Commit Graph

59 Commits

Author SHA1 Message Date
0ef48bfbf9 gltf module doc classes small update. 2023-06-13 17:46:49 +02:00
34630ffd40 Fix registering types in the gltf module. 2023-06-13 17:35:54 +02:00
a7f1f3356c Re-extracted class docs pt2. 2023-06-13 16:51:37 +02:00
c850fde373 Ported: [3.x] Implement physics support in the GLTF module
- aaronfranke
571e4189fd
2023-05-01 12:46:55 +02:00
Haoyu Qiu
00f1096e87 Set the unlit / unshaded extension when importing / exporting GLTF
Co-authored-by: Hakim <hakim.rouatbi@gmail.com>
2023-04-10 09:50:55 +02:00
27920ca1a7 Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution). 2023-03-19 11:02:20 +01:00
c3f01e0b3d Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords.
- Calinou
e905e8f145
2023-02-21 13:20:25 +01:00
1ea22f1779 Fix an another inconsistent override warning. 2023-02-21 01:39:16 +01:00
c356806ebf Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
0edf8fe956 Ported: Convert syntax highlighters into a resource
- Paulb23
2f1080be9b
2023-02-20 14:51:10 +01:00
6b7f56fddb Renamed TextEditor to EditorTextEditor. 2023-02-18 16:58:47 +01:00
9490e255c7 Move EditorScriptEditor's doc. 2023-02-18 16:54:42 +01:00
6026725f3b Renamed ScriptEditor to EditorScriptEditor. 2023-02-18 16:52:26 +01:00
8f311ca275 Prefix class names in the editor_script_editor module with Editor. Pt 1. 2023-02-18 16:37:54 +01:00
990f8aaecd Prefix filenames in the editor_script_editor module with editor_. 2023-02-18 16:22:59 +01:00
6e88ad5bae Moved the editor_code_editor module to the editor_modules folder. 2023-02-18 15:45:50 +01:00
a14821587f Renamed the code_editor module to editor_code_editor. 2023-02-18 15:31:58 +01:00
de757b8b02 Renamed code_editor.h and .cpp to code_text_editor.h and .cpp. 2023-02-18 15:02:21 +01:00
cf2894324a Moved FindReplaceBar to it's own file. 2023-02-18 14:09:15 +01:00
1b0c1c14f0 Moved GotoLineDialog to it's own file. 2023-02-18 13:59:28 +01:00
7c946c9ba9 Separated shader editor into a new module. 2023-02-18 09:44:05 +01:00
8d7090241a Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
9cd2927fcc Move the editor's script text editor into the new code_editor module. 2023-02-17 20:57:16 +01:00
2cd4e4d828 Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
1b0aac6028 Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
227e32b67c Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
8075ef8e62 Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
358dbabb13 Moved the cvtt module to the editor modules folder, as it's tools only. 2023-01-15 11:56:13 +01:00
e9a19c1a66 Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
fc991ede18 Re-extracted class docs. 2023-01-14 13:38:58 +01:00
4b09cb47ab Fix typo. 2023-01-08 11:34:32 +01:00
302f815321 Ported: [3.x] GLTF: Fix wrong error macro used in a few spots - aaronfranke
ca898a7b77
2023-01-08 11:33:29 +01:00
b240df7df6 Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
b46ab0f4a7 Updated copyright headers to 2023. 2022-12-31 19:34:43 +01:00
cc7d77f3e1 Re-extracted class docs. 2022-12-22 19:28:17 +01:00
848d31bfdb Ported: [3.x] Backport the GLTFDocumentExtension system - aaronfranke
62e10daf70
2022-12-22 19:24:45 +01:00
fd3c23e04e Ported: [3.x] Backport moving camera and light logic to GLTF subclasses
- aaronfranke
a887f48d1d
2022-12-22 16:58:19 +01:00
4cc205301f Ported: [3.x] Consistently use p_ for parameters in GLTFDocument
- aaronfranke
d8b1c9ff3c
2022-12-11 20:00:56 +01:00
60b8bbf1ae Ported: [3.x] GLTF: Organize structures and extensions into subfolders
- aaronfranke
d8aa3b32c9
2022-12-11 19:39:24 +01:00
Hakim
607964e973 Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954
(cherry picked from commit 805ffdfbf6841ac19c6fdbf3425a6ff15115bed7)
2022-12-11 19:16:03 +01:00
615529eb6b Ported: [3.x] GLTF: Move shared defines into a separate gltf_defines.h file - aaronfranke
f1febed469
2022-11-30 15:50:09 +01:00
Aaron Franke
13b8c888a0 GLTF: Only list used extensions when they're actually used 2022-11-30 15:12:33 +01:00
41f130d9fd Re-extracted the class docs. 2022-11-20 23:27:04 +01:00
54643bc1fc Re-extracted class docs. 2022-10-09 12:43:55 +02:00
cd944e8bbe Added back GridMap support for the GLTF module. 2022-10-08 23:58:46 +02:00
9ee18ce581 Moved the gltf export to the convert scene menu. 2022-10-08 22:34:51 +02:00
0117097bb6 Fixed compile. 2022-10-08 17:56:50 +02:00
LunaticInAHat
8e301d27ba GLTF import external images correctly 2022-10-08 17:48:32 +02:00
The Tophat Demon
3b7eb818e3 GLTF imports & exports material texture filters 2022-10-08 17:48:13 +02:00
32a37f081e Fixed PluginRefresher when a project only has one addon. 2022-10-04 18:10:27 +02:00