Rémi Verschelde
92561386ec
ResourceImporterWAV: Allow configuring loop mode on import
...
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd664c993772a0b71ba99a875106b523)
2022-07-25 17:42:23 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
1ab4a46da0
Moved som of the includes from headers to cpp files under the editor folder.
2022-03-18 19:32:23 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
f8e54698e4
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
340cc8ba45
Run the include guard script on the editor folder.
2022-03-17 22:15:35 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
38fc0c402e
Moved more includes from headers to cpp files.
2022-03-17 08:38:34 +01:00
c1ebd9905a
Moved more includes.
2022-03-16 21:09:41 +01:00
a598c06588
Removed the obj importer.
2022-03-16 00:12:35 +01:00
1035308489
Removed the collada importer.
2022-03-15 21:12:54 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00