2f036edcc5
Backported from godot4: Fix cell_height for navigation meshes
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Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
935ed3c807
Backported from godot4: Tweak NavigationAgent2D defaults
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Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
2023-09-03 09:14:50 +02:00
e6e30d2f27
Backported from godot4: Disable NavigationMesh edge_max_length property by default
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Disables NavigationMesh edge_max_length property by default.
- smix8
c63125c317
2023-09-02 13:46:13 +02:00
697d4a32fc
Backported from godot4: Change 2D navigation ProjectSettings from integers to floats
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Changes 2D navigation ProjectSettings from integers to floats.
- smix8
2852fb43f7
2023-09-02 13:38:20 +02:00
09af276838
Backported from godot4: Add NavigationPolygon cell_size property
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- smix8
9c8626bfd8
2023-09-02 13:12:46 +02:00
62e2b1623a
Use NULLs.
2023-08-30 13:24:46 +02:00
7e270262f9
Ported: Fix binary internal cache not being filled
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- Razoric480
d331e5c7ac
2023-08-30 13:00:53 +02:00
4a51324f7d
Ported: Force external resources to have their path set
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- Razoric480
420794b61d
2023-08-30 12:57:00 +02:00
5d93975c8d
Ported: Fix custom res caching sub-res even if no-cache
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-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
lawnjelly
ca171817a8
MultiRect - Fix flushing in TextEdit
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The FontDrawer used in TextEdit was previously not being flushed before drawing auto-completion boxes. This was causing rendering artifacts.
This PR also increases the backward compatibility of the MultiRect OFF mode, by forcing a flush after each character.
2023-08-27 11:45:09 +02:00
lawnjelly
22d90711da
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-06-11 08:41:42 +02:00
37273d29c9
Ported: Multirect - Fix refining regions for all derived Textures
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Fixes allowing all derived texture types to modify region prior to rendering.
- lawnjelly
43b6205887
2023-06-11 00:47:10 +02:00
8642a7c722
Ported: Fix rendering tiles using nested AtlasTextures
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- kleonc
12c923cb8b
2023-06-11 00:23:26 +02:00
Ninni Pipping
feb55d26d2
Fix size error in BitMap.opaque_to_polygons
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Previous estimate of upper limit on size was incorrect
2023-06-10 23:35:51 +02:00
8b18898609
Backported from godot4: Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
- DarkKilauea
a0715b30f9
2023-06-09 22:03:42 +02:00
6384b9624f
Ported from godot4: Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
- smix8
f986b52b3c
2023-06-09 20:54:05 +02:00
0438c3cc3f
Backported from godot4: Added node for Navigation links .
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- DarkKilauea
3dd59013f4
2023-06-08 20:46:09 +02:00
91f365b183
Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D.
2023-06-07 00:36:53 +02:00
d344005b8d
Don't unref() the NavigationMesh in NavigationPolygon.
2023-06-06 23:44:33 +02:00
c898d9bc51
NAvigationMesh small tweaks.
2023-06-06 10:02:47 +02:00
63892627f7
Ported missing changes to NavigationPolygon from the navigation mesh generator rework pr.
2023-06-06 09:58:44 +02:00
2296bf693a
Fix and finally enable PandemoniumNavigationMeshGenerator.
2023-06-05 20:42:35 +02:00
26ff340d47
Reorganized NavigationMesh.
2023-06-05 19:21:59 +02:00
a3aebe8bc5
Ported the improvements to the NavigationMesh from the NavigationMeshGenerator rework pr.
2023-06-05 19:20:28 +02:00
c72a079c49
Removed the Polygon struct from NavigationMesh.
2023-06-05 19:07:04 +02:00
25078b1437
Ported from godot4: Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
2023-06-05 18:56:41 +02:00
68b9f4c90e
Ported from godot4: Add more detailed Navigation Debug Visualization
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- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
- smix8
c394ea518e
2023-06-05 18:05:15 +02:00
cfa4384ad4
Backported from godot4: Fix NavigationMesh baking AABB Editor handling and visuals
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Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
- smix8
2023-06-05 14:33:55 +02:00
b7892d6baf
Backported from godot4: Implement NavigationMesh bake area.
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
- smix8
0c4d99f4fd
2023-06-05 14:24:42 +02:00
6589d075bb
Ported the improvements to the NavigationPolygon from the aforementioned pull request.
2023-06-05 14:13:02 +02:00
712eb8eb8a
Removed the Polygon struct from NavigationPolygon.
2023-06-05 12:48:57 +02:00
0bfa40bb09
Reorganize NavigationPolygon.
2023-06-05 12:44:49 +02:00
8cbb1bb879
Started porting pull request from godot 4: Rework NavigationMeshGenerator
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Reworks NavigationMeshGenerator and navigation mesh parse and bake process. Adds navigation mesh baking for 2D.
- smix8
https://github.com/godotengine/godot/pull/70724
38699a8259
2023-06-03 18:22:12 +02:00
2114b2239b
Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
2023-06-03 16:54:48 +02:00
3a1b2954f1
Ported: [3.x] Don't apply scale to autohide theme property
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- AThousandShips
1c66257568
2023-04-20 23:47:14 +02:00
dd5ad408e8
Ported: SurfaceTool - efficiency improvements
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Changed to use LocalVector rather than linked lists.
- lawnjelly
ff714fbe02
2023-04-20 23:44:12 +02:00
1263101396
Ported: Batching - Add MultiRect command
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Large groups of similar rects can be processed more efficiently using the MultiRect command. Processing common to the group can be done as a one off, instead of per rect.
Adds the new API to VisualServerCanvas, and uses the new functionality from Font, BitmapFont, DynamicFont and TileMap, via the VisualServerCanvasHelper class.
- lawnjelly
910ddd13c4
2023-04-20 23:09:37 +02:00
Marius Hanl
1be818c478
Fix RichTextLabel: BBCode [color] tags are not counting in font char spacing
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Each BBCode tag is drawn individually, so we have to add the character spacing manually.
2023-03-12 13:11:00 +01:00
e42c604bc3
Ported: Switch from recursion to iterative for backfilling colour regions.
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- Paulb23
ee4a1c99a7
2023-02-21 13:11:37 +01:00
a79792ee67
Ported: Fix color region end key seach and start key order.
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- Paulb23
6cdcdbc242
2023-02-21 13:08:49 +01:00
6ea9b581d7
Ported: Fix colour region continuation over blank lines, issue 41120
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- Paulb23
5cf2cf8646
2023-02-21 12:53:41 +01:00
634bdfbb69
Ported: Changed line_edited_from(from) to lines_edit_from(from, to)
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- Paulb23
907f9f2a84
2023-02-21 12:37:52 +01:00
0016b64316
Fix inconsistent overrides warning.
2023-02-21 01:34:30 +01:00
c356806ebf
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
0edf8fe956
Ported: Convert syntax highlighters into a resource
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- Paulb23
2f1080be9b
2023-02-20 14:51:10 +01:00
db67fa53ea
Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
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- m4gr3d
8170b7ae1e
2023-02-07 02:50:11 +01:00
1f20512f8c
Ported: Improve error messages and classref for occluders and portals
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Misused functions would previously produce no error messages which was confusing for users.
- lawnjelly
5a0cb54b3a
2023-02-07 02:28:29 +01:00
Hugo Locurcio
04338a5018
Tweak particles animation offset property hint to allow more precise values
2023-01-16 13:47:55 +01:00
2cd4e4d828
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00