Commit Graph

40 Commits

Author SHA1 Message Date
b9d69ab66c Fix setting the camera to current. 2023-10-08 21:01:51 +02:00
0edfc00fb8 More renames. 2023-10-08 20:45:36 +02:00
3cce8a8caf Updated entity's body related methods. 2023-10-08 20:31:46 +02:00
ff27359ade Updated ESS methods. 2023-10-08 20:26:33 +02:00
ffe37524ff Fix pathless gdscript extends. 2023-10-08 19:54:08 +02:00
284e83ad8f Updated the engine. 2022-08-24 16:09:27 +02:00
8aaa1e82e1 Now the spawner uses vector2s as positions. 2022-03-05 12:33:05 +01:00
b21e329e45 Fixed nameplate positions. 2022-03-01 22:06:50 +01:00
1b375d109d Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later. 2022-03-01 22:00:10 +01:00
d610c6a1b9 Moved the characters folder. 2022-02-27 01:12:12 +01:00
e2e27c56d4 Updated the ui. 2022-02-20 23:46:54 +01:00
5631fd22d7 Remove unneeded 3d character skeleton scripts. 2022-02-20 22:16:51 +01:00
3bfdda8b28 Go back to the old skeletal animation based character. Howewer I'll keep the new spritesheet whithout the outline. It looks better with the current setup. This also removed the lights from the characters. I'll add those back later, in a hopefully lot simpler and perofrmant way. 2022-02-20 21:07:31 +01:00
27af3ad487 Removed the mesh utils module, mesh data resource module, and removed the 3d assets. 2022-01-30 20:01:28 +01:00
4b820f2370 Increased the camera's zoom. 2021-12-14 00:12:01 +01:00
d7a94ba74f Added SkeletonMeshJob and CharacterSkeleton3D form the 3d project. 2021-11-22 22:24:51 +01:00
de1971545a Added the body.gd from the 3d project. Started refactoring it. 2021-09-21 13:36:11 +02:00
f7fe18b53d Zoom in a bit more as now the character sprite is smaller. 2021-09-20 15:46:04 +02:00
4fafb12939 Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00
7d875f9d8d Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
74bc71579a Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00
229377ae35 Disable pixel snap, and decrease the camera's zoom. 2021-02-22 08:32:29 +01:00
dcdc3eb9f1 Updated the UI. 2021-02-21 17:39:36 +01:00
4424f32e75 Updated everything except the UI. 2021-02-21 16:45:04 +01:00
df58cda377 Entities will now hide themselves when not on the screen. Also small tweaks. 2020-07-12 19:43:49 +02:00
8a433873f5 Fix facing during movement. 2020-07-12 14:52:36 +02:00
1bb9d7cbe7 Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
606a2c25ac Updated ESS to get the 2D skeleton implementation. Also small fixes. 2020-07-09 00:28:19 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00
e2eea71d1a Fix camera path getter. 2020-01-04 17:28:45 +01:00
2acaa97de9 Fixed a few more remaining issues. 2020-01-04 13:09:34 +01:00
bb8dad5d46 Update everything to the latest. 2020-01-04 04:16:52 +01:00
0d31d31204 Setup for multiple world layers. E.g. dungeons. 2019-12-22 21:49:05 +01:00
0fb88a1538 The project is now licensed under the MIT license. 2019-12-22 18:49:29 +01:00
6e22c897fc Added a simple tileset, and started working on the world. 2019-12-22 18:29:26 +01:00
04eb2378ee Fixed world numbers, Nameplates, and a few smaller errors. 2019-12-21 00:43:03 +01:00
5a1460df0e Now a few mobs get spawned, also fixed targeting. 2019-12-20 21:37:36 +01:00
161a881511 Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago. 2019-12-20 19:32:43 +01:00
528f4e8cef Fix broken depencencies. 2019-12-20 17:00:12 +01:00
e479f93285 Took everything from the main repo that I need. Also fixed compile. Nothing works yet. 2019-12-20 14:28:26 +01:00