Commit Graph

17 Commits

Author SHA1 Message Date
8211849b72 Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
d7a94ba74f Added SkeletonMeshJob and CharacterSkeleton3D form the 3d project. 2021-11-22 22:24:51 +01:00
de1971545a Added the body.gd from the 3d project. Started refactoring it. 2021-09-21 13:36:11 +02:00
fabd04833d Renamed the current body. 2021-09-21 13:14:27 +02:00
012b2bc4f5 Moved the model visuals to a different folder. 2021-09-21 12:59:15 +02:00
55047b867e Added the model from the 3d project. 2021-09-21 12:55:54 +02:00
f90648d1f3 Finetuned the graphics settings. 2021-07-15 16:07:02 +02:00
7d875f9d8d Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
003633ac0f Started work on a character skeleton that can use the new sheets. 2021-07-15 00:42:26 +02:00
d3e68a365d Fix up NatureCast. Duplicated the character into a new scene. 2021-07-14 01:10:53 +02:00
4e6e85098c Update the modules and the engine. Removed the planet based assets as they were not used. 2021-05-22 21:07:06 +02:00
5e93ed7e4f Removed the 3d shaders/materials/3d things form spell effects. 2021-03-09 12:58:23 +01:00
195b2765a4 Fix a few more issues with the same classes. 2021-02-21 19:40:31 +01:00
5589b4f409 Update a few class names. 2021-02-21 19:35:23 +01:00
4424f32e75 Updated everything except the UI. 2021-02-21 16:45:04 +01:00
1bb9d7cbe7 Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00