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f90648d1f3
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Finetuned the graphics settings.
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2021-07-15 16:07:02 +02:00 |
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2692483383
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Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different.
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2021-07-12 00:29:17 +02:00 |
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f703a8aef5
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Use the 44x24 tiles by default for now. I think it's still not the perfect size, but it's the closest from what I have done so far.
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2021-03-09 10:48:38 +01:00 |
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73c41419fe
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Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though.
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2021-03-09 10:40:30 +01:00 |
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5dea9614d9
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
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2acaa97de9
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Fixed a few more remaining issues.
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2020-01-04 13:09:34 +01:00 |
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0d31d31204
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Setup for multiple world layers. E.g. dungeons.
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2019-12-22 21:49:05 +01:00 |
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6e22c897fc
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Added a simple tileset, and started working on the world.
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2019-12-22 18:29:26 +01:00 |
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a1bc2a96b3
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Removed the test iso tilemap.
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2019-12-22 15:25:39 +01:00 |
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161a881511
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Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago.
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2019-12-20 19:32:43 +01:00 |
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224c4f85a2
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Fix runtime error.
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2019-12-20 17:06:51 +01:00 |
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e479f93285
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
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