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doc
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Ported: Update make_rst.py to match the master version
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2023-04-15 11:20:13 +02:00 |
fileserver
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
icons
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Backport AudioStream icons from 4.0
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2023-08-27 12:04:19 +02:00 |
import
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Bounds fixes in TextureAtlas import
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2023-06-28 12:22:18 +02:00 |
plugins
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Removed superfluous VSeparator from the SpatialEditor.
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2023-09-03 13:56:04 +02:00 |
translations
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Updated the translation from godot master.
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2022-12-22 19:26:59 +01:00 |
animation_bezier_editor.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_bezier_editor.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_track_editor_plugins.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
animation_track_editor_plugins.h
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animation_track_editor.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_track_editor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
array_property_edit.cpp
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array_property_edit.h
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audio_stream_preview.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
connections_dialog.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
connections_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
create_dialog.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
create_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
dependency_editor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
dependency_editor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
dictionary_property_edit.cpp
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dictionary_property_edit.h
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directory_create_dialog.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
directory_create_dialog.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
editor_about.cpp
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_about.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_atlas_packer.cpp
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Bounds fixes in TextureAtlas import
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2023-06-28 12:22:18 +02:00 |
editor_atlas_packer.h
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editor_audio_buses.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
editor_audio_buses.h
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editor_autoload_settings.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_autoload_settings.h
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editor_builders.py
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editor_data.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_data.h
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Moved the editor_code_editor module to the editor_modules folder.
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2023-02-18 15:45:50 +01:00 |
editor_dir_dialog.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
editor_dir_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_export.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_export.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_file_dialog.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
editor_file_dialog.h
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editor_file_system.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_file_system.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_folding.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_folding.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_fonts.cpp
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Ported: Add benchmark logic
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2023-05-01 15:32:01 +02:00 |
editor_fonts.h
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editor_help_search.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help_search.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_help.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_inspector.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_inspector.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_layouts_dialog.cpp
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editor_layouts_dialog.h
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editor_log.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
editor_log.h
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editor_network_profiler.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_network_profiler.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_node.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_node.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_path.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_path.h
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editor_plugin_settings.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
editor_plugin_settings.h
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editor_plugin.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_plugin.h
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Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution).
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2023-03-19 11:02:20 +01:00 |
editor_profiler.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_profiler.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_properties_array_dict.cpp
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Fix crash in EditorPropertyArray
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2022-12-22 13:43:35 +01:00 |
editor_properties_array_dict.h
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editor_properties.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_properties.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_property_name_processor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_property_name_processor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_resource_picker.cpp
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_resource_picker.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_resource_preview.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
editor_resource_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_run_native.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_native.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_scale.cpp
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editor_scale.h
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editor_sectioned_inspector.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
editor_sectioned_inspector.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_settings.cpp
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Fix warning in the android editor.
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2023-06-15 10:20:18 +02:00 |
editor_settings.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_spin_slider.cpp
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Modify newlines in Editor Spin Slider tooltip
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2022-09-16 23:16:49 +02:00 |
editor_spin_slider.h
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editor_sub_scene.cpp
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editor_sub_scene.h
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editor_themes.cpp
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Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
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2023-06-11 13:16:13 +02:00 |
editor_themes.h
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editor_translation.cpp
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editor_translation.h
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editor_zoom_widget.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
editor_zoom_widget.h
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export_template_manager.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
export_template_manager.h
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filesystem_dock.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
filesystem_dock.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
find_in_files.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
find_in_files.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
groups_editor.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
groups_editor.h
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import_defaults_editor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
import_defaults_editor.h
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import_dock.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
import_dock.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
inspector_dock.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
inspector_dock.h
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Keep property values when extending script
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2022-12-22 14:19:58 +01:00 |
multi_node_edit.cpp
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Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
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2022-11-30 14:36:27 +01:00 |
multi_node_edit.h
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Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
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2022-11-30 14:36:27 +01:00 |
node_dock.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
node_dock.h
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pane_drag.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
pane_drag.h
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plugin_config_dialog.cpp
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plugin_config_dialog.h
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progress_dialog.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
progress_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
project_export.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
project_export.h
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project_manager.cpp
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Ported: Add benchmark logic
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2023-05-01 15:32:01 +02:00 |
project_manager.h
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project_settings_editor.cpp
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Update gamepad button/axis names to match 4.0
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2023-06-28 12:24:29 +02:00 |
project_settings_editor.h
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Fix compile.
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2022-11-30 15:03:43 +01:00 |
property_editor.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
property_editor.h
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property_selector.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
property_selector.h
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quick_open.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
quick_open.h
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register_exporters.h
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rename_dialog.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
rename_dialog.h
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reparent_dialog.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
reparent_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
run_settings_dialog.cpp
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run_settings_dialog.h
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scene_tree_dock.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
scene_tree_dock.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
scene_tree_editor.cpp
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Ported from godot 4: Optimize Node::add_child validation
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2023-04-10 18:10:22 +02:00 |
scene_tree_editor.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
script_create_dialog.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
script_create_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
script_editor_debugger.cpp
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Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though.
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2023-06-15 12:04:38 +02:00 |
script_editor_debugger.h
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
SCsub
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Added a new editor_docs setting to the build. Disabling it can help when quick iteration times are desired. Setting it to false saves about 4 seconds of compile time for me (in the current stripped slim build that I'm working on).
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2022-11-16 12:56:01 +01:00 |
settings_config_dialog.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
settings_config_dialog.h
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spatial_editor_gizmos.cpp
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Ported from godot4: Rename Navigation uses of 'location' to 'position'
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2023-06-09 10:28:31 +02:00 |
spatial_editor_gizmos.h
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Fix virtual method overrides.
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2023-06-08 20:51:36 +02:00 |