Commit Graph

499 Commits

Author SHA1 Message Date
1f52100aaa Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props. 2020-06-23 20:58:14 +02:00
b587a63f60 Brought back the old VoxelChunk prop spawning implementation. I only made it compile error free for now. 2020-06-23 01:23:35 +02:00
202b78d67d Update modules, and the engine, because I brought back the old Props implementation to Voxelman. 2020-06-23 01:21:41 +02:00
e2ff5327df Update ESS. 2020-06-21 00:18:49 +02:00
72802e73dc Update all modules. They mostly had classref and doc related changes. 2020-06-20 23:40:59 +02:00
72730ad312 Update ESS so ItemInstances are able to serialize their stat modifiers as properties properly. 2020-06-20 21:05:47 +02:00
d3ad430b8b Fix naturalist's mana EntityResource reference. 2020-06-20 21:03:22 +02:00
5d74d42623 Actually commit HEADS. 2020-06-20 16:15:40 +02:00
153b15eb4d Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
c707736c78 Increase the MessageQueue's max size, as Godot was complaining on import. 2020-06-20 16:12:41 +02:00
b9c7767b98 Update ESS to get the new crash related commits. Also update the engine. 2020-06-18 22:46:24 +02:00
3fba346249 Mention the vsproj=yes build word parameter. 2020-06-18 16:36:51 +02:00
80fe41009a Now the setup script will pull the right branch when updating the engine, this should fix git leaving lots of merge conflicts. 2020-06-18 11:35:05 +02:00
65a95ece4e Added an about menu. Done every tab except for the third parties for this project, will finish it soon. 2020-06-16 20:40:09 +02:00
1e0a17b6cc Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
b3b67de715 Add tool keyword to AttachPoint. 2020-06-16 18:52:30 +02:00
ad72ae4def Now sheathing works without reparenting nodes. 2020-06-16 18:50:49 +02:00
6626b8ed38 Initial weapon sheathing support. ALso updated ESS to get a few new constants. 2020-06-16 18:44:42 +02:00
7e7dc3b43e Update ESS to get the Attachment ModelVisualEntry implementation/changes. 2020-06-16 15:55:01 +02:00
2e1f1a1e84 Grab the CharacterSkeletonPoints enum removal change from ESS. 2020-06-16 13:53:12 +02:00
e9253466ef Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries. 2020-06-16 13:47:10 +02:00
3f132e4828 Update ESS to the latest to get CharacterSkeleton3D's attach point rework. 2020-06-16 13:40:16 +02:00
2d46c1bb10 Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
2b0c4821e2 Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton. 2020-06-15 19:27:49 +02:00
483c50dfac Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements. 2020-06-15 18:37:51 +02:00
b9ecd4248d Reworked castbar, now it will always be properly centered. 2020-06-15 17:49:14 +02:00
7d4291190a Also color the castbar. 2020-06-15 17:40:52 +02:00
7c08311b75 Color health, mana, and xp bars. 2020-06-15 17:39:47 +02:00
4ceb9f134c Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates. 2020-06-15 15:23:47 +02:00
3ad461adb5 Fix initial value for the nameplates. 2020-06-15 15:10:10 +02:00
e1219b26f1 Update the engine, and ESS to get the Entity property update. 2020-06-15 14:59:30 +02:00
7d207f2b56 Update the engine and ESS to get the EntityAI and EntityData api changes. 2020-06-15 11:24:28 +02:00
d0586063d1 Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change. 2020-06-13 21:53:10 +02:00
dc6aab9a2d Update ProfileManager call. 2020-06-13 15:36:21 +02:00
315df2a10a Now entities will be snapped to the terrarin after they spawn. 2020-06-13 15:30:49 +02:00
bb955630fc Fix class doesn't exist error. 2020-06-13 15:19:41 +02:00
0a3ddf1162 Update the procedural animations module to get the change signal emit fix. 2020-06-12 22:16:43 +02:00
2dfba2bc97 Update Voxelman to the latest to get the mesher changes. 2020-06-12 19:55:37 +02:00
9dd721fb3c Update ESS to get the SpeciesModelData rework. 2020-06-12 15:28:48 +02:00
9b15802a87 Fix typo in Readme.md. 2020-06-12 10:50:26 +02:00
1d2a562804 Fix customizable exports on windows. 2020-06-12 10:46:38 +02:00
ece008db5c Update the engine and the modules while I'm at it, the modules only had mostly readme changes. 2020-06-12 10:36:59 +02:00
43b1385705 Implemented customizable build environment variables. 2020-06-12 10:35:20 +02:00
ec2880f2bc
Merge pull request #2 from mbscode/master
Fix thread pool module repository reference.
2020-06-12 08:03:34 +02:00
bb562fdd1f Typo fixes in the readme. 2020-06-10 18:24:31 +02:00
909702ee01 One more small tweak. 2020-06-10 17:29:21 +02:00
e066f0fdf7 One more tweak to the readme. 2020-06-10 17:27:57 +02:00
8837efa7ca An another small tweak. 2020-06-10 17:22:54 +02:00
d4fde66898 Small tweaks. 2020-06-10 17:21:15 +02:00
e526d429a7 More work to the Readme.md. 2020-06-10 17:15:05 +02:00