Commit Graph

134 Commits

Author SHA1 Message Date
581127cde5 Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData. 2020-02-20 12:18:55 +01:00
a2d4df0c89 Levels are now (properly) separated into class and character levels. 2020-02-19 12:17:10 +01:00
e16c021ac8 Added bindings for item use support, and marked quite a few methods/arguments as const. 2020-02-19 09:11:36 +01:00
aee1e1f8cf Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager. 2020-02-03 16:13:42 +01:00
fceecac17c Moved the atlases folder into data aswell. 2020-02-03 13:03:33 +01:00
f1490c7543 Organized the data folder's classes into subfolders. 2020-02-03 13:01:17 +01:00
5ea00de13e Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles. 2020-02-03 11:56:52 +01:00
29a26d9774 Fix duplicate binding. 2020-02-01 02:39:53 +01:00
7976706157 Ported the spell and aura script from BrokenSeals. Also small work on WorldSpell. 2020-02-01 02:37:10 +01:00
74eb8bcb2f Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file. 2020-01-31 19:34:47 +01:00
c072f69e2a Added quite a few const, and reference qualifiers. 2020-01-31 18:06:43 +01:00
6f3744e2cb Ran clang format on every file, I got used to it working by default in Visual Studio and I forgot about it. 2020-01-09 04:27:19 +01:00
6b2c97df9a Fix a few small issues with spell's bindings. 2020-01-06 14:29:13 +01:00
4a166becf4 Started porting code from Broken Seals. 2020-01-02 00:14:29 +01:00
52fb82506a Fix 2 typos. 2019-12-29 16:38:25 +01:00
47da2d28b1 Added bindings for dispells into Spell, and Aura. Cleaned up Spell's scaling bindings. The AuraTypes enum can now be used as flags aswell. Unified has_global_cooldown like bindings. 2019-12-29 01:58:25 +01:00
1c96daba5f Proper doc setup. 2019-12-25 14:08:01 +01:00
e9a7a92fb2 Moved MeshDataResource to it's own module. This module will now detect it's presence. 2019-12-20 16:13:33 +01:00
897c051982 Cleaned up spell's Projectile, and aoe binds. 2019-12-13 09:37:12 +01:00
251f9e6e2a Added a son_physics_process callback to spells, spell scripts can register for it in entities. 2019-12-12 16:44:43 +01:00
7f3b1eecdd Merged SpellProjectile and WorldEffect into a new WorldSpell class. 2019-12-09 21:23:57 +01:00
fcf23281e8 Small fixes. Improved the usability of XPData. 2019-12-02 19:14:40 +01:00
905da5161e Moved the EntityDataManager into a new autoloads subfolder. 2019-12-01 22:56:53 +01:00
e57c0ef30e Moved in-world spell related classes into a different folder. 2019-12-01 21:21:51 +01:00
8c11a22209 Added EntitySkillData. 2019-12-01 18:00:09 +01:00
abb564acdc Resources should work in multiplayer now, also work on bindings. 2019-12-01 00:24:38 +01:00
992d0672f9 Fixed sending item count changes to the client. Also added the stack_size_changed signal to ItemInstance. 2019-11-29 10:16:59 +01:00
7a0e861c7d Fix compile. 2019-11-11 21:41:28 +01:00
79a82810b5 Fixed serializing caster's path as ".". 2019-11-11 00:46:31 +01:00
d89871f1b4 now the text_name properties use resource's resource_name property to store data. 2019-11-09 17:49:05 +01:00
d2c29095bb Added gender enum, and added it to ItemVisualEntry. 2019-11-03 22:39:19 +01:00
81d5e867ab Fix bindings. 2019-11-01 23:40:54 +01:00
0bdf6652a6 Better/Different AuraGroup implementation. 2019-11-01 22:07:56 +01:00
056791b313 Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash. 2019-10-29 18:12:15 +01:00
e267217b84 Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes. 2019-10-26 15:28:58 +02:00
952bbb113d Small cleanups. 2019-10-26 15:13:04 +02:00
82893c5a61 Restored EquipmentDataEntry. 2019-10-24 22:25:25 +02:00
be520eb184 Compile fix. 2019-10-24 22:12:11 +02:00
dba901cc9e Started implementing switchable equipment. 2019-10-24 22:06:47 +02:00
b0ce9818c1 Renamed DataManager to EntityDataManager. Also moved it to the root of the project. 2019-10-19 13:21:21 +02:00
df0aeb715f Removed the commented out transpiled code from aura.cpp. 2019-10-19 12:50:06 +02:00
70cb694a12 Removed the temp properties. 2019-10-19 12:49:01 +02:00
056f9e0358 More bindings cleanup. 2019-10-19 12:47:30 +02:00
e463b32f87 Removed the property with the typo. 2019-10-19 12:34:32 +02:00
1c0e999bac Typo fix. 2019-10-19 12:29:39 +02:00
f0aca4afa4 Removed the temporary bindings. 2019-10-19 12:20:59 +02:00
1081f48cff Fix Typo. 2019-10-19 12:15:12 +02:00
48470111f3 Standardized resource name and description properties. I left the original properties for now, so upgrading is possible. 2019-10-19 12:12:09 +02:00
1334cf5b75 Added name to a few resources. 2019-10-17 21:42:01 +02:00
e2aabbf150 Improved XPData's bindings. 2019-10-16 13:28:16 +02:00