broken_seals_2d/game
Relintai aa914f6733 Added in my old 3d spritesheet generator. This can generate isometric spritesheets from 3d models. 2021-09-21 10:46:01 +02:00
..
addons Added https://github.com/aaronfranke/GraphicsEditor . 2021-03-09 10:46:12 +01:00
autoload
characters Removed the fake outline from my test character. 2021-09-20 15:42:10 +02:00
cursors
debug
fonts
menu Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
modules Finetuned the graphics settings. 2021-07-15 16:07:02 +02:00
player Zoom in a bit more as now the character sprite is smaller. 2021-09-20 15:46:04 +02:00
scenes Go back to the non-isometric test tileset. 2021-09-19 22:16:15 +02:00
scripts Removed the world generator module. 2021-07-12 01:00:04 +02:00
spritesheet_generator Little lighter outline color. Also lowered sprite size to have less empty space in the sheet. 2021-09-20 16:05:05 +02:00
spritesheet_generator_3d Added in my old 3d spritesheet generator. This can generate isometric spritesheets from 3d models. 2021-09-21 10:46:01 +02:00
steering_ai_framework
test_iso_tileset Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
texture_tools
tilesets Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
ui Update the engine and modules. Also enable webp on slim builds. 2021-07-19 23:14:01 +02:00
world
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Update the engine and modules. Also enable webp on slim builds. 2021-07-19 23:14:01 +02:00
testsave.png Updated the character sheet. 2021-09-20 16:07:43 +02:00
testsave.png.import Set the test character's y scale to 0.95, and re-generate it's sheet. 2021-09-19 22:15:35 +02:00