Commit Graph

271 Commits

Author SHA1 Message Date
488da2ff50 Update the engine, and the modules (they only got compile fixes for 4.0). 2020-07-29 00:11:53 +02:00
445896d23c Update the engine, and all modules. The modules only had readme-related changes. 2020-07-28 15:57:00 +02:00
92ae39d933 Update the engine and the mesh_data_resource module. 2020-07-27 14:30:31 +02:00
1222ad6c7c Update mesh data resource to the latest to get the improvements, and the engine. 2020-07-26 23:30:39 +02:00
5504efaee5 Update the engine, and ESS to get the talent point fix. 2020-07-25 23:38:45 +02:00
6044d301c1 Update world generator to the latest to get the new instancing improvement. 2020-07-22 02:02:53 +02:00
45534fa29b Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now. 2020-07-21 23:02:06 +02:00
a95b386d01 Implement texture mapping for the dungeon. 2020-07-20 21:25:54 +02:00
3e3b480ac3 Update the engine. 2020-07-20 01:35:53 +02:00
56deab2de7 Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation. 2020-07-20 01:17:47 +02:00
4084debdad Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements. 2020-07-18 18:30:39 +02:00
33a4ca98eb Update voxelman, to get a probable crash fix. 2020-07-18 13:25:49 +02:00
ec8e8d0406 Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes. 2020-07-18 12:50:17 +02:00
c6429124fb Update the WorldGenerator module to get the instance() helpers. 2020-07-17 20:54:49 +02:00
be6ebf48f3 Update ESS to get the aura damage calculation update. 2020-07-17 19:29:24 +02:00
1c4c3a5d55 Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
7b28a3e17d Update ESS to the latest to grab a crash fix. It seems like this fixes the crash I was having on scene loading. 2020-07-14 14:32:17 +02:00
b376d74dbf Update ESS to get the spell learning fix. 2020-07-10 21:23:00 +02:00
19b158c877 Update ESS to get the XPData rework. 2020-07-10 17:18:03 +02:00
255f35e381 Actually commit HEADS. 2020-07-10 15:25:45 +02:00
149d7f4bb2 Update WorldGenerator to the latest. 2020-07-10 02:40:12 +02:00
eb8db088c1 Update ESS to fix healthbars. 2020-07-09 11:42:09 +02:00
ea4514374b Update ESS, to get a bugfix. 2020-07-09 00:41:59 +02:00
94a90d989c Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
1a35955b55 Update HEADS to get the new Prop related changes. 2020-07-06 22:30:17 +02:00
1f52100aaa Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props. 2020-06-23 20:58:14 +02:00
202b78d67d Update modules, and the engine, because I brought back the old Props implementation to Voxelman. 2020-06-23 01:21:41 +02:00
e2ff5327df Update ESS. 2020-06-21 00:18:49 +02:00
72802e73dc Update all modules. They mostly had classref and doc related changes. 2020-06-20 23:40:59 +02:00
72730ad312 Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly. 2020-06-20 21:05:47 +02:00
5d74d42623 Actually commit HEADS. 2020-06-20 16:15:40 +02:00
b9c7767b98 Update ESS to get the new crash related commits. Also update the engine. 2020-06-18 22:46:24 +02:00
6626b8ed38 Initial weapon sheathing support. ALso updated ESS to get a few new constants. 2020-06-16 18:44:42 +02:00
7e7dc3b43e Update ESS to get the Attachment ModelVisualEntry implementation/changes. 2020-06-16 15:55:01 +02:00
2e1f1a1e84 Grab the CharacterSkeletonPoints enum removal change from ESS. 2020-06-16 13:53:12 +02:00
e9253466ef Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries. 2020-06-16 13:47:10 +02:00
3f132e4828 Update ESS to the latest to get CharacterSkeleton3D's attach point rework. 2020-06-16 13:40:16 +02:00
2d46c1bb10 Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
e1219b26f1 Update the engine, and ESS to get the Entity property update. 2020-06-15 14:59:30 +02:00
7d207f2b56 Update the engine and ESS to get the EntityAI and EntityData api changes. 2020-06-15 11:24:28 +02:00
d0586063d1 Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change. 2020-06-13 21:53:10 +02:00
0a3ddf1162 Update the procedural animations module to get the change signal emit fix. 2020-06-12 22:16:43 +02:00
2dfba2bc97 Update Voxelman to the latest to get the mesher changes. 2020-06-12 19:55:37 +02:00
9dd721fb3c Update ESS to get the SpeciesModelData rework. 2020-06-12 15:28:48 +02:00
ece008db5c Update the engine and the modules while I'm at it, the modules only had mostly readme changes. 2020-06-12 10:36:59 +02:00
ea6daeb5d4 Update ESS to get the aura trigger and stat attribute reworks. 2020-06-06 17:01:08 +02:00
bb56fb05c5 Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
70b1b4badd Update ESS to get the TalentRowData changes. Also updated the engine. 2020-06-05 18:05:54 +02:00
662055e4bf Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
e2869c7b89 CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
8f71e087e7 Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it. 2020-05-30 14:04:37 +02:00
7bd29dcf83 Added my new thread pool module. 2020-05-24 21:19:20 +02:00
d4ccb9d743 Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript. 2020-05-23 22:09:19 +02:00
bd7104d150 Added my new Broken Seals module. 2020-05-23 20:31:00 +02:00
44f1ce9d39 Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton). 2020-05-23 20:19:04 +02:00
7efb64e562 Update Voxelman to get the compatibility rework. 2020-05-23 10:39:11 +02:00
9ef45fd8ad update HEADS, to get the new ESS. 2020-05-22 21:01:56 +02:00
9bece84377 Update ESS to get customizable texture layers. 2020-05-22 17:30:05 +02:00
ce23b724c9 Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
e1d24dc838 Updated ESS to get the ModelVisual, and ModelVisualEntry changes. 2020-05-20 22:14:56 +02:00
794820e08c Update ESS. 2020-05-20 20:41:26 +02:00
2302657002 Update ESS, to get the ItemVisual to ModelVisual rename. 2020-05-19 21:10:07 +02:00
94b76f5635 Update HEADS to get the new customizable EquipSlots from ESS, and to get a bugfix from Voxelman. 2020-05-19 18:59:30 +02:00
6fe13fbaf3 The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
99f01c6c95 Update the engine, and Voxelman to the latest. 2020-05-09 21:25:45 +02:00
d12d58d61b Update ESS (and the engine) to the latest, to get the stat reworks. 2020-05-03 00:17:23 +02:00
0f4093fc44 Update ESS, so StatData is inside EntityData instead of EntityClassData. 2020-04-29 18:14:46 +02:00
d420817e4d Update ESS. 2020-04-29 01:27:42 +02:00
c3deaf1403 Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
8e50bda8ef Updated ESS, now the Speed and Health ResourceData instantiates the c++ version. 2020-04-28 23:58:25 +02:00
73bbe9bbca Update ESS to get the event handler renames. 2020-04-28 20:49:03 +02:00
3efc211e52 Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
cbe4e31d3a Update ESS to get the equipment method name update. 2020-04-28 12:34:28 +02:00
84e341bcc6 Update ESS to get the clientside notification api changes. 2020-04-28 11:46:56 +02:00
2bc4fff27d Update ESS to the latest to get the changes for the serverside events. 2020-04-27 21:32:52 +02:00
3544cd88fc Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
dd4fb4fd0b Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS. 2020-04-26 13:30:31 +02:00
7723a03def Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS. 2020-04-26 13:25:29 +02:00
d89c5b0188 Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed. 2020-04-26 12:28:40 +02:00
74038429b7 Update HEADS to get the javascript compile fix for voxelman. 2020-04-26 00:51:20 +02:00
04da48826e Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
13a7725106 Update ESS. 2020-04-24 14:58:01 +02:00
dee366cbf7 Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
1d7a428987 Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
1e3e65bd73 Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping. 2020-04-19 18:43:46 +02:00
a2933a2b7b Update ESS to the latest to get the id to resource path changes. 2020-04-19 18:27:38 +02:00
1a04066f4c Update ESS to grab the new database class. Main Scene now uses it, instead of the static db. 2020-04-18 22:51:17 +02:00
6a5cd7a9a2 Update HEADS to grab the profile defaults fix from ESS. 2020-04-18 21:27:22 +02:00
1de820dfcc Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
ce28c217ad HEADS file was left out. 2020-04-18 14:36:05 +02:00
b776f0cf2f Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules. 2020-04-18 02:55:13 +02:00
b15c97b099 Update HEADS. Removed the air block, as it's no longer needed. 2020-04-17 00:39:46 +02:00
d7d67d97eb Update ESS. 2020-04-15 00:25:25 +02:00
2202b75ddb Update HEADS, mainly to grab the latest ESS changes. 2020-04-14 17:04:59 +02:00
9b4e6780ed Update the engine. 2020-04-10 17:28:00 +02:00
16ac08ea66 Update all modules. 2020-04-09 16:12:02 +02:00
371cb1abbc Update Voxelman to grab the mesher optimizations. 2020-04-07 14:41:35 +02:00
a9601ad077 Update ESS to the latest. 2020-04-07 13:13:07 +02:00
26e20ee516 Update ESS. (Removed WorldSpell, because the same thing can be implemented into spells a lot simpler.) 2020-04-07 02:13:10 +02:00