Commit Graph

12 Commits

Author SHA1 Message Date
f90648d1f3 Finetuned the graphics settings. 2021-07-15 16:07:02 +02:00
2692483383 Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
f703a8aef5 Use the 44x24 tiles by default for now. I think it's still not the perfect size, but it's the closest from what I have done so far. 2021-03-09 10:48:38 +01:00
73c41419fe Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00
2acaa97de9 Fixed a few more remaining issues. 2020-01-04 13:09:34 +01:00
0d31d31204 Setup for multiple world layers. E.g. dungeons. 2019-12-22 21:49:05 +01:00
6e22c897fc Added a simple tileset, and started working on the world. 2019-12-22 18:29:26 +01:00
a1bc2a96b3 Removed the test iso tilemap. 2019-12-22 15:25:39 +01:00
161a881511 Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
224c4f85a2 Fix runtime error. 2019-12-20 17:06:51 +01:00
e479f93285 Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00