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f25e9aa3ad
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Switched back to GodotPhysics from Bullet.
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2021-12-31 07:33:34 +01:00 |
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6fe4eaa7fa
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Fix regression with the vertex selection mode.
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2021-12-31 00:54:14 +01:00 |
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1e71822982
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Add in missing return. Also removed now obsolete comment.
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2021-12-31 00:53:21 +01:00 |
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881528f77b
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Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
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2021-12-31 00:52:39 +01:00 |
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71662367ae
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Small tweaks to the mesh outline generator.
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2021-12-31 00:47:08 +01:00 |
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5e63f45f0d
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The mesh outline generator now won't connect to the mdr's changed event.
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2021-12-31 00:44:01 +01:00 |
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5db3ff2eb3
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Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
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2021-12-31 00:12:02 +01:00 |
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ae56bf8b56
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Fix error on plugin reload.
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2021-12-30 01:23:54 +01:00 |
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4ef5881ad4
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Clear the test spatial.
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2021-12-30 01:21:56 +01:00 |
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bed06568e4
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Handle more edge cases in recalculate_handle_points.
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2021-12-30 01:21:38 +01:00 |
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2bffe4dc68
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Fix visual server array len == 0 errors.
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2021-12-30 01:18:03 +01:00 |
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e0db0b0379
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Fix an error, remove a now unneeded comment, and an apply call.
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2021-12-30 01:14:05 +01:00 |
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2217c1d4dc
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Remove commented line.
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2021-12-30 00:13:53 +01:00 |
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7565993faa
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Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect.
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2021-12-29 23:42:19 +01:00 |
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cf6da736c2
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Fix handle point ofsetting, and multiplications.
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2021-12-29 23:34:54 +01:00 |
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9e939eff64
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Move around some class variables, and prefix some of them with an underscore.
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2021-12-29 23:30:08 +01:00 |
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1bf7d50cf0
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Now the MDR edit gizmo uses the new generated handle points.
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2021-12-29 23:23:50 +01:00 |
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ec0b477291
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Implemented generating handle points.
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2021-12-29 22:01:52 +01:00 |
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e7110b5314
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Renamed the entries in the EditMode enum.
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2021-12-29 21:38:57 +01:00 |
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0c923500f7
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Small improvements.
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2021-12-29 21:26:56 +01:00 |
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02da1a0780
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Moved more code around.
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2021-12-29 21:24:27 +01:00 |
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98e50d4a64
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Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments.
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2021-12-29 21:21:23 +01:00 |
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21b7b3da0b
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Fix apply and redraw order.
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2021-12-29 17:54:44 +01:00 |
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612ee7936a
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Moved around more code in mesh data resource editor's gizmo.
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2021-12-29 17:48:27 +01:00 |
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ef7ed3848b
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Started refactoring mesh data resource editor's gizmo.
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2021-12-29 17:10:58 +01:00 |
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b3edaa7bd7
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Fixed uvs and normals for the box.
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2021-12-29 00:07:37 +01:00 |
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6337d16a54
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Implemented the Add Box button for the mesh data resource editor.
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2021-12-29 00:00:28 +01:00 |
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290f8e39f1
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Properly handle horizontal minimum in the flex grid container.
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2021-12-28 21:14:46 +01:00 |
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b0613182d0
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Reworked mesh_data_resource_editor's side panel.
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2021-12-28 15:05:43 +01:00 |
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3d8493bd01
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Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor.
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2021-12-28 14:30:11 +01:00 |
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f90d4e8858
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Revert accidentally comitted change.
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2021-12-28 14:23:30 +01:00 |
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d48894aa90
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Updated the color palette addon.
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2021-12-28 14:22:28 +01:00 |
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31ad20843f
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Remove a hseparator.
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2021-12-27 22:26:08 +01:00 |
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ef03b30dfe
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Now HSeparators can also be added to the property inspector.
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2021-12-27 22:25:37 +01:00 |
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cae4735ae2
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Added separators to the property inspector. Also moved the content up above the new properties.
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2021-12-27 22:22:07 +01:00 |
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e13be6f3f5
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Added a class and script property by default to the property inspector.
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2021-12-27 22:20:09 +01:00 |
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cfc3bc5ff7
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Added the resource properties to the inspector wherever they were needed.
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2021-12-27 22:06:43 +01:00 |
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f9662ed967
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Added a resource property.
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2021-12-27 22:05:57 +01:00 |
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1dd6aa25f4
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Add the locked property to the property inspector.
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2021-12-27 22:05:08 +01:00 |
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e0cb83ffe2
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Fix signal already connected errors.
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2021-12-27 18:00:10 +01:00 |
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ff2579bd04
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Now RectView will also change / zoom the margins.
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2021-12-27 17:58:33 +01:00 |
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b45e197d69
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Now RectView's zoom will resize everything, instead of just setting rect_scale.
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2021-12-27 17:56:44 +01:00 |
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69b7cbb388
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Removed the World Generator engine module.
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2021-12-27 17:13:29 +01:00 |
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da3109f98f
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Also remove the MainTPlanetGenerator.
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2021-12-27 16:55:51 +01:00 |
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0ed5e814b8
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Removed most of the old world generator. only kept a few classes around, these now inherit from resource.
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2021-12-27 16:38:46 +01:00 |
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3ef478074f
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Spawn the test vendor and trainer to the proper place.
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2021-12-27 16:15:11 +01:00 |
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1cb11ca32a
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Fix hit stack calculation.
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2021-12-27 14:27:33 +01:00 |
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9fad900a51
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The world generator now will look up the a spawner node, and get the starting coordinates from it.
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2021-12-27 03:50:11 +01:00 |
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fbd232df1b
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Added the village npc spawner code to the current spawner resource.
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2021-12-27 03:49:37 +01:00 |
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82435d4c59
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Added parent pos setup to the world generator resources.
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2021-12-27 03:48:55 +01:00 |
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