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963268666f
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Added the mesh vertex merging/uv baking methods from Voxelman into CharacterSkeleton3D.
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2020-03-30 20:43:55 +02:00 |
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0bc1369626
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Fix emitting a signal in PlayerProfile.
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2020-03-24 17:42:45 +01:00 |
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931ef93219
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Tiny improvements to the class xmls.
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2020-03-22 17:13:45 +01:00 |
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e272dca8f8
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Update the class list in config.py, and sync classref to the current source.
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2020-03-22 01:09:10 +01:00 |
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9bb8e979b3
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Added an another window constant.
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2020-03-20 22:54:20 +01:00 |
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33bebb19b9
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Added spell_train_data property to EntityData. Also fixed up and improved a few other bindings.
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2020-03-20 19:20:56 +01:00 |
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7c4e23ed8b
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fix automatic save in ProfileManager.
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2020-03-20 14:41:13 +01:00 |
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38738dc2f8
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Added setting to allow spell and recipe learning into ClassProfiles. Also small fixes.
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2020-03-20 03:29:36 +01:00 |
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9493be41fb
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Added PlayerProfile, and now ProfileManager has clientside, and serverside variables.
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2020-03-19 20:29:36 +01:00 |
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affacaea58
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Added change notifications to ProfileManager, and it's data classes. Also added option "automatic save" for the ProfileManager (still needs some work).
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2020-03-18 03:04:50 +01:00 |
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9cc99bbc27
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Added a few setting to EntityDataManager for levelling.
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2020-03-17 22:35:29 +01:00 |
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3367f3bc96
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Fix missing break.
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2020-03-15 19:33:31 +01:00 |
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bff7b220c4
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Fix uninitialized variable.
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2020-03-12 13:48:11 +01:00 |
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b66de0a894
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Removed the UnitFrame class, as it was only a placeholder class.
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2020-03-11 16:36:23 +01:00 |
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4dce51d019
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Implemented EntityResources.
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2020-03-11 16:08:07 +01:00 |
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3686150a44
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Rename max property in EntityResource, as it is a gdscript method. Also renamed the current property, for consistency.
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2020-03-10 16:03:23 +01:00 |
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f3073c48e6
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Added a few methods for spell heals.
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2020-03-10 15:32:16 +01:00 |
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0bf97e57da
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Now the default value for the spell scaling variable in spells, and auras (just added it) is a project setting.
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2020-03-10 13:24:14 +01:00 |
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a53115e26f
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Removed outdated information from Readme.md.
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2020-03-09 00:35:48 +01:00 |
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3e10779dbc
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Updated old style getters/setters to use the new style. E.g. sget_ -> gets_.
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2020-02-26 21:20:54 +01:00 |
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a3dda3035f
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Fix compile.
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2020-02-26 21:15:36 +01:00 |
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2486590bd3
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LootDataBase should be a lot more usable from now.
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2020-02-26 21:05:39 +01:00 |
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ceb71f56d4
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Added similar api to Items. And fix typo.
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2020-02-26 17:24:11 +01:00 |
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a040f946fc
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Added the same api to Auras.
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2020-02-26 16:57:17 +01:00 |
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58e62da501
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Spell's get_description can now replace some words with value of it's properties. e.g. "%%cast_cast_time " (not the whitespace at the end) will be replaced to the value stored in cast_cast_time. This value can scaled with class level like %#cast_cast_time, and with character level like %$cast_cast_time. Also made get_description overrideabe from scripts. And bound text_translation_key.
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2020-02-26 16:49:52 +01:00 |
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89c558d1ba
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Started working on proper spell tooltip description support, and translation.
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2020-02-26 13:05:57 +01:00 |
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c5c0f2cddd
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Added support for item spells.
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2020-02-25 14:00:55 +01:00 |
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7666d11b2d
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Add use spell points setting.
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2020-02-21 11:56:57 +01:00 |
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581127cde5
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Now entity also stores the class level, and class xp. Added separate class and character xp properties to EntityCreateInfo aswell. Standardized the remaining methods in XPData.
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2020-02-20 12:18:55 +01:00 |
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a2d4df0c89
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Levels are now (properly) separated into class and character levels.
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2020-02-19 12:17:10 +01:00 |
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e16c021ac8
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Added bindings for item use support, and marked quite a few methods/arguments as const.
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2020-02-19 09:11:36 +01:00 |
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9d3bd194ee
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Added support for Entity relations.
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2020-02-19 08:39:30 +01:00 |
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a73f61628b
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Added deferred versions of request_world_spell_spawn, and request_world_spell.
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2020-02-16 16:17:19 +01:00 |
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0bdf71c431
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Remove duplicate line.
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2020-02-09 21:55:23 +01:00 |
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0fcaa49641
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Fix uninitialized variable.
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2020-02-08 03:09:25 +01:00 |
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dc23652f70
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Add a WorldSpell property to SpellCastInfo.
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2020-02-07 23:25:15 +01:00 |
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d33a499847
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Bind the ported methods in Entity.
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2020-02-03 18:12:59 +01:00 |
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ae725a22f8
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More work on the new spawning system.
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2020-02-03 18:01:43 +01:00 |
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aee1e1f8cf
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Added SpeciesInstance, it can store an entity's look setup (like hair index etc.). Also added SpeciesData loading/storing into EntityDataManager.
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2020-02-03 16:13:42 +01:00 |
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fceecac17c
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Moved the atlases folder into data aswell.
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2020-02-03 13:03:33 +01:00 |
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f1490c7543
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Organized the data folder's classes into subfolders.
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2020-02-03 13:01:17 +01:00 |
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5ea00de13e
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Ported a few of Entity's virtual methods from BrokenSeals. Started reworking spawning, and Entity initialization. Moved the singletons into a new singletons folder, and renamed the profile_manager folder to profiles.
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2020-02-03 11:56:52 +01:00 |
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1704caafc8
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Added more properties for EntityCreateInfo.
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2020-02-02 18:17:22 +01:00 |
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4d3bbdb4df
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Added an entity spawning request, and a world spell spawning request into EntityDataManager. This way actual spawning is easily scriptable.
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2020-02-02 02:44:37 +01:00 |
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26c638881b
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ProfileManager is now a singleton, and fixed automatic loading in EntityDataManager.
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2020-02-01 15:38:46 +01:00 |
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5f5cdac043
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Made EntityDataManager a proper registered singleton. Also removed a double.
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2020-02-01 11:17:24 +01:00 |
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29a26d9774
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Fix duplicate binding.
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2020-02-01 02:39:53 +01:00 |
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7976706157
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Ported the spell and aura script from BrokenSeals. Also small work on WorldSpell.
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2020-02-01 02:37:10 +01:00 |
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74eb8bcb2f
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Updated the license header for 2020, also added the license text to the top of the c++ files. Removed a now unneeded, unused file.
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2020-01-31 19:34:47 +01:00 |
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c072f69e2a
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Added quite a few const, and reference qualifiers.
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2020-01-31 18:06:43 +01:00 |
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