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8ed08c7852
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Updated the mesh_data_resource module. Set the default portal culling mode for MeshDataInsances to PORTAL_MODE_GLOBAL. This disables portal culling for them by default. This change will be reverted once the portal culling system will be able to handle custom GeometryInstances, or I figure out a temporary workaround.
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2021-08-14 17:01:37 +02:00 |
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e7c5c01941
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Updated the mesh_data_resource module. Now MeshDataInstance is inherited from VisualInstance. Also updated the mesh_utils module. Fixed 2 issues with remove_doubles and remove_doubles_interpolate_normals. And updated the props module. Added a new tool to generate the convex hull for rooms (even if they are in a scene on their own. For example to serialize them into props.). Also work on PropData's support for portals.
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2021-08-14 14:41:42 +02:00 |
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883c69d9fb
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Updated the engine.
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2021-08-14 14:36:50 +02:00 |
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f83e53b0a1
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Added a test room to help with implementing portal and room support to the prop system.
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2021-08-12 20:53:13 +02:00 |
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db225630cc
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Update the props module and the mesh data resource module so both MeshDataInstance and PropInstanceMerger can be moved even with moving their parents.
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2021-08-12 20:26:45 +02:00 |
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e2ace10105
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Update the props module again to grab a small optimization.
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2021-08-12 19:31:09 +02:00 |
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5528d485b9
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Update the props module again. Now auto lods will properly be turned off when there are no or only one mesh is in PropInstanceMerger.
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2021-08-12 19:25:14 +02:00 |
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9173d84c40
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Also update the engine.
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2021-08-12 18:51:46 +02:00 |
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583fadae70
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Updated the props module to get the automatic lod change support to PropInstanceMerger.
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2021-08-12 18:47:07 +02:00 |
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0356b1e81e
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After a lot of thinking I created/added a parteon and ko-fi link in case someone want to support me doing all of this insanity.
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2021-08-12 16:49:27 +02:00 |
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70a1ebef4c
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Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart.
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2021-08-11 20:36:24 +02:00 |
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60e7d4af78
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Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies.
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2021-08-11 19:20:26 +02:00 |
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9386627682
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Updated the engine.
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2021-08-11 19:16:48 +02:00 |
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94681037ff
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Added a few more small test prop scenes.
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2021-08-10 19:10:01 +02:00 |
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364dea8159
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Disabled the mesh data resource editor addon.
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2021-08-10 19:09:40 +02:00 |
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ab78c3287a
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Updated the props module to get the new working version of PropInstanceMerger. Updated the mesh_data_resource module to get the MeshDataInstance rework. Updated mesh_utils module now it makes sure to not set zero length arrays/vectors into the built mesh arrays. And updated terraman, I fixed an inefficiency in the mesher.
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2021-08-10 19:09:24 +02:00 |
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a6eba13afa
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Updated the engine.
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2021-08-10 19:04:05 +02:00 |
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c16bb42ea1
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Updated the props module to get the PropCache singleton rework. Set up the project settings for it.
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2021-08-09 22:13:18 +02:00 |
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0fa7176c83
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Updated the engine.
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2021-08-09 22:05:32 +02:00 |
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cdd59b1ee8
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New screenshots. Also fixed .jpg.jpg.
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2021-08-08 21:20:21 +02:00 |
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d1cfc79887
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Bump version to 0.3.5.
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2021-08-08 21:13:21 +02:00 |
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76588ae5f2
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Added new and working build command for the javascript backends to the podman_build_all.sh.
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2021-08-08 20:40:59 +02:00 |
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d4a688c58f
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Fix emsdk_env's location, and also comment that line out as it doesn't work properly anymore. (Still useful to have it there that's why I'm keeping it.)
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2021-08-08 20:39:21 +02:00 |
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b265462641
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Add missing && to the javascript container install command.
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2021-08-08 20:09:39 +02:00 |
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a6e40c60cf
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Remove modules_enabled.gen.h after every build.
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2021-08-08 20:00:06 +02:00 |
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a7b2c45be0
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Also install libstdc++ libstdc++-static to the linux build container, as without this the build fails.
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2021-08-08 19:53:12 +02:00 |
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352db5bc77
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Updated the build containers from the original repo (https://github.com/godotengine/build-containers).
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2021-08-08 18:31:09 +02:00 |
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8602d406f3
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Remove deprecated stuff from the build.config.example.
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2021-08-08 18:23:40 +02:00 |
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b99936044f
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Added the run command to the build config so for example emsdk_env can be sourced automatically before a build when needed, as now godot's build script works differently.
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2021-08-08 18:11:46 +02:00 |
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fae48b30cf
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Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible.
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2021-08-08 14:11:14 +02:00 |
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307a1b5cfe
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Updated the engine.
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2021-08-08 10:11:29 +02:00 |
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5228fbe0d2
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Created a prop with the other tree texture.
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2021-08-07 17:58:19 +02:00 |
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c5a663465f
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Update Terraman to get a fix for missing prop meshes when none of the prop meshes in a chunk were fully enclosed.
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2021-08-07 15:17:36 +02:00 |
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d56b96bf24
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Turn on collision for the tree.
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2021-08-07 14:41:43 +02:00 |
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7476d08ed2
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Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation.
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2021-08-07 13:56:24 +02:00 |
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20875c756e
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Updated terraman (and the engine) to the latest. This fixes the prop based tree mesh generation. There is an error spam in console that will be fixed soon.
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2021-08-07 11:51:30 +02:00 |
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86511cdd26
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Temporarily set the tree's texture to the prop material, and also added prop materials to the library.
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2021-08-07 11:33:14 +02:00 |
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522242182c
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Let TerraWorld apply voxel scale to the tree. Also now the tree's scale's random range is a lot smaller.
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2021-08-07 11:32:23 +02:00 |
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f29445bdf6
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Now the trees are spawned with terraman's prop system. It does need some fixes though.
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2021-08-07 10:14:17 +02:00 |
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885ba9e4d4
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Removed one of the two tree meshes as they are the same.
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2021-08-07 10:07:41 +02:00 |
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b44353fa35
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Updated the engine.
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2021-08-07 09:46:15 +02:00 |
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254fb23d98
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Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented).
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2021-08-06 22:33:50 +02:00 |
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c7938caaa8
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increased the height for the stone texture.
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2021-08-06 21:53:15 +02:00 |
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29a41a8077
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Rescaled one of the tree and added a collision shape to it.
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2021-08-06 21:51:22 +02:00 |
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abc1d53813
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Added 2 trees from https://opengameart.org/content/rpg-item-collection-3 .
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2021-08-06 21:42:44 +02:00 |
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41fba2bec7
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The test/simple biome now gets generated by summing 2 noises. I made the main elevation noise scaled out more.
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2021-08-06 20:38:47 +02:00 |
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1697167975
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Changed the simple biome's generator to FastNoise from OpenSimplexNoise. Also scaled it out more.
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2021-08-06 19:24:13 +02:00 |
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4827348c25
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Updated the engine.
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2021-08-05 23:35:27 +02:00 |
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bf40b5c12f
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Updated ess to the latest. Replaced the range checks with the newly added helper calls.
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2021-08-05 23:01:31 +02:00 |
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2e15d3f74e
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Same logic for the vendor window.
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2021-08-05 22:07:34 +02:00 |
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