trollodel
a50758b8f6
Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
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(cherry picked from commit 72c37c4bcd50e34b81c3dc5a2c5b8112014cc525)
2022-07-27 14:33:31 +02:00
Pawel Lampe
cf84a36352
Fix crash in GodotNavigationServer::map_get_path
, fixes #60413
2022-07-26 15:09:40 +02:00
kleonc
4c27d02012
NavMap::get_path Fix not resetting least_cost_id
2022-07-26 12:56:54 +02:00
35eabcb846
Ported: Fix navmesh baking, fixes #57148
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
- Scony
3035b9c44c
2022-07-25 22:57:51 +02:00
Pawel Lampe
0909a9adb5
Fix get_simple_path
behavior in 2D, fixes #56852
2022-07-25 18:02:26 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
1bc3c2594c
Same change to classes under modules.
2022-03-17 22:33:22 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
c1ebd9905a
Moved more includes.
2022-03-16 21:09:41 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
aaf91df4c1
Also removed the MeshLibrary.
2022-03-16 01:30:44 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00