My godot fork where I cause mayhem and destruction to all things good and godot.
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Danil Alexeev c7f001ccf5 Add boot splash display time setting
Implements #8867.

(cherry picked from commit dad9683d11ca174cf50d0039fb0f05fb7439984f)
2022-09-16 21:19:03 +02:00
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core Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
doc Add boot splash display time setting 2022-09-16 21:19:03 +02:00
drivers Fix Windows list dir handle leak 2022-09-16 21:11:55 +02:00
editor Add support for documenting most editor settings in the class reference 2022-09-16 21:16:40 +02:00
editor_modules Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
main Add boot splash display time setting 2022-09-16 21:19:03 +02:00
misc Now the project setup script's module folders are customizable. 2022-08-27 14:36:44 +02:00
modules Re-extracted class docs. 2022-09-10 04:18:55 +02:00
platform Ported: Improve performance of screen_get_dpi() in Javascript 2022-09-16 21:15:54 +02:00
scene Fix ItemList selection visual when the scrollbar visibility changes 2022-09-16 21:18:10 +02:00
SCSCons
servers Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
thirdparty nanosvg: Sync with upstream bd16c4e 2022-09-16 19:48:49 +02:00
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.gitattributes Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
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backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles_builders.py
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LOGO_LICENSE.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
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methods.py Fix jumbled error output when using Windows spawn fix 2022-09-16 21:01:50 +02:00
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TODO.md Removed a line from the todos file. 2022-09-10 04:17:14 +02:00
version.py

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.