Hugo Locurcio
93c84650cd
Add return type hints to all scripts
...
This also simplifies some functions.
This partially addresses #30 .
2019-10-20 16:35:45 +02:00
Rodolphe Suescun
c8414f47df
Updated switch node and refactored generator edit feature.
2019-10-20 00:59:51 +02:00
Hugo Locurcio
f91f85d005
Enable 16× anisotropic filtering in the 3D preview
...
This improves rendering quality, especially when viewing the texture
at an oblique angle.
2019-10-19 22:40:28 +02:00
Rodolphe Suescun
885b74a845
Detect loops when connecting nodes and make sure Material cannot be deleted
2019-10-19 01:30:25 +02:00
RodZill4
53c5fd4f56
Fixed shader generation problems revealed by Godot 3.2
2019-10-18 08:35:54 +02:00
Hugo Locurcio
7f9808a415
Fix mixed indentation in gen_switch.gd
...
Mixed indentation is no longer allowed in Godot's `master` branch.
This change allows Material Maker to run without script errors
when using the `master` branch.
2019-10-17 14:16:59 +02:00
RodZill4
e573a78fd6
Updated Godot integration
2019-10-16 23:15:11 +02:00
RodZill4
74959637bd
Size parameter fix and better preview UI
2019-10-14 20:42:11 +02:00
RodZill4
4dbfd6be75
Added comment nodes
2019-10-12 08:30:46 +02:00
RodZill4
8006f07e04
Updates in transform and voronoi, and compatibility fix
...
- Fixed compatibility with v0.5 files
- Added a randomness parameter to voronoi
- Changed tranform order (translate applies first so rotate and scale are relative to the center of the source)
2019-10-12 07:10:25 +02:00
RodZill4
19b9d804b9
Fixed control label edition in remote
2019-10-10 22:43:34 +02:00
RodZill4
825d98e0fe
Added main code section to shader generators
2019-10-10 07:42:38 +02:00
RodZill4
3adeffe23c
Fixed preview update problem
2019-10-09 20:39:08 +02:00
RodZill4
ad2de4a52e
Updated code editors and added a menu to create all elementary generators
2019-10-07 20:41:57 +02:00
RodZill4
b58770c2a0
Added preview, rendering fixes, better grouping
2019-10-05 11:04:50 +02:00
RodZill4
57cb3b4a14
Fixed preview problem, and seeds now depend on node position
2019-10-02 23:06:20 +02:00
RodZill4
8ed10ccd02
Display value on slider and import improvements (support for ORM textures)
2019-10-01 23:15:36 +02:00
RodZill4
8c06cd3aa8
Updated import, preview and slider widgets
2019-10-01 08:34:08 +02:00
RodZill4
ff191538f6
Added group creation and refactoring.
...
Moved handling of the "global" definitions of shaders into main shader generation code.
Added group creation (does not create inputs yet, and remotes should be cleaned).
updated all preview meshes (to fix problems with depth).
2019-09-29 10:07:32 +02:00
RodZill4
101de7f32b
Removed useless print calls and started adding the "create subgraph" command
2019-09-27 08:28:33 +02:00
RodZill4
f512b977c6
Remote related fixes
2019-09-26 22:32:49 +02:00
RodZill4
027a311554
More remote node updates (only serialize is missing I guess...)
2019-09-25 23:29:06 +02:00
RodZill4
bd24b3e87e
More progress on remote, bug fixes, cleanup and changes for standalone release
2019-09-25 08:04:36 +02:00
RodZill4
201f911f75
More progress on remote and various fixes
2019-09-24 22:25:46 +02:00
RodZill4
8af2c04f91
Mmore progree on remotes and hierarchy
2019-09-22 22:17:26 +02:00
Rodolphe Suescun
afb84a85cf
Started implementing remote node
2019-09-20 20:43:57 +02:00
RodZill4
ac4a5c39b6
Added support for hierrachical navigation
2019-09-19 07:56:32 +02:00
RodZill4
07273fdd04
fixed rotation in transform, started implementing hierrachy
2019-09-17 08:12:53 +02:00
RodZill4
caf682de88
updated generator naming in shaders and added basic convolutions
2019-09-16 20:45:47 +02:00
RodZill4
f2807f4eff
Implemented lazy buffers update and started refactoring material node.
2019-09-14 09:14:27 +02:00
RodZill4
d643cecebb
Fixed 3d preview and added warp generator
2019-09-13 08:07:46 +02:00
RodZill4
9834571c4a
Fixed shader generation and added transform, mirror and skew
...
Fixed shader generation with nested usage of inputs (process code until no further input substitution is possible)
2019-09-12 21:16:07 +02:00
RodZill4
82f83ca482
More fixes and cleanup
2019-09-11 07:53:06 +02:00
RodZill4
be2e7f6e59
Updated generic node layout (added input names) and all .mmg files
2019-09-10 22:51:49 +02:00
RodZill4
bd8becaf75
Removed old generator model file format
2019-09-10 21:25:08 +02:00
RodZill4
34349c98ca
Minor fixes and cleanup
2019-09-10 21:01:08 +02:00
RodZill4
27d5ddbe97
Implemented save and shader generator editing...
2019-09-09 22:00:18 +02:00
Rodolphe Suescun
0bcdbb2204
More refactoring and added image "generator"
2019-08-25 23:27:07 +02:00
Rodolphe Suescun
9d650c98a1
Reimplemented node deletion
2019-08-19 16:37:17 +02:00
Rodolphe Suescun
d8d9aaa9b4
More refactoring and added buffer generator
2019-08-18 16:28:50 +02:00
Rodolphe Suescun
e9a21454c1
More refactoring on rtexture generation
2019-08-17 17:35:48 +02:00
Rodolphe Suescun
b614ab50ed
Reimplemented generator instanciation
2019-08-15 11:53:21 +02:00
Rodolphe Suescun
a8dffae7cf
Fixed connecting/disconnecting generators
2019-08-14 09:02:38 +02:00
Rodolphe Suescun
049250e073
Added graph node initialization
2019-08-13 13:38:11 +02:00
Rodolphe Suescun
57c28993db
Refactored basic load and preview functions in graph editor
2019-08-12 15:58:42 +02:00
Rodolphe Suescun
bcdac09cd7
More progress on refactoring and more
...
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
RodZill4
66f88f3f46
More shader generation refactoring
2019-08-02 08:17:32 +02:00
RodZill4
cfae489ad0
Started refactoring to build an export_plugin and separate UI from texture generation
2019-07-31 20:53:00 +02:00