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6b8f603ea8
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Backported from godot: [C#] Fix Transform3D.InterpolateWith applying rotation before scale
- kleonc authored and akien-mga committed
1db5090dcd
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2024-07-14 21:09:58 +02:00 |
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964ab5f21c
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Ported: Fix incorrect Rect2 size when Transform2D * operator.
- andy-noisyduck
05624ddbc8
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2024-02-09 08:38:03 +01:00 |
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e42467fe3a
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POrted: [C#] Fix Encloses failing on shared upper bound for AABB and Rect2.
- AThousandShips
ee4396809c
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2024-02-09 08:37:40 +01:00 |
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04b42245d8
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Update to the latest engine.
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2023-09-06 01:46:03 +02:00 |
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37ac19fe0b
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Fix ResourceLoader's load method signature.
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2023-06-11 18:15:48 +02:00 |
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1a9a5d522c
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Added more methods to StringName's glue. Also removed operator == and != from StringName. It seems like c# does not like when an operator like that calls into native code.
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2023-06-02 01:13:15 +02:00 |
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1e77952f84
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Fix registering StringNames.
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2023-06-01 18:07:59 +02:00 |
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ba70b47fc1
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Fixed the remaining issues.
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2023-06-01 17:18:30 +02:00 |
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98a4b63096
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Fix issues with the core cs types.
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2023-06-01 14:30:06 +02:00 |
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9863e95b02
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Added the new Variant types to (hoipefully all) glue code.
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2023-06-01 14:14:19 +02:00 |
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86248c1889
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Added support for the new variant classes in the bindings generator.
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2023-06-01 13:07:10 +02:00 |
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c2f86d2a07
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Added classes for the new variant types.
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2023-06-01 08:38:44 +02:00 |
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e680d35108
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Fix build.
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2023-05-23 20:55:56 +02:00 |
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5c461069b3
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Added godot's mono module.
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2023-05-23 17:54:30 +02:00 |
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