Rodz Labs
5fd48fe5fd
Merge pull request #77 from metincetin/master
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Fixed focus and autoconnection issues on popup
2020-02-01 17:01:58 +01:00
Metin ÇETİN
f2fe0dfb29
Fixed focus and autoconnection issues on popup
2020-02-01 17:23:24 +03:00
RodZill4
637d3bb474
Merge branch 'master' of https://github.com/RodZill4/material-maker
2020-02-01 08:35:13 +01:00
RodZill4
3333def3d2
Create the node where the mouse pointer was when showing the node popup
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+ added missing return types
+ fixed random seed icons
2020-02-01 08:35:00 +01:00
Rodz Labs
5822874134
updated documentation address
2020-01-31 23:20:16 +01:00
RodZill4
0c5ce185fe
Added a better error message when generation fails. increased message queue size (to avoid freeze when opening many .ptex files at the same time)
2020-01-31 07:50:54 +01:00
Rodz Labs
b04937bf83
Merge pull request #74 from metincetin/master
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Added popup menu for adding nodes on graph edit with space key or connect into empty space
2020-01-31 07:47:43 +01:00
Metin ÇETİN
81a63a84d8
AddNodePopup improvements
2020-01-31 03:17:05 +03:00
Metin ÇETİN
cc6d9c8dde
Added popup menu for adding nodes on graph edit with space key
2020-01-29 15:01:42 +03:00
RodZill4
02623aa1f9
Fixed rgba -> rgb conversion
2020-01-29 07:54:58 +01:00
RodZill4
5717869d00
Merge branch 'master' into dev-generic
2020-01-28 23:12:43 +01:00
RodZill4
3ab70a861b
Fixed problem with preview buttons in nodes
2020-01-28 23:11:27 +01:00
RodZill4
1e6f22e873
Merge branch 'master' into dev-generic
2020-01-28 22:41:41 +01:00
RodZill4
a811f3400f
Moved io types definition (with conversions and preview) to a json file
2020-01-28 22:40:03 +01:00
RodZill4
f1ff09dcc4
Moved MMLoader to autoload. Updated demo so it can be exported.
2020-01-28 11:47:29 +01:00
RodZill4
29742f36cf
Moved the library and fixed a few gdscript files
2020-01-27 08:17:18 +01:00
RodZill4
72acb5cd13
Removed useless files from exports
2020-01-26 10:23:28 +01:00
RodZill4
288e5585d2
updated demo scene
2020-01-26 08:49:56 +01:00
RodZill4
f7a3d2b846
Updated moved files paths in GDScript files
2020-01-25 15:54:20 +01:00
RodZill4
b6a2d08f78
Moved everything not necessary for the plugin away from "addons"
2020-01-25 15:20:08 +01:00
RodZill4
0d05c4770c
Fix for 3.2RC ( #73 ). Revert if/when the problem is solved
2020-01-25 11:12:59 +01:00
RodZill4
a236b90241
Updated export settings for MacOS
2020-01-25 11:11:32 +01:00
Rodz Labs
57946b3009
Merge pull request #71 from Calinou/update-copyright-years
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Update copyright statements to 2020
2020-01-23 08:18:56 +01:00
Rodz Labs
3abcb1a0f8
Merge pull request #70 from Calinou/about-dialog-pointer-cursor
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Use pointing hand cursor shape for clickable buttons in the About dialog
2020-01-23 08:18:39 +01:00
Rodz Labs
70d536981a
Merge pull request #69 from Calinou/add-project-description
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Add a project description
2020-01-23 08:17:51 +01:00
Rodz Labs
b755ddeac2
Merge pull request #67 from Calinou/disable-etc2-import
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Disable ETC2 texture importing to speed up the initial project import
2020-01-23 08:17:14 +01:00
Rodz Labs
ce60e0cb3f
Merge pull request #65 from YeldhamDev/top_menu_switch_hover
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Enable "switch on hover" in the top menu buttons
2020-01-23 08:16:38 +01:00
Hugo Locurcio
4f6beb7cb0
Update copyright statements to 2020
2020-01-23 02:19:53 +01:00
Hugo Locurcio
d1a9da98bc
Use pointing hand cursor shape for clickable buttons in the About dialog
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This makes it clearer that the buttons can be clicked.
Tooltips were also modified to match the respective platforms'
branding guidelines.
2020-01-23 01:52:05 +01:00
Hugo Locurcio
8d2d976e0f
Add a project description
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In Godot 3.2, the description is displayed when hovering the project
with the mouse in the project manager. The setting is
backwards-compatible to Godot 3.1 (it won't break existing projects).
2020-01-23 01:38:03 +01:00
Hugo Locurcio
bfa39b2b8e
Disable ETC2 texture importing to speed up the initial project import
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ETC2 is only used on mobile platforms with GLES3, which is poorly
supported there anyway.
2020-01-23 01:31:20 +01:00
Michael Alexsander
faed88b956
Enable "switch on hover" in the top menu buttons
2020-01-22 20:38:06 -03:00
RodZill4
f2d3712743
Added SwapChannels node and documentation.
2020-01-21 22:23:25 +01:00
RodZill4
5494950ee3
Updated export and release number
2020-01-20 07:57:36 +01:00
RodZill4
3bd7180862
Updated documentation
2020-01-19 21:40:32 +01:00
Rodz Labs
2d1601e4af
Merge pull request #63 from RodZill4/dev-new-nodes
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Added blur and (3) edge-detect nodes
2020-01-18 17:55:51 +01:00
RodZill4
abe69a6c01
Updated doc with edge_detect and sharpen nodes description
2020-01-18 17:54:09 +01:00
RodZill4
47aa6a491a
Merge branch 'master' into dev-new-nodes
2020-01-17 08:37:06 +01:00
RodZill4
5d1e48b064
Added edge-detect, sharpen and custom_uv nodes to the base library
2020-01-17 08:36:32 +01:00
Rodz Labs
ae102030b8
Merge pull request #61 from Calinou/dim-ui-when-exiting
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Dim the UI when exiting the application
2020-01-16 23:09:26 +01:00
Rodz Labs
652463e1fb
Merge pull request #62 from RodZill4/dev-new-nodes
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New nodes:
* workflow nodes to create complex materials by combining simple ones
* beehive, generic truchet
* 3D box and sphere (not raymarching based)
* greyscale
New node templates:
* (3) edge detect
* sharpen
* swap channels
2020-01-16 23:01:00 +01:00
RodZill4
954a9588c4
updated bricks and base lib
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- Added brick orientation output to bricks
- Added morphs, greyscale and customuv to base library
2020-01-16 22:53:11 +01:00
RodZill4
04a57b0c74
updated documentation
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- Updated bricks doc
- Added doc for customuv, greyscale, and morphs
2020-01-16 22:52:07 +01:00
Hugo Locurcio
6066d3b871
Dim the UI when exiting the application
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This improves user experience a bit when quitting the application,
especially on slower hardware.
2020-01-15 22:12:21 +01:00
RodZill4
0ca3a81022
Updated examples
2020-01-11 23:12:04 +01:00
RodZill4
836b43da3c
Updated workflow nodes and added documentation
2020-01-11 23:10:46 +01:00
RodZill4
a850af674f
Added min ad max options to the greyscale node
2020-01-07 22:17:14 +01:00
RodZill4
ff9688d16e
Added simple 3D and workflow nodes to the base library
2020-01-07 22:16:54 +01:00
RodZill4
dcfbee7ffc
Added 2D and 3D SDF morph operators
2020-01-06 21:02:25 +01:00
RodZill4
8fa12448eb
Updated examples (workflow nodes update)
2020-01-06 08:19:14 +01:00