763f662263
Moved meshes to a new subfolder.
2023-12-10 15:22:09 +01:00
deccaed2cc
Moved materials into a new subfolder.
2023-12-10 14:59:22 +01:00
93a2081a58
Re-extracted class docs.
2023-10-12 01:59:32 +02:00
8ed3b41865
Re-extracted class docs.
2023-08-26 22:41:21 +02:00
a5365f8ca8
Fix build.
2023-07-13 14:47:04 +02:00
a7f1f3356c
Re-extracted class docs pt2.
2023-06-13 16:51:37 +02:00
227e32b67c
Now modules make use of the new registration levels.
2023-01-15 17:04:00 +01:00
e9a19c1a66
Added module initialization levels (similar idea to what's in godot4, although I added more).
2023-01-15 11:46:13 +01:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
6d0c94bb6d
Fix typo.
2022-12-31 21:50:45 +01:00
64c98a607c
Added COPYRIGHT.txt for the mesh utils module.
2022-12-31 21:27:55 +01:00
b240df7df6
Updated more copyright headers for 2023.
2022-12-31 21:07:05 +01:00
213f393293
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
2fdaacfa66
Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
2022-10-05 12:54:17 +02:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
9555ee56b9
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
388b88678e
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
0d2fc2e9f2
Moved color to core/math.
2022-08-17 11:38:15 +02:00
73709fa1ae
Backported from Godot4: Clean up Hash Functions
...
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
- reduz
141c375581
2022-08-17 10:42:50 +02:00
8c2e76840c
Removed CameraMatrix, and switched to Projection.
2022-08-16 10:26:35 +02:00
9d0982d0e2
Fix an another unused variable.
2022-07-27 19:19:50 +02:00
32037fc73c
Fix compile.
2022-07-27 19:13:29 +02:00
3b49fd6c70
Fix an another unused variable found by emscripten.
2022-07-27 19:09:59 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
8dbfe124f7
Moved my module specific docs under a new central folder.
2022-03-20 12:30:04 +01:00
0a5ed34bb7
Fixed lots of crashes found by godot's regression test tool throwing improper parameters at methods.
2022-03-19 13:52:08 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
4050779e1f
Removed the CONNECT and DISCONNECT macros.
2022-03-18 10:32:50 +01:00
029467ab2c
More include and macro cleanups.
2022-03-18 04:10:09 +01:00
48805f5f8f
Removed now unnecessary version.h includes.
2022-03-18 03:56:41 +01:00
1f0652741c
More version check cleanups.
2022-03-18 03:46:14 +01:00
dc34206f3a
Cleaned up more version checks.
2022-03-18 03:08:46 +01:00
1bc3c2594c
Same change to classes under modules.
2022-03-17 22:33:22 +01:00
a9fb61fb08
Fix unused variables in my modified xatlas.
2022-03-16 10:29:03 +01:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
e6a9caf3a8
Re-extracted the class docs.
2022-03-16 02:51:50 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00