Removed outdated information from Readme.md.

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Relintai 2020-03-09 00:35:48 +01:00
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An entity and spell system for the GODOT Engine.
The actual player, mob etc implementations are still in the main game's repository (https://github.com/Relintai/broken_seals). (As GDScript)
Also there is a data editor addon for this module. The main game should have it.
Usable for both 2d, and 3d games.
This module have dependencies to some of my other engine modules, these will be made optional later, for now you will need to install them as well.
The actual player, mob etc implementations are still in the main game's repository (https://github.com/Relintai/broken_seals). (As GDScript)
This module have optional dependencies to some of my other engine modules.
The main class that can be used for players/mobs is Entity. I ended up merging subclass functionality into it, because
that way it gains a lot more utility, by sacrificing only a small amount of memory.
@ -35,11 +36,3 @@ Everything is called the remotesync way, but instead of remotesync, I have c++ m
For usage check the main game's repo.
## 2D games
The modules uses 3D by default, however it can be compiled to work with 2D games, you need to add `entities_2d=yes` to your scons command.
For example
```scons -j2 platform=x11 target=release_debug entities_2d=yes```