My godot fork where I cause mayhem and destruction to all things good and godot.
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reduz 95f8c781e1 Simplify Subresource Saving
Redo edited subresource (and resource) saving in a much more simplified way.
I think this should work (unless I am missing something) and be faster than what is there.
It should also supersede #55885.

I am not 100% entirely convinced that this approach works, but I think it should so please test.

(cherry picked from commit 9eb5f2a0d79fb761235e77d369ee2f38fceb094a)
2022-09-16 21:23:31 +02:00
.github Ported: CI: Update Emscripten to 3.1.10. That's the version that we'll (tentatively) use for future 3.x and 4.0 builds. akien-mga 2022-07-27 18:41:05 +02:00
core Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
doc Add boot splash display time setting 2022-09-16 21:19:03 +02:00
drivers Fix Windows list dir handle leak 2022-09-16 21:11:55 +02:00
editor Simplify Subresource Saving 2022-09-16 21:23:31 +02:00
editor_modules Fix build when the new skeleton 3d module is disabled. 2022-08-28 16:01:50 +02:00
main Add boot splash display time setting 2022-09-16 21:19:03 +02:00
misc Now the project setup script's module folders are customizable. 2022-08-27 14:36:44 +02:00
modules Re-extracted class docs. 2022-09-10 04:18:55 +02:00
platform Ported: Improve performance of screen_get_dpi() in Javascript 2022-09-16 21:15:54 +02:00
scene Fix ItemList selection visual when the scrollbar visibility changes 2022-09-16 21:18:10 +02:00
SCSCons More cleanups to scons. 2022-03-20 23:55:20 +01:00
servers Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
thirdparty nanosvg: Sync with upstream bd16c4e 2022-09-16 19:48:49 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy Actually disabled modernize-use-nullptr for clang tidy, 2022-07-31 13:43:26 +02:00
.editorconfig
.gitattributes
.gitignore Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
backports.md Added a backports md file. WIP. 2022-09-16 19:33:23 +02:00
CHANGELOG.md Added everything to the changelog file. 2022-08-22 02:53:59 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
DONORS.md Updated DONORS.md. 2022-08-02 10:34:35 +02:00
gles_builders.py Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
icon_outlined.png
icon_outlined.svg
icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
icon.svg
LICENSE.txt Reoredered the license header, as I just noticed that newer entries should be at the bottom. 2022-07-15 11:25:32 +02:00
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png
logo.svg
methods.py Fix jumbled error output when using Windows spawn fix 2022-09-16 21:01:50 +02:00
platform_methods.py
README.md Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
sc.py
SConstruct Moved the editor only modules to a new editor_modules folder. 2022-08-19 22:46:53 +02:00
TODO.md Removed a line from the todos file. 2022-09-10 04:17:14 +02:00
version.py Increase version. 2022-08-22 02:54:37 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.