pandemonium_engine/editor
2023-09-03 13:23:16 +02:00
..
doc Ported: Update make_rst.py to match the master version 2023-04-15 11:20:13 +02:00
fileserver
icons Backport AudioStream icons from 4.0 2023-08-27 12:04:19 +02:00
import Bounds fixes in TextureAtlas import 2023-06-28 12:22:18 +02:00
plugins Never show text for the Convert Rooms button. 2023-09-03 13:23:16 +02:00
translations
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp
animation_track_editor.h
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
connections_dialog.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
directory_create_dialog.cpp Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
directory_create_dialog.h Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
editor_about.cpp Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_about.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_atlas_packer.cpp Bounds fixes in TextureAtlas import 2023-06-28 12:22:18 +02:00
editor_atlas_packer.h
editor_audio_buses.cpp Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py
editor_data.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_data.h Moved the editor_code_editor module to the editor_modules folder. 2023-02-18 15:45:50 +01:00
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_export.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp
editor_file_system.h
editor_folding.cpp
editor_folding.h
editor_fonts.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
editor_fonts.h
editor_help_search.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
editor_help_search.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
editor_help.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
editor_help.h
editor_inspector.cpp
editor_inspector.h
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp
editor_log.h
editor_network_profiler.cpp
editor_network_profiler.h
editor_node.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_node.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_path.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
editor_plugin.h Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution). 2023-03-19 11:02:20 +01:00
editor_profiler.cpp
editor_profiler.h
editor_properties_array_dict.cpp
editor_properties_array_dict.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
editor_properties.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_properties.h Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
editor_property_name_processor.cpp
editor_property_name_processor.h
editor_resource_picker.cpp Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
editor_resource_picker.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_run_native.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_run_script.cpp
editor_run_script.h
editor_run.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_run.h Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings.cpp Fix warning in the android editor. 2023-06-15 10:20:18 +02:00
editor_settings.h
editor_spin_slider.cpp
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings 2023-06-11 13:16:13 +02:00
editor_themes.h
editor_translation.cpp
editor_translation.h
editor_zoom_widget.cpp
editor_zoom_widget.h
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
filesystem_dock.h Ported: Make create folder popup support nested folders 2023-05-01 12:58:21 +02:00
find_in_files.cpp
find_in_files.h
groups_editor.cpp
groups_editor.h
import_defaults_editor.cpp
import_defaults_editor.h
import_dock.cpp
import_dock.h
inspector_dock.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp
node_dock.h
pane_drag.cpp
pane_drag.h
plugin_config_dialog.cpp
plugin_config_dialog.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
project_manager.h
project_settings_editor.cpp Update gamepad button/axis names to match 4.0 2023-06-28 12:24:29 +02:00
project_settings_editor.h
property_editor.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
property_editor.h
property_selector.cpp
property_selector.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Fix selecting the script editor even if it's not the 3rd in the editor_tables array. 2023-03-19 10:24:21 +01:00
scene_tree_dock.h
scene_tree_editor.cpp Ported from godot 4: Optimize Node::add_child validation 2023-04-10 18:10:22 +02:00
scene_tree_editor.h
script_create_dialog.cpp
script_create_dialog.h
script_editor_debugger.cpp Added warning for the android editor that android will kill the game after a few seconds if it's opened in the same window as the editor and then it goes to the backgond. Should be still enough to see what's the issue of you don't intentionally debug break though. 2023-06-15 12:04:38 +02:00
script_editor_debugger.h Backported godot4 PR: Support threads in the script debugger 2023-06-14 14:43:55 +02:00
SCsub
settings_config_dialog.cpp Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Ported from godot4: Rename Navigation uses of 'location' to 'position' 2023-06-09 10:28:31 +02:00
spatial_editor_gizmos.h Fix virtual method overrides. 2023-06-08 20:51:36 +02:00