Commit Graph

78 Commits

Author SHA1 Message Date
e95f5ac67e Now the dungeon gets generated properly at any y coordinate. Set it to -50. 2020-07-22 22:05:10 +02:00
6044d301c1 Update world generator to the latest to get the new instancing improvement. 2020-07-22 02:02:53 +02:00
45534fa29b Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now. 2020-07-21 23:02:06 +02:00
7770879003 Implemented mob spawning (turned it off for now). Also now the menu now won't spawn in the dungeon. 2020-07-21 00:30:06 +02:00
41a528a892 Fix entrance position. 2020-07-20 23:48:21 +02:00
7a5b0336a9 Set approximated box colliders to the core wall models. 2020-07-20 21:48:06 +02:00
a95b386d01 Implement texture mapping for the dungeon. 2020-07-20 21:25:54 +02:00
8997fae8c2 Now the dungeon (mostly) properly gets written to chunks based on it's map's data. I implemented wall post processing with bit shifting, and since using bit shifting with scripting languages is not as common I threw in a few comments on how it works, hopefully someone will find it useful. Also fix 2 line's indentation level. 2020-07-20 15:03:57 +02:00
56deab2de7 Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation. 2020-07-20 01:17:47 +02:00
07107af461 Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
b147b81e01 Add range check to the new teleporter. 2020-07-18 22:50:10 +02:00
f96a66300b Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation. 2020-07-18 22:42:50 +02:00
4084debdad Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements. 2020-07-18 18:30:39 +02:00
ec8e8d0406 Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes. 2020-07-18 12:50:17 +02:00
c6429124fb Update the WorldGenerator module to get the instance() helpers. 2020-07-17 20:54:49 +02:00
be6ebf48f3 Update ESS to get the aura damage calculation update. 2020-07-17 19:29:24 +02:00
1c4c3a5d55 Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
dda00d0491 Moved the menu into a new folder. 2020-07-12 19:46:30 +02:00
c294b4a008 Fix a few settings for Nature's Switfness. And small tweaks. 2020-07-11 21:08:45 +02:00
08ebbd24f8 Fix global cooldowns. 2020-07-11 18:37:41 +02:00
33ed628aa3 Attributions for the test character textures. 2020-07-11 15:30:39 +02:00
e0d90b5925 Removed a few now unused textures. 2020-07-11 15:04:59 +02:00
647cf4e904 Convert the icon attributions to the new format. 2020-07-11 15:01:41 +02:00
19b158c877 Update ESS to get the XPData rework. 2020-07-10 17:18:03 +02:00
67e327f471 Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
2e3e0d88f4 Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature. 2020-07-10 11:16:02 +02:00
e986d8d488 build_model is now called as deferred. 2020-07-10 10:31:09 +02:00
149d7f4bb2 Update WorldGenerator to the latest. 2020-07-10 02:40:12 +02:00
1c584d9477 Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally). 2020-07-09 00:47:33 +02:00
ea4514374b Update ESS, to get a bugfix. 2020-07-09 00:41:59 +02:00
3baf2addec Added in a few test props. 2020-07-06 22:40:44 +02:00
432d0bf312 Reduced the default entity visibility range. 2020-07-06 22:38:48 +02:00
f3169ccf82 Spawn mobs more sporadically. 2020-07-06 22:38:07 +02:00
90be9898d9 The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed. 2020-07-06 22:37:54 +02:00
8fabc6159a Set levels to a few abilities. 2020-07-06 22:34:49 +02:00
3cacc01945 Update the game to go with the new modules. 2020-07-06 22:33:56 +02:00
1f52100aaa Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props. 2020-06-23 20:58:14 +02:00
d3ad430b8b Fix naturalist's mana EntityResource reference. 2020-06-20 21:03:22 +02:00
153b15eb4d Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
b9c7767b98 Update ESS to get the new crash related commits. Also update the engine. 2020-06-18 22:46:24 +02:00
65a95ece4e Added an about menu. Done every tab except for the third parties for this project, will finish it soon. 2020-06-16 20:40:09 +02:00
1e0a17b6cc Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
ad72ae4def Now sheathing works without reparenting nodes. 2020-06-16 18:50:49 +02:00
6626b8ed38 Initial weapon sheathing support. ALso updated ESS to get a few new constants. 2020-06-16 18:44:42 +02:00
7e7dc3b43e Update ESS to get the Attachment ModelVisualEntry implementation/changes. 2020-06-16 15:55:01 +02:00
2e1f1a1e84 Grab the CharacterSkeletonPoints enum removal change from ESS. 2020-06-16 13:53:12 +02:00
e9253466ef Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries. 2020-06-16 13:47:10 +02:00
3f132e4828 Update ESS to the latest to get CharacterSkeleton3D's attach point rework. 2020-06-16 13:40:16 +02:00
2d46c1bb10 Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
d0586063d1 Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change. 2020-06-13 21:53:10 +02:00