broken_seals_2d/game/characters
2021-07-14 15:38:41 +02:00
..
char_t1_outline_split - Copy.png Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
char_t1_outline_split - Copy.png.import Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
char_t1_outline_split.png Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
char_t1_outline_split.png.import Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
Character.tscn Updated ESS to get the 2D skeleton implementation. Also small fixes. 2020-07-09 00:28:19 +02:00
CharacterFrontModel.tscn Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
CharacterSideModel.tscn Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
CharacterTest1Scene.tscn Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
NaturalistSheetRenderer.tscn Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00