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73f1e6b29c
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More work. There is still an issue with indices.
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2020-03-28 22:34:51 +01:00 |
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903aa8cb0c
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More porting work.
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2020-03-28 18:37:09 +01:00 |
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6215136a77
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Added one of the original c++ version. Added _original suffix to the c# port for now.
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2020-03-28 15:45:43 +01:00 |
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36ff1f4444
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Remove -std=c++11 cppflag as it!s not needed.
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2020-03-24 16:53:52 +01:00 |
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0007d4793e
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Tiny improvement.
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2020-03-11 22:42:59 +01:00 |
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3144600da9
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Bit more work.
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2020-03-10 02:28:21 +01:00 |
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10213c726d
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Fixed smaller issues, also added a few temporary ERR_CONTINUE-s.
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2020-03-09 16:42:40 +01:00 |
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2998216c17
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Now FQMS only uses the Vertex struct from SurfaceTool. I copied it over, to also have the hasher implementation. Added the remove doubles methods from Voxelman. Now mesh utils have a namespace.
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2020-03-09 12:03:10 +01:00 |
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11f95cdfbe
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The project is no longer abandoned.
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2020-03-09 10:16:31 +01:00 |
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dbfd76aaf7
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This project is now abandoned, as the algorithm won't work well on the kind of meshes I planned to use it on.
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2020-02-21 18:09:29 +01:00 |
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77ca534fad
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Few low hanging fruit changes.
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2020-02-21 11:11:46 +01:00 |
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42b0f1e219
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More porting work.
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2020-02-21 10:01:50 +01:00 |
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45f24c1015
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More porting work.
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2020-02-20 22:46:55 +01:00 |
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558176c98a
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Copy the data in initialize.
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2020-02-20 14:21:57 +01:00 |
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898d3a212c
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Revert "Bit more work on the logic."
I still like the basic idea, maybe later when the thing actually works.
This reverts commit 655be02357 .
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2020-02-17 23:47:31 +01:00 |
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655be02357
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Bit more work on the logic.
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2020-02-13 14:54:32 +01:00 |
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d3f3a829ef
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Added the needed bindings, and started fixing the logic.
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2020-02-07 13:29:03 +01:00 |
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d72754d733
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Fix compile.
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2020-02-05 15:00:32 +01:00 |
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42cf8c6ce9
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Removed MeshSimplifier, and changed FastQuadraticMeshSimplifier's code style to snake_case.
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2020-02-05 14:04:28 +01:00 |
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63d55b1549
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Initial Commit. Copied everything from Voxelman.
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2020-01-31 16:12:16 +01:00 |
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