Commit Graph

423 Commits

Author SHA1 Message Date
Hugo Locurcio
a80ecfcd3a Mark debugger limits settings as requiring a restart
These settings are only read once on engine initialization.
2023-10-02 16:42:00 +02:00
ca105c2f88 Added class docs for the new SubProcess class. 2023-09-10 12:37:33 +02:00
70db9caf20 Re-extracted class docs. Also fixed smaller issues. 2023-09-10 08:42:24 +02:00
b572af1287 Small fixes to ScriptServer's docs. 2023-09-10 08:30:35 +02:00
e31c09d1f4 Small fixes to the docs. 2023-09-10 08:26:35 +02:00
9207afc6cb Added run, create_process and create_instance helper methods to OS. Inspired by godot4's split of execute. 2023-09-10 08:20:35 +02:00
4637f73099 Backported the shortcut context system from godot4. 2023-09-07 12:57:34 +02:00
9a2bf73280 Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
8ff20ba6e3 Added docs for StringName. 2023-09-06 20:49:07 +02:00
7fab5e4c25 Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong. 2023-09-06 20:45:01 +02:00
91f98e39a1 Also added doc for SceneTree::get_first_node_in_group(). 2023-09-06 15:21:26 +02:00
deb5c49700 Backported the new output window from godot4. 2023-09-06 13:08:24 +02:00
b506468b53 Revert "Backport implement loading DDS textures at run-time"
This reverts commit 4b76c7e89c.

Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
2023-09-06 01:45:29 +02:00
2a7a431c94 Replace navigation demo locations. 2023-09-05 12:42:59 +02:00
102ef3ac12 Backported from godot4: Add navigation tutorial links inside class doc
Adds navigation tutorial links inside the class doc to the related and more detailed godot-docs pages.
- smix8
7506ecc5d9
2023-09-05 09:32:40 +02:00
43c11fcdf5 Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
54acfac5e2 Backported from godot4: NavigationAgent2D, NavigationAgent3D typo fixes
Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
- JustinDodemaide
29a228595c
2023-09-05 08:16:03 +02:00
1e5f9895e7 Backported from godot4: Remove SceneTree debug avoidance hint
Removes SceneTree debug avoidance hint.
- smix8
f1d8ddd9bd
2023-09-04 21:43:06 +02:00
a222159442 Backported from godot4: Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e Backported from godot4: Update navigation obstacle API
Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2 Backported from godot4: Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5 Backported from godot4: Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
c326722a65 Backported from godot4: Allow negative NavigationAgent2D path debug line_width for thin lines
Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
- smix8
f6a10c0565
2023-09-04 18:03:12 +02:00
493af67f7a Backported from godot4: Add detail to NavigationAgent signal descriptions
Adds detail to NavigationAgent signal descriptions.
- smix8
99e70ab6ef
2023-09-04 17:55:11 +02:00
8485b37515 Ported from godot4: Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
b4dbd26415 Backported from godot4: Expose NavigationAgent path postprocessing and pathfinding algorithm options
Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
- smix8
6e324bb341
2023-09-03 10:12:41 +02:00
a516cf2e1b Backported from godot4: Tweak NavigationAgent3D defaults
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
- smix8
8be4af38e4
2023-09-03 09:43:32 +02:00
9fd4b941e2 Backported from godot4: Unbind NavigationServer3D.process()
Unbinds NavigationServer3D.process().
- smix8
f1026450bf
2023-09-03 09:26:48 +02:00
935ed3c807 Backported from godot4: Tweak NavigationAgent2D defaults
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
- smix8
594ffd2200
2023-09-03 09:14:50 +02:00
6ff5c5f7f3 Added missing doc for NavigationPolygon's cell_size. 2023-09-02 14:01:54 +02:00
e6e30d2f27 Backported from godot4: Disable NavigationMesh edge_max_length property by default
Disables NavigationMesh edge_max_length property by default.
- smix8
c63125c317
2023-09-02 13:46:13 +02:00
697d4a32fc Backported from godot4: Change 2D navigation ProjectSettings from integers to floats
Changes 2D navigation ProjectSettings from integers to floats.
- smix8
2852fb43f7
2023-09-02 13:38:20 +02:00
76488d4381 Also add docs for the newly bound methods. 2023-09-02 12:26:15 +02:00
eb8943a4f6 Backported from godot4: Add Path2D/3D debug options
- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
5d93975c8d Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
Hugo Locurcio
7a49ea5bda Document the database for Input.get_joy_name() and Input.get_joy_guid()
(cherry picked from commit 922d2b7034fb1655f489fce502a3eb5eadf801f2)
2023-08-30 11:03:43 +02:00
stmSi
ec6ed1f398 Added note to used set_deferred while setting scroll values in _ready function.
(cherry picked from commit 83626ab90db2dee1152d3e147e44aac658b92067)
2023-08-30 10:58:44 +02:00
Ninni Pipping
971ae4eb5d Add information about how Engine.time_scale affects Timers
(cherry picked from commit 16a1465380df708edebffc53c77011cd771f6b91)
2023-08-30 10:53:33 +02:00
Hugo Locurcio
e3c9959aa6 Document custom mouse cursors larger than 128×128 potentially having issues
(cherry picked from commit 92730fb07dbeb7e3640d0bed60c9b9033bc30577)
2023-08-30 10:53:03 +02:00
86c9343349 Updated the links in the docs. 2023-08-29 22:33:15 +02:00
889cba3244 Added back missing descriptions to Translation's class docs. 2023-08-29 22:17:16 +02:00
65d4c57233 Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales. 2023-08-29 22:02:31 +02:00
17fa82ac02 Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
Useful for debugging hierarchical culling.
- lawnjelly
61e41cc9a1
2023-08-27 19:00:01 +02:00
d977ed360e Ported: 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
- lawnjelly
5162efbfe9
2023-08-27 18:48:25 +02:00
Luke Hubmayer-Werner
f80e276363 PulseAudio: Remove get_latency() caching 2023-08-27 12:14:00 +02:00
puzzud
21d78d77f6 Prevent double input events on gamepad when running through steam input #79706
Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-08-27 11:47:35 +02:00
Marcin Nowak
4b76c7e89c Backport implement loading DDS textures at run-time 2023-08-27 11:31:12 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
3244eab5c5 Fix docs for the write lock part of the RWLock, as it's not re-entrant. 2023-07-06 21:46:45 +02:00