 4a3cb1447351c2e915f2beb8c34780d2c6fe3e43)
2022-09-16 21:01:50 +02:00
Pedro J. Estébanez
8f26bc61b5
Clean iOS platform config of long gone macro
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(cherry picked from commit 8c2a577350924d1f4a8e0a98ebf85bea96ea7e63)
2022-09-16 21:01:17 +02:00
Dan Boorstein
9685b90279
Add note about using AudioListener2D
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There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
(cherry picked from commit a7ebc6fb18bcbcf817895955eed619588b3cd8b8)
2022-09-16 21:00:47 +02:00
Marlin Watts-Woods
c0bcc87ada
Added to Sprite3D Documentation
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(cherry picked from commit f8f665b03e2c2b2a10ffcaf815c511cd31a70887)
2022-09-16 19:50:19 +02:00
Hugo Locurcio
1902d9e21b
Improve InstancePlaceholder documentation
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(cherry picked from commit 5acf30b5380d71472657fbba84cad8739a5d7c1e)
2022-09-16 19:49:55 +02:00
Aaron Franke
a7d1445c9c
Allow exporting PCK files without export templates installed
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(cherry picked from commit 8d81ce9561748b9a231af70323ddffd288e189ab)
2022-09-16 19:49:35 +02:00
Rémi Verschelde
9dc3c9025e
nanosvg: Sync with upstream bd16c4e
2022-09-16 19:48:49 +02:00
b6dc768e74
Fix build.
2022-09-16 19:47:02 +02:00
Marcin Nowak
a697c239b8
Backport panning strength parameters from 4.0
2022-09-16 19:44:55 +02:00
bruvzg
876bac58ce
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-09-16 19:40:51 +02:00
Hugo Locurcio
dfd541f1e0
Improve documentation related to anisotropic filtering
2022-09-16 19:39:57 +02:00
Michael Alexsander
62fdf73348
Expose set/get_tab_button_icon()
to scripting
2022-09-16 19:39:10 +02:00
Olivier Bombardier
3c72fdfb0d
Fix has_filter of AnimationNode not being called in scripts
2022-09-16 19:38:38 +02:00
3a99f0afa1
Fix warning.
2022-09-16 19:37:29 +02:00
Fredia Huya-Kouadio
076a1a3253
Fix issue with get_current_dir()
returning the wrong path on Android
2022-09-16 19:36:41 +02:00
67a9002152
Added a backports md file. WIP.
2022-09-16 19:33:23 +02:00
Michael Alexsander
a557f22f1d
Make Menu/OptionButton
item auto-highlight behave better
2022-09-16 13:16:42 +02:00
Nathan Franke
f20e0a9ab4
3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak
2022-09-16 13:08:17 +02:00
Yuri Sizov
494dc2f957
Backport fixes to documentation for paths, curves and navigation servers
2022-09-16 13:07:20 +02:00
e24cb96418
Fix compile.
2022-09-16 13:05:22 +02:00
Pedro J. Estébanez
9db0cca2d9
Make audio thread control flags safe
2022-09-16 12:57:59 +02:00
Andy Maloney
8af0664931
Clarify that AnimationNode virtual methods need to be implemented rather than called directly
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Backport of #64344
Fixes #35272
2022-09-16 12:41:29 +02:00
Hugo Locurcio
9055ae04c3
Document run-time SceneTree debug property changes not working correctly
2022-09-16 12:39:44 +02:00
Aaron Franke
6796ecfaf2
Fix incorrect Camera3D size documentation
2022-09-16 12:38:15 +02:00
Marcel Admiraal
8e94d451b4
Fix axis mapped to DPad buttons not releasing opposite button
2022-09-16 12:33:18 +02:00
eecd2b11df
Fix build.
2022-09-16 12:27:55 +02:00
8265045030
Ported: SceneTreeDock Toggling unique name in owner for all selected nodes - kleonc
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6417b999ee
2022-09-16 12:16:37 +02:00
7dd2bce61b
Now ThreadPool should properly handle when use_threads changes.
2022-09-10 04:34:36 +02:00
b6624bf30b
Re-extracted class docs.
2022-09-10 04:18:55 +02:00
8e6d7ea9b0
Removed a line from the todos file.
2022-09-10 04:17:14 +02:00
27316923d3
Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
2022-09-10 04:16:50 +02:00
d10db3fddd
Now ThreadPool uses a List internally as a queue inetad of a Vector.
2022-09-10 03:07:49 +02:00
4025ab2824
Fix build when 3d is off.
2022-09-02 20:56:04 +02:00
3d4bf1c3c9
Improved PaintWindow mouse emulation from touch support a bit more.
2022-09-01 01:56:59 +02:00
2d543af173
Fix PaintWindow with mouse emulation from touch.
2022-09-01 00:40:18 +02:00
c090c48f01
Added a few getters and setters to the PaintWindow.
2022-08-31 18:39:10 +02:00
b72cc00ee1
Small fixes to the World override system. Still needs work though.
2022-08-30 19:22:22 +02:00
9bdb8b6bce
Now only one override is allowed per World, as there is really no reason to have support for more than one per world pair. This fixes lots of issues with the system.
2022-08-30 15:47:22 +02:00
ae0316ff59
Fix more issues with World overrides.
2022-08-30 14:31:23 +02:00
66f2357d01
Now Cameras use Worlds directly instead of Viewports.
2022-08-30 14:08:27 +02:00
786e20b159
Work on fixing the remaining issues / error messages with World overrides.
2022-08-30 12:28:05 +02:00