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e46b44395a
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Update the project file.
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2023-10-08 21:02:34 +02:00 |
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b9d69ab66c
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Fix setting the camera to current.
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2023-10-08 21:01:51 +02:00 |
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8020295482
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Fixed an another renamed property.
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2023-10-08 20:52:00 +02:00 |
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0edfc00fb8
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More renames.
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2023-10-08 20:45:36 +02:00 |
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05a368c089
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BSInputEventKey's functionality have been merged into the engine.
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2023-10-08 20:44:20 +02:00 |
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3cce8a8caf
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Updated entity's body related methods.
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2023-10-08 20:31:46 +02:00 |
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ff27359ade
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Updated ESS methods.
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2023-10-08 20:26:33 +02:00 |
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ffe37524ff
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Fix pathless gdscript extends.
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2023-10-08 19:54:08 +02:00 |
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a11fb788ec
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Updated the engine.
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2023-10-08 19:51:31 +02:00 |
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5a64b56a9c
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Updated the addons.
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2022-12-02 18:44:50 +01:00 |
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52a264d7f6
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Updated a few methods.
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2022-12-02 18:42:16 +01:00 |
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03a78b215a
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Updated the engine.
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2022-12-02 18:39:23 +01:00 |
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c6c6a96134
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Updated the engine to the latest.
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2022-10-10 13:19:56 +02:00 |
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9134e7812f
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Spawn a few mobs randomly.
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2022-09-30 09:14:18 +02:00 |
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4d6c60a859
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Don't throw an error when runnin the world scene by itself.
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2022-09-30 09:07:01 +02:00 |
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ed9f5f71b3
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Updated the engine to the latest.
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2022-09-30 08:37:00 +02:00 |
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f07f97c43b
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Updated the engine.
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2022-08-27 16:56:36 +02:00 |
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94708a27a8
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Updated the engine again. I fixed Camera2D's active property's logic.
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2022-08-24 18:13:22 +02:00 |
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284e83ad8f
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Updated the engine.
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2022-08-24 16:09:27 +02:00 |
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366ba436a9
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Set version.
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2022-08-03 19:01:42 +02:00 |
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9b25765903
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Added the new helper scripts.
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2022-08-03 18:36:21 +02:00 |
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37ac0a6dec
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Updated the readme.
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2022-08-03 18:28:53 +02:00 |
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0e9c978d0f
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New screenshot.
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2022-08-03 18:19:54 +02:00 |
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b68689ed44
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Updated the data manager addon.
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2022-08-03 18:07:51 +02:00 |
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7bd61542f2
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Updated the engine.
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2022-08-03 17:57:27 +02:00 |
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2262dfa5ac
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Added a new world scene,and roughed out how it should work to be able to easily support networking and multiple 2D layers (maps). (I plan to use Worlds / World2Ds to separate them.)
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2022-07-17 16:20:08 +02:00 |
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4808456515
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Removed mat_maker_gd.
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2022-07-17 14:49:18 +02:00 |
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538e5a7017
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The light MMMaterials now use engine side nodes.
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2022-07-17 14:47:19 +02:00 |
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ce0b1eca00
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Updated the engine to the latest.
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2022-07-17 14:19:20 +02:00 |
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1ce6a2bceb
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Updated the engine. Added back mat_maker_gd temporarily, and updated it to work with the current engine + material_maker module.
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2022-06-15 20:44:26 +02:00 |
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29e3b401c3
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Updated the engine and remove the Logger autoload.
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2022-06-11 19:42:41 +02:00 |
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e8d634a26e
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Removed the color palette addon.
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2022-06-11 19:37:57 +02:00 |
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bfaddf4cbc
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Added the new app script. Now it will be able to handle updating from old engine versions aswell.
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2022-06-11 02:30:14 +02:00 |
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2811e9de9f
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Actually update the engine version in the HEADS file.
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2022-06-11 02:14:28 +02:00 |
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4be65e687e
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Also replaced the project setup script with the new one. (Works the same way as the old, but most of the code resides in the engine's folder.)
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2022-06-11 02:09:30 +02:00 |
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51afb0b0b3
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Removed the helper scripts that are available now in the engine.
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2022-06-11 02:07:46 +02:00 |
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574f2b6557
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Removed Godoxel and mat_maker_gd addons. (They will be available engine side soon-ish).
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2022-06-11 02:05:40 +02:00 |
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d270fe9dd2
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Updated the engine and the tool scripts.
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2022-04-08 22:10:02 +02:00 |
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22e66a9236
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Fix typo.
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2022-03-27 21:08:39 +02:00 |
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405a8f307b
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Now the project uses the pandemonium engine. (My heavily modified fork of godot.)
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2022-03-26 13:47:30 +01:00 |
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f9428f05ad
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Removed some of the tools.
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2022-03-26 13:29:11 +01:00 |
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95101dcf2d
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Started working on a layered world. It's not used yet. And will probably not get used for a while.
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2022-03-05 14:23:39 +01:00 |
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f50a687e27
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Reset z-index to 0 for the front model's left arm aswell.
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2022-03-05 12:34:59 +01:00 |
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8aaa1e82e1
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Now the spawner uses vector2s as positions.
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2022-03-05 12:33:05 +01:00 |
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dbd6926290
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Updated terraman2D. I reimplemented colliders.
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2022-03-04 18:16:09 +01:00 |
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0c8e0e2978
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Reset z-index back to 0 for the character's left arm.
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2022-03-03 18:03:22 +01:00 |
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556f6b2e2c
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Added more test walls.
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2022-03-03 18:00:51 +01:00 |
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23f3fb46ca
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Updated Terraman2D. I made Y sorting work with the walls.
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2022-03-03 18:00:34 +01:00 |
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077d0973e2
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Updated Terraman and switched to the new isometric world. (It's just a copy of the simple world at the moment though.)
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2022-03-01 23:51:35 +01:00 |
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f29fc963a4
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Updated terraman2d to the latest. I just renamed the blocky world, mesher and chunk to Simple.
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2022-03-01 23:24:15 +01:00 |
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