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https://github.com/Relintai/entity_spell_system.git
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Added more properties for EntityCreateInfo.
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@ -21,3 +21,136 @@ SOFTWARE.
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*/
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#include "entity_create_info.h"
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int EntityCreateInfo::get_guid() const {
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return _guid;
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}
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void EntityCreateInfo::set_guid(const int value) {
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_guid = value;
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}
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int EntityCreateInfo::get_class_id() const {
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return _class_id;
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}
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void EntityCreateInfo::set_class_id(const int value) {
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_class_id = value;
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}
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int EntityCreateInfo::get_network_owner() const {
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return _network_owner;
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}
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void EntityCreateInfo::set_network_owner(const int value) {
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_network_owner = value;
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}
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EntityEnums::EntityController EntityCreateInfo::get_entity_controller() const {
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return _entity_controller;
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}
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void EntityCreateInfo::set_entity_controller(const EntityEnums::EntityController value) {
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_entity_controller = value;
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}
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String EntityCreateInfo::get_entity_name() const {
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return _entity_name;
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}
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void EntityCreateInfo::set_entity_name(const String &value) {
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_entity_name = value;
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}
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String EntityCreateInfo::get_node_name() const {
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return _entity_name;
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}
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void EntityCreateInfo::set_node_name(const String &value) {
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_entity_name = value;
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}
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int EntityCreateInfo::get_level() const {
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return _level;
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}
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void EntityCreateInfo::set_level(const int value) {
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_level = value;
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}
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int EntityCreateInfo::get_xp() const {
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return _xp;
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}
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void EntityCreateInfo::set_xp(const int value) {
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_xp = value;
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}
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Transform EntityCreateInfo::get_transform() const {
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return _transform;
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}
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void EntityCreateInfo::set_transform(const Transform &value) {
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_transform = value;
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}
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Transform2D EntityCreateInfo::get_transform2d() const {
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return _transform2d;
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}
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void EntityCreateInfo::set_transform2d(const Transform2D &value) {
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_transform2d = value;
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}
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Ref<EntityData> EntityCreateInfo::get_entity_data() const {
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return _entity_data;
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}
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void EntityCreateInfo::set_entity_data(const Ref<EntityData> &value) {
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_entity_data = value;
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}
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EntityCreateInfo::EntityCreateInfo() {
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_guid = 0;
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_class_id = 0;
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_network_owner = 0;
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_entity_controller = EntityEnums::ENITIY_CONTROLLER_NONE;
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_level = 0;
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_xp = 0;
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}
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EntityCreateInfo::~EntityCreateInfo() {
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_entity_data.unref();
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}
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void EntityCreateInfo::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_entity_controller"), &EntityCreateInfo::get_entity_controller);
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ClassDB::bind_method(D_METHOD("set_entity_controller", "value"), &EntityCreateInfo::set_entity_controller);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_controller", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER), "set_entity_controller", "get_entity_controller");
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ClassDB::bind_method(D_METHOD("get_class_id"), &EntityCreateInfo::get_class_id);
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ClassDB::bind_method(D_METHOD("set_class_id", "value"), &EntityCreateInfo::set_class_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "class_id", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER), "set_class_id", "get_class_id");
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ClassDB::bind_method(D_METHOD("get_network_owner"), &EntityCreateInfo::get_network_owner);
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ClassDB::bind_method(D_METHOD("set_network_owner", "value"), &EntityCreateInfo::set_network_owner);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "network_owner", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER), "set_network_owner", "get_network_owner");
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ClassDB::bind_method(D_METHOD("get_entity_name"), &EntityCreateInfo::get_entity_name);
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ClassDB::bind_method(D_METHOD("set_entity_name", "value"), &EntityCreateInfo::set_entity_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "player_name"), "set_entity_name", "get_entity_name");
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ClassDB::bind_method(D_METHOD("get_node_name"), &EntityCreateInfo::get_node_name);
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ClassDB::bind_method(D_METHOD("set_node_name", "value"), &EntityCreateInfo::set_node_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "node_name"), "set_node_name", "get_node_name");
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ClassDB::bind_method(D_METHOD("get_level"), &EntityCreateInfo::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &EntityCreateInfo::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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ClassDB::bind_method(D_METHOD("get_xp"), &EntityCreateInfo::get_xp);
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ClassDB::bind_method(D_METHOD("set_xp", "value"), &EntityCreateInfo::set_xp);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "xp"), "set_xp", "get_xp");
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ClassDB::bind_method(D_METHOD("get_transform"), &EntityCreateInfo::get_transform);
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ClassDB::bind_method(D_METHOD("set_transform", "value"), &EntityCreateInfo::set_transform);
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform"), "set_transform", "get_transform");
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ClassDB::bind_method(D_METHOD("get_transform2d"), &EntityCreateInfo::get_transform2d);
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ClassDB::bind_method(D_METHOD("set_transform2d", "value"), &EntityCreateInfo::set_transform2d);
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform2d"), "set_transform2d", "get_transform2d");
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ClassDB::bind_method(D_METHOD("get_entity_data"), &EntityCreateInfo::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &EntityCreateInfo::set_entity_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data");
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}
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@ -32,54 +32,57 @@ class EntityCreateInfo : public Reference {
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GDCLASS(EntityCreateInfo, Reference);
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public:
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int get_guid() { return _guid; }
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void set_guid(int value) { _guid = value; }
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int get_guid() const;
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void set_guid(const int value);
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EntityEnums::EntityController get_entity_controller() { return _entity_controller; }
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void set_entity_controller(EntityEnums::EntityController value) { _entity_controller = value; }
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int get_class_id() const;
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void set_class_id(const int value);
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String get_entity_name() { return _entity_name; }
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void set_entity_name(String value) { _entity_name = value; }
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int get_network_owner() const;
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void set_network_owner(const int value);
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int get_level() { return _level; }
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void set_level(int value) { _level = value; }
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EntityEnums::EntityController get_entity_controller() const;
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void set_entity_controller(const EntityEnums::EntityController value);
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int get_xp() { return _xp; }
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void set_xp(int value) { _xp = value; }
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String get_entity_name() const;
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void set_entity_name(const String &value);
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Ref<EntityData> get_entity_data() { return _entity_data; }
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void set_entity_data(Ref<EntityData> value) { _entity_data = value; }
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String get_node_name() const;
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void set_node_name(const String &value);
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int get_level() const;
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void set_level(const int value);
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int get_xp() const;
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void set_xp(const int value);
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Transform get_transform() const;
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void set_transform(const Transform &value);
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Transform2D get_transform2d() const;
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void set_transform2d(const Transform2D &value);
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Ref<EntityData> get_entity_data() const;
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void set_entity_data(const Ref<EntityData> &value);
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EntityCreateInfo();
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~EntityCreateInfo();
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protected:
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("get_entity_controller"), &EntityCreateInfo::get_entity_controller);
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ClassDB::bind_method(D_METHOD("set_entity_controller", "value"), &EntityCreateInfo::set_entity_controller);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "entity_controller", PROPERTY_HINT_ENUM, EntityEnums::BINDING_STRING_ENTITY_CONTOLLER), "set_entity_controller", "get_entity_controller");
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ClassDB::bind_method(D_METHOD("get_entity_name"), &EntityCreateInfo::get_entity_name);
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ClassDB::bind_method(D_METHOD("set_entity_name", "value"), &EntityCreateInfo::set_entity_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "player_name"), "set_entity_name", "get_entity_name");
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ClassDB::bind_method(D_METHOD("get_level"), &EntityCreateInfo::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &EntityCreateInfo::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "level"), "set_level", "get_level");
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ClassDB::bind_method(D_METHOD("get_xp"), &EntityCreateInfo::get_xp);
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ClassDB::bind_method(D_METHOD("set_xp", "value"), &EntityCreateInfo::set_xp);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "xp"), "set_xp", "get_xp");
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ClassDB::bind_method(D_METHOD("get_entity_data"), &EntityCreateInfo::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &EntityCreateInfo::set_entity_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data");
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}
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static void _bind_methods();
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private:
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int _guid;
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int _class_id;
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int _network_owner;
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EntityEnums::EntityController _entity_controller;
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String _entity_name;
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int _level;
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int _xp;
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Transform _transform;
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Transform2D _transform2d;
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Ref<EntityData> _entity_data;
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};
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