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doc
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Ported: Update make_rst.py to match the master version
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2023-04-15 11:20:13 +02:00 |
fileserver
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icons
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Backport AudioStream icons from 4.0
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2023-08-27 12:04:19 +02:00 |
import
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Bounds fixes in TextureAtlas import
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2023-06-28 12:22:18 +02:00 |
plugins
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Never show text for the Convert Rooms button.
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2023-09-03 13:23:16 +02:00 |
translations
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animation_bezier_editor.cpp
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animation_bezier_editor.h
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animation_track_editor_plugins.cpp
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animation_track_editor_plugins.h
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animation_track_editor.cpp
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animation_track_editor.h
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array_property_edit.cpp
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array_property_edit.h
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audio_stream_preview.cpp
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audio_stream_preview.h
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connections_dialog.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
connections_dialog.h
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create_dialog.cpp
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create_dialog.h
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dependency_editor.cpp
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dependency_editor.h
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dictionary_property_edit.cpp
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dictionary_property_edit.h
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directory_create_dialog.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
directory_create_dialog.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
editor_about.cpp
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_about.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_atlas_packer.cpp
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Bounds fixes in TextureAtlas import
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2023-06-28 12:22:18 +02:00 |
editor_atlas_packer.h
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editor_audio_buses.cpp
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Added _theme_ infix to the theme helper methods in Control.
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2022-08-17 20:57:16 +02:00 |
editor_audio_buses.h
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editor_autoload_settings.cpp
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editor_autoload_settings.h
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editor_builders.py
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editor_data.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_data.h
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Moved the editor_code_editor module to the editor_modules folder.
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2023-02-18 15:45:50 +01:00 |
editor_dir_dialog.cpp
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editor_dir_dialog.h
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editor_export.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_export.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_file_dialog.cpp
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editor_file_dialog.h
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editor_file_system.cpp
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editor_file_system.h
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editor_folding.cpp
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editor_folding.h
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editor_fonts.cpp
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Ported: Add benchmark logic
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2023-05-01 15:32:01 +02:00 |
editor_fonts.h
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editor_help_search.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help_search.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_help.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help.h
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editor_inspector.cpp
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editor_inspector.h
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editor_layouts_dialog.cpp
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editor_layouts_dialog.h
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editor_log.cpp
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editor_log.h
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editor_network_profiler.cpp
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editor_network_profiler.h
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editor_node.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_node.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_path.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_path.h
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editor_plugin_settings.cpp
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editor_plugin_settings.h
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editor_plugin.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_plugin.h
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Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution).
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2023-03-19 11:02:20 +01:00 |
editor_profiler.cpp
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editor_profiler.h
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editor_properties_array_dict.cpp
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editor_properties_array_dict.h
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
editor_properties.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_properties.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_property_name_processor.cpp
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editor_property_name_processor.h
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editor_resource_picker.cpp
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Prefix class names in the editor_script_editor module with Editor . Pt 1.
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2023-02-18 16:37:54 +01:00 |
editor_resource_picker.h
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editor_resource_preview.cpp
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editor_resource_preview.h
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editor_run_native.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_native.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_scale.cpp
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editor_scale.h
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editor_sectioned_inspector.cpp
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editor_sectioned_inspector.h
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editor_settings.cpp
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Fix warning in the android editor.
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2023-06-15 10:20:18 +02:00 |
editor_settings.h
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editor_spin_slider.cpp
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editor_spin_slider.h
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editor_sub_scene.cpp
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editor_sub_scene.h
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editor_themes.cpp
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Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
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2023-06-11 13:16:13 +02:00 |
editor_themes.h
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editor_translation.cpp
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editor_translation.h
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editor_zoom_widget.cpp
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editor_zoom_widget.h
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export_template_manager.cpp
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export_template_manager.h
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filesystem_dock.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
filesystem_dock.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
find_in_files.cpp
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find_in_files.h
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groups_editor.cpp
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groups_editor.h
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import_defaults_editor.cpp
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import_defaults_editor.h
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import_dock.cpp
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import_dock.h
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inspector_dock.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
inspector_dock.h
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multi_node_edit.cpp
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multi_node_edit.h
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node_dock.cpp
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node_dock.h
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pane_drag.cpp
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pane_drag.h
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plugin_config_dialog.cpp
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plugin_config_dialog.h
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progress_dialog.cpp
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progress_dialog.h
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project_export.cpp
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project_export.h
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project_manager.cpp
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Ported: Add benchmark logic
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2023-05-01 15:32:01 +02:00 |
project_manager.h
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project_settings_editor.cpp
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Update gamepad button/axis names to match 4.0
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2023-06-28 12:24:29 +02:00 |
project_settings_editor.h
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property_editor.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
property_editor.h
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property_selector.cpp
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property_selector.h
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quick_open.cpp
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quick_open.h
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register_exporters.h
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rename_dialog.cpp
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rename_dialog.h
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reparent_dialog.cpp
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reparent_dialog.h
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run_settings_dialog.cpp
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run_settings_dialog.h
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scene_tree_dock.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
scene_tree_dock.h
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scene_tree_editor.cpp
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Ported from godot 4: Optimize Node::add_child validation
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2023-04-10 18:10:22 +02:00 |
scene_tree_editor.h
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script_create_dialog.cpp
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script_create_dialog.h
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script_editor_debugger.cpp
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Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though.
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2023-06-15 12:04:38 +02:00 |
script_editor_debugger.h
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
SCsub
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settings_config_dialog.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
settings_config_dialog.h
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spatial_editor_gizmos.cpp
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Ported from godot4: Rename Navigation uses of 'location' to 'position'
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2023-06-09 10:28:31 +02:00 |
spatial_editor_gizmos.h
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Fix virtual method overrides.
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2023-06-08 20:51:36 +02:00 |