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b9d69ab66c
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Fix setting the camera to current.
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2023-10-08 21:01:51 +02:00 |
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0edfc00fb8
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More renames.
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2023-10-08 20:45:36 +02:00 |
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3cce8a8caf
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Updated entity's body related methods.
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2023-10-08 20:31:46 +02:00 |
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ff27359ade
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Updated ESS methods.
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2023-10-08 20:26:33 +02:00 |
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ffe37524ff
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Fix pathless gdscript extends.
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2023-10-08 19:54:08 +02:00 |
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284e83ad8f
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Updated the engine.
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2022-08-24 16:09:27 +02:00 |
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8aaa1e82e1
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Now the spawner uses vector2s as positions.
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2022-03-05 12:33:05 +01:00 |
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b21e329e45
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Fixed nameplate positions.
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2022-03-01 22:06:50 +01:00 |
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1b375d109d
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Reworked entity body setup. Now instead of Entity -> body -> (Sprite, Nameplate etc). It will worki like Body -> (Entity, sprite, Nameplate etc). This fixes y sorting. Nameplates are a bit broken right now, that will be fixed later.
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2022-03-01 22:00:10 +01:00 |
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d610c6a1b9
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Moved the characters folder.
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2022-02-27 01:12:12 +01:00 |
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e2e27c56d4
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Updated the ui.
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2022-02-20 23:46:54 +01:00 |
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5631fd22d7
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Remove unneeded 3d character skeleton scripts.
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2022-02-20 22:16:51 +01:00 |
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3bfdda8b28
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Go back to the old skeletal animation based character. Howewer I'll keep the new spritesheet whithout the outline. It looks better with the current setup. This also removed the lights from the characters. I'll add those back later, in a hopefully lot simpler and perofrmant way.
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2022-02-20 21:07:31 +01:00 |
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27af3ad487
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Removed the mesh utils module, mesh data resource module, and removed the 3d assets.
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2022-01-30 20:01:28 +01:00 |
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4b820f2370
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Increased the camera's zoom.
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2021-12-14 00:12:01 +01:00 |
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d7a94ba74f
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Added SkeletonMeshJob and CharacterSkeleton3D form the 3d project.
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2021-11-22 22:24:51 +01:00 |
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de1971545a
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Added the body.gd from the 3d project. Started refactoring it.
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2021-09-21 13:36:11 +02:00 |
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f7fe18b53d
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Zoom in a bit more as now the character sprite is smaller.
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2021-09-20 15:46:04 +02:00 |
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4fafb12939
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Updated the engine and the modules. Also fixed a few smaller errors.
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2021-09-06 19:30:23 +02:00 |
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7d875f9d8d
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Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it.
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2021-07-15 01:13:19 +02:00 |
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74bc71579a
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Lots of work on the new atlas generator.
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2021-07-14 21:11:52 +02:00 |
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229377ae35
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Disable pixel snap, and decrease the camera's zoom.
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2021-02-22 08:32:29 +01:00 |
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dcdc3eb9f1
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Updated the UI.
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2021-02-21 17:39:36 +01:00 |
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4424f32e75
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Updated everything except the UI.
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2021-02-21 16:45:04 +01:00 |
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df58cda377
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Entities will now hide themselves when not on the screen. Also small tweaks.
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2020-07-12 19:43:49 +02:00 |
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8a433873f5
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Fix facing during movement.
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2020-07-12 14:52:36 +02:00 |
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1bb9d7cbe7
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Updated modules. Also brought back logger, so code is easier to move between projects.
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2020-07-11 23:22:50 +02:00 |
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606a2c25ac
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Updated ESS to get the 2D skeleton implementation. Also small fixes.
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2020-07-09 00:28:19 +02:00 |
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5dea9614d9
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Actually commit everything.
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2020-07-08 23:25:40 +02:00 |
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e2eea71d1a
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Fix camera path getter.
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2020-01-04 17:28:45 +01:00 |
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2acaa97de9
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Fixed a few more remaining issues.
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2020-01-04 13:09:34 +01:00 |
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bb8dad5d46
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Update everything to the latest.
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2020-01-04 04:16:52 +01:00 |
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0d31d31204
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Setup for multiple world layers. E.g. dungeons.
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2019-12-22 21:49:05 +01:00 |
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0fb88a1538
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The project is now licensed under the MIT license.
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2019-12-22 18:49:29 +01:00 |
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6e22c897fc
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Added a simple tileset, and started working on the world.
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2019-12-22 18:29:26 +01:00 |
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04eb2378ee
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Fixed world numbers, Nameplates, and a few smaller errors.
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2019-12-21 00:43:03 +01:00 |
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5a1460df0e
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Now a few mobs get spawned, also fixed targeting.
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2019-12-20 21:37:36 +01:00 |
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161a881511
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Ported and updated entity scripts, also added my crappy test character, and a tileset from a test project while ago.
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2019-12-20 19:32:43 +01:00 |
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528f4e8cef
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Fix broken depencencies.
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2019-12-20 17:00:12 +01:00 |
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e479f93285
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Took everything from the main repo that I need. Also fixed compile. Nothing works yet.
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2019-12-20 14:28:26 +01:00 |
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