Commit Graph

47 Commits

Author SHA1 Message Date
Rodolphe Suescun
c8414f47df Updated switch node and refactored generator edit feature. 2019-10-20 00:59:51 +02:00
Hugo Locurcio
f91f85d005
Enable 16× anisotropic filtering in the 3D preview
This improves rendering quality, especially when viewing the texture
at an oblique angle.
2019-10-19 22:40:28 +02:00
Rodolphe Suescun
885b74a845 Detect loops when connecting nodes and make sure Material cannot be deleted 2019-10-19 01:30:25 +02:00
RodZill4
53c5fd4f56 Fixed shader generation problems revealed by Godot 3.2 2019-10-18 08:35:54 +02:00
Hugo Locurcio
7f9808a415
Fix mixed indentation in gen_switch.gd
Mixed indentation is no longer allowed in Godot's `master` branch.
This change allows Material Maker to run without script errors
when using the `master` branch.
2019-10-17 14:16:59 +02:00
RodZill4
e573a78fd6 Updated Godot integration 2019-10-16 23:15:11 +02:00
RodZill4
74959637bd Size parameter fix and better preview UI 2019-10-14 20:42:11 +02:00
RodZill4
4dbfd6be75 Added comment nodes 2019-10-12 08:30:46 +02:00
RodZill4
8006f07e04 Updates in transform and voronoi, and compatibility fix
- Fixed compatibility with v0.5 files
- Added a randomness parameter to voronoi
- Changed tranform order (translate applies first so rotate and scale are relative to the center of the source)
2019-10-12 07:10:25 +02:00
RodZill4
19b9d804b9 Fixed control label edition in remote 2019-10-10 22:43:34 +02:00
RodZill4
825d98e0fe Added main code section to shader generators 2019-10-10 07:42:38 +02:00
RodZill4
3adeffe23c Fixed preview update problem 2019-10-09 20:39:08 +02:00
RodZill4
ad2de4a52e Updated code editors and added a menu to create all elementary generators 2019-10-07 20:41:57 +02:00
RodZill4
b58770c2a0 Added preview, rendering fixes, better grouping 2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14 Fixed preview problem, and seeds now depend on node position 2019-10-02 23:06:20 +02:00
RodZill4
8ed10ccd02 Display value on slider and import improvements (support for ORM textures) 2019-10-01 23:15:36 +02:00
RodZill4
8c06cd3aa8 Updated import, preview and slider widgets 2019-10-01 08:34:08 +02:00
RodZill4
ff191538f6 Added group creation and refactoring.
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
101de7f32b Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
RodZill4
f512b977c6 Remote related fixes 2019-09-26 22:32:49 +02:00
RodZill4
027a311554 More remote node updates (only serialize is missing I guess...) 2019-09-25 23:29:06 +02:00
RodZill4
bd24b3e87e More progress on remote, bug fixes, cleanup and changes for standalone release 2019-09-25 08:04:36 +02:00
RodZill4
201f911f75 More progress on remote and various fixes 2019-09-24 22:25:46 +02:00
RodZill4
8af2c04f91 Mmore progree on remotes and hierarchy 2019-09-22 22:17:26 +02:00
Rodolphe Suescun
afb84a85cf Started implementing remote node 2019-09-20 20:43:57 +02:00
RodZill4
ac4a5c39b6 Added support for hierrachical navigation 2019-09-19 07:56:32 +02:00
RodZill4
07273fdd04 fixed rotation in transform, started implementing hierrachy 2019-09-17 08:12:53 +02:00
RodZill4
caf682de88 updated generator naming in shaders and added basic convolutions 2019-09-16 20:45:47 +02:00
RodZill4
f2807f4eff Implemented lazy buffers update and started refactoring material node. 2019-09-14 09:14:27 +02:00
RodZill4
d643cecebb Fixed 3d preview and added warp generator 2019-09-13 08:07:46 +02:00
RodZill4
9834571c4a Fixed shader generation and added transform, mirror and skew
Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible)
2019-09-12 21:16:07 +02:00
RodZill4
82f83ca482 More fixes and cleanup 2019-09-11 07:53:06 +02:00
RodZill4
be2e7f6e59 Updated generic node layout (added input names) and all .mmg files 2019-09-10 22:51:49 +02:00
RodZill4
bd8becaf75 Removed old generator model file format 2019-09-10 21:25:08 +02:00
RodZill4
34349c98ca Minor fixes and cleanup 2019-09-10 21:01:08 +02:00
RodZill4
27d5ddbe97 Implemented save and shader generator editing... 2019-09-09 22:00:18 +02:00
Rodolphe Suescun
0bcdbb2204 More refactoring and added image "generator" 2019-08-25 23:27:07 +02:00
Rodolphe Suescun
9d650c98a1 Reimplemented node deletion 2019-08-19 16:37:17 +02:00
Rodolphe Suescun
d8d9aaa9b4 More refactoring and added buffer generator 2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1 More refactoring on rtexture generation 2019-08-17 17:35:48 +02:00
Rodolphe Suescun
b614ab50ed Reimplemented generator instanciation 2019-08-15 11:53:21 +02:00
Rodolphe Suescun
a8dffae7cf Fixed connecting/disconnecting generators 2019-08-14 09:02:38 +02:00
Rodolphe Suescun
049250e073 Added graph node initialization 2019-08-13 13:38:11 +02:00
Rodolphe Suescun
57c28993db Refactored basic load and preview functions in graph editor 2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7 More progress on refactoring and more
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
66f88f3f46 More shader generation refactoring 2019-08-02 08:17:32 +02:00
RodZill4
cfae489ad0 Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00