Commit Graph

448 Commits

Author SHA1 Message Date
2cc42b045a Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
e50ab7fa84 Moved 2d shapes under a new shapes_2d folder. 2023-12-10 13:55:20 +01:00
b34258606b Moved Animation from scene/resources to scene/animation. 2023-12-10 13:30:23 +01:00
ab8fb2b63d Set a minimal split offset when the FilesystemDock changes split modes. 2023-10-20 21:32:37 +02:00
4b29c01fdc Now EditorFilesystemDock will apply the split_mode setting immediately. Also smaller fixes. 2023-10-20 21:19:54 +02:00
4628e5354e Reworked the wide mode setting for the filesystem dock. Now the code is more flexible and less error prone. 2023-10-20 17:02:41 +02:00
2e7709185a Added a new CSplitContainer type which acts as both a VSplitContainer and HSplitContainer and allows changing between them using a property. 2023-10-20 15:06:23 +02:00
e6ee1f0c0f Added a new CBoxContainer type which acts as both a VBoxContainer and HBoxContainer and allows changing between them using a property. 2023-10-20 13:44:43 +02:00
4cc096a002 Bind more methods in EditorInspector. 2023-10-16 12:29:26 +02:00
1102a6c2e5 Don't hide the script property in sub inspectors. 2023-10-16 09:41:43 +02:00
3b5bd395cb Make sure that the FileSystem is made visible properly when needed in both it's normal and it's bottom bar mode. 2023-10-13 09:35:56 +02:00
4995a4b90c Fix issues with the new FileSystem dock settings. 2023-10-12 02:48:48 +02:00
a2f1f2925f Added docs for the 2 new editor properties. 2023-10-12 02:12:20 +02:00
09f89fb0f5 Added a new editor setting (docks/filesystem/wide_bottom_panel) which makes the file system appear in the bottom panel instad of as a dock. 2023-10-12 01:53:08 +02:00
4c18e9c704 If a plugin does not have an icon fall back to using it's name. 2023-10-11 17:31:30 +02:00
4019a15e67 Now the names of the main screen plugins can be hidden in the editor by the new interface/editor/hide_main_screen_plugin_names editor setting. 2023-10-11 17:24:19 +02:00
b4692f1763 Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
7df893ab6b Ported from godot: Add context support for editor translation
- timothyqiu
878cf8262a
2023-10-02 20:48:04 +02:00
23a71e54e5 Added back the translations from godot. 2023-10-02 20:03:52 +02:00
b81253b22d Removed the text from the layouts buttons in the CanvasItemEditor. 2023-09-22 12:46:06 +02:00
443cfea5b2 Fix built in resource drag&drop and scene quick instancing in the editor. 2023-09-22 11:09:41 +02:00
587e896daf Fix drag and drop for custom script exported resource classes. 2023-09-10 22:24:52 +02:00
5c1254e429 Implemented custom script class types for EditorQuickOpen. 2023-09-10 22:19:26 +02:00
f315784d22 Added shortcust for toggling the default bottom menu items. CTRL + ALT + 1 - 5. 2023-09-09 14:38:45 +02:00
cf7ca783c7 Change the bottom bar collapse shortcut to CTRL (CMD) - U. 2023-09-09 14:21:34 +02:00
c1622601f1 Fix maybe uninitialized warning. 2023-09-09 14:03:21 +02:00
ab82a74b04 Added a shortcut and button to quickly collapse / close the bottom panel (CTRL-B). 2023-09-09 14:03:10 +02:00
edec78785d The match case option is on by default now when searching in the current file and in files in the editor. 2023-09-09 02:26:36 +02:00
ccb6074ca9 Backported the editor constrol changes for the new shortcut system from godot4. 2023-09-07 13:41:05 +02:00
9a2bf73280 Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
448825acc1 Temporarily disabled EditorLog's new shortcuts. 2023-09-06 22:37:21 +02:00
c86269cf49 Hide the editor log search bar by default. 2023-09-06 14:23:55 +02:00
e7fe643ce5 Prefix messages with their thread id if they aren't coming from the main thread in the editor log. 2023-09-06 14:19:28 +02:00
deb5c49700 Backported the new output window from godot4. 2023-09-06 13:08:24 +02:00
2183fe6e0f Fix double script icon in the editor. 2023-09-06 01:56:17 +02:00
0a9c9ca15e Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
2023-09-06 01:45:29 +02:00
5a758b5c1e Fix the tooltip of the Debug Paths option. 2023-09-04 22:29:29 +02:00
8485b37515 Ported from godot4: Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
24d7260169 Replaced the text with an icon on the SpatialEditor's and the CanvasItemEditor's view button. 2023-09-03 14:17:49 +02:00
e0bafda416 Replace the Transform text with an icon in SpatialEditor's toolbar. 2023-09-03 14:04:00 +02:00
3b602c87d4 Removed superfluous VSeparator from the SpatialEditor. 2023-09-03 13:56:04 +02:00
0db05de552 Convert MeshInstanceEditorPlugin's toolbar to the new style. 2023-09-03 13:52:22 +02:00
fc1a75c678 Converted the menu buttons of the Portals and Rooms system to the new style. 2023-09-03 13:35:55 +02:00
a5219d45d5 Never show text for the Convert Rooms button. 2023-09-03 13:23:16 +02:00
72119a0ec0 Group the Anchor and Presets buttons under a common HBoxContainer in CanvasItemEditor. 2023-09-03 13:00:55 +02:00
86ee8840ac Removed the diffferently styled context menu from the SpatialEditor and the CanvasItemEditor. New controls are now added directly to the main FlowContainer, so they wrap properly. While having a different background for context sensitive items can look good, it doesn't work well if it's not per plugin. 2023-09-03 12:36:23 +02:00
eb8943a4f6 Backported from godot4: Add Path2D/3D debug options
- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
DeeJayLSP
677c9cfea4 Backport AudioStream icons from 4.0 2023-08-27 12:04:19 +02:00
834cbe8cef Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
Hugo Locurcio
bdaeebce83 Update gamepad button/axis names to match 4.0 2023-06-28 12:24:29 +02:00