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2fdaacfa66
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
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ea2a36c4ea
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |
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ece362681d
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Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines.
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2022-10-05 10:25:48 +02:00 |
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b6624bf30b
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Re-extracted class docs.
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2022-09-10 04:18:55 +02:00 |
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a1974c8338
|
Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
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714547cb17
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Re-extracted class docs.
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2022-08-21 00:40:49 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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9d0c889583
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Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them.
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2022-08-19 00:36:24 +02:00 |
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1dc5d84196
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Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant.
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2022-08-19 00:04:38 +02:00 |
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04feb63860
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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9555ee56b9
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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0d2fc2e9f2
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
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e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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ec789f1b87
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Fixed the property validation for aura triggers and aura stat attributes in Spell.
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2022-07-31 00:19:25 +02:00 |
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249dd4d661
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
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da03f96abe
|
Re-extracted the class docs.
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2022-03-24 01:22:45 +01:00 |
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8dbfe124f7
|
Moved my module specific docs under a new central folder.
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2022-03-20 12:30:04 +01:00 |
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cff20866e4
|
Re extracted class docs.
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2022-03-20 08:51:22 +01:00 |
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ae9f5b9bee
|
Fixed the remaining potential crashes found by the godot test tool.
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2022-03-20 02:29:14 +01:00 |
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e55f856fa2
|
Fixed more potential issues found by the tool.
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2022-03-19 18:44:49 +01:00 |
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0a5ed34bb7
|
Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
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2022-03-19 13:52:08 +01:00 |
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77ed14e2f8
|
Fix 2 runtime errors found by tools.
|
2022-03-19 10:23:56 +01:00 |
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4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
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cc52a10ac7
|
Fix potential crash.
|
2022-03-18 17:19:59 +01:00 |
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4050779e1f
|
Removed the CONNECT and DISCONNECT macros.
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2022-03-18 10:32:50 +01:00 |
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acf01d3cec
|
Check if the ESS singleton exists before accessing it in CharacterSkeleton's set_entity_type.
|
2022-03-18 10:18:54 +01:00 |
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|
029467ab2c
|
More include and macro cleanups.
|
2022-03-18 04:10:09 +01:00 |
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48805f5f8f
|
Removed now unnecessary version.h includes.
|
2022-03-18 03:56:41 +01:00 |
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|
1f0652741c
|
More version check cleanups.
|
2022-03-18 03:46:14 +01:00 |
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32acbf4252
|
Also check if the item's template is valid in Bag::add_item.
|
2022-03-18 03:44:08 +01:00 |
|
|
dc34206f3a
|
Cleaned up more version checks.
|
2022-03-18 03:08:46 +01:00 |
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|
24c8c121a5
|
Check if aura is valid in AuraData's _to_dict.
|
2022-03-18 02:22:23 +01:00 |
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|
ef952b88b7
|
More module cleanups.
|
2022-03-18 02:05:18 +01:00 |
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|
1f4f9c761e
|
Version include cleanups to ESS.
|
2022-03-18 00:38:45 +01:00 |
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|
12ea0b735a
|
Add ERR_FAIL_INDEX macro to ActionBarProfile's remove_action_bar.
|
2022-03-17 23:11:53 +01:00 |
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|
1bc3c2594c
|
Same change to classes under modules.
|
2022-03-17 22:33:22 +01:00 |
|
|
30a413ca78
|
Format Entity.cpp.
|
2022-03-17 22:04:02 +01:00 |
|
|
95ce2f224f
|
Null check the ESS singleton in Entity's update()/.
|
2022-03-17 21:49:14 +01:00 |
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|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|
|
13eb5ab431
|
Check if the ESS singleton is null in spell's constructor.
|
2022-03-17 14:22:23 +01:00 |
|
|
31e29ebd71
|
Check it the ESS singleton is null in LevelStatData's constructor.
|
2022-03-17 11:16:56 +01:00 |
|
|
48fc41e3c6
|
Check if the ESS singleton is present before accessing it in ItemTemplate's constructor.
|
2022-03-17 09:32:10 +01:00 |
|
|
87e792b920
|
Check if the ESS singleton exists in EquipmentData's constructor.
|
2022-03-17 08:41:22 +01:00 |
|
|
e2b43374d0
|
Fix a crash when running tests.
|
2022-03-16 18:33:44 +01:00 |
|
|
1109ec7f42
|
(Hopefully) fix github actions build error.
|
2022-03-16 09:11:38 +01:00 |
|
|
e85cef1745
|
Run godot's formatting script.
|
2022-03-16 09:02:48 +01:00 |
|
|
e6a9caf3a8
|
Re-extracted the class docs.
|
2022-03-16 02:51:50 +01:00 |
|