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Removed outdated information from Readme.md.
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README.md
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README.md
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An entity and spell system for the GODOT Engine.
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The actual player, mob etc implementations are still in the main game's repository (https://github.com/Relintai/broken_seals). (As GDScript)
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Also there is a data editor addon for this module. The main game should have it.
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Usable for both 2d, and 3d games.
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This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well.
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The actual player, mob etc implementations are still in the main game's repository (https://github.com/Relintai/broken_seals). (As GDScript)
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This module have optional dependencies to some of my other engine modules.
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The main class that can be used for players/mobs is Entity. I ended up merging subclass functionality into it, because
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that way it gains a lot more utility, by sacrificing only a small amount of memory.
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@ -35,11 +36,3 @@ Everything is called the remotesync way, but instead of remotesync, I have c++ m
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For usage check the main game's repo.
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## 2D games
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The modules uses 3D by default, however it can be compiled to work with 2D games, you need to add `entities_2d=yes` to your scons command.
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For example
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```scons -j2 platform=x11 target=release_debug entities_2d=yes```
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