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99064a639a
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Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
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2022-02-18 21:31:15 +01:00 |
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53a06817f5
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Link to a live version on github.io now that the techical uv issues have been fixed.
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2022-02-18 10:31:57 +01:00 |
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fd21452ce7
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Updated the modules. This fixes the uv mapping issues on the html5 backend. Also a few smaller logic fixes.
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2022-02-16 21:10:41 +01:00 |
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250f37c53d
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Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend.
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2022-02-16 21:09:30 +01:00 |
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e341267bb7
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Fix material cache initialization logic for the CharacterSkeletonMeshJob.
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2022-02-16 20:52:50 +01:00 |
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96ff1b6d5d
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Created a uv debugger tool.
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2022-02-16 20:51:35 +01:00 |
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3b0c2d3d23
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Connect to the deserialized signal in SpellBookWindow.
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2022-02-15 00:26:59 +01:00 |
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da3ed4df70
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Added the world node to the save group. This fixes saving the character on exiting.
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2022-02-15 00:26:26 +01:00 |
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efd7168c94
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Re-generate the normals for the teleporter.
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2022-02-14 14:50:54 +01:00 |
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0fc1da3def
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Added warning message when a normal ends up being zero to mdr ed's generate normal. Also set a proper default in this case.
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2022-02-14 14:50:33 +01:00 |
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ea1bf7020c
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Also re generate normals for the dungeon teleporter.
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2022-02-14 14:21:12 +01:00 |
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f10ade5b57
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re-generate normals for the character meshes.
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2022-02-14 14:20:12 +01:00 |
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05ff25e41a
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Fix normal generation for mdr ed.
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2022-02-14 14:19:37 +01:00 |
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9e2504834b
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Updated the modules. I fixed a few bugs.
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2022-02-14 13:41:24 +01:00 |
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d23be2b1f0
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Updated the modules. I only improved the readme in 3 of them.
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2022-02-13 20:32:58 +01:00 |
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b9a67218cd
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Increase the size of the floating particles a bit.
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2022-02-13 18:22:29 +01:00 |
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f4c05de692
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Increase the minimum size of the smoothed terrain below the teleporter by one.
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2022-02-13 18:20:33 +01:00 |
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e773393ce9
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Added a new floating magic particle effect to the dungeon teleporters.
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2022-02-13 18:16:45 +01:00 |
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04ec4d2ad9
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Moved the current textures under a world folder in the textures folder.
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2022-02-13 17:57:29 +01:00 |
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3e88eaaa11
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Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them.
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2022-02-13 17:52:33 +01:00 |
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11912f0a85
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The dungeon teleporter is now a super simple obelisk.
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2022-02-13 17:05:17 +01:00 |
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c2b76ea2f4
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Re-enable the changed event before returning early in uv_unwrap().
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2022-02-13 16:42:53 +01:00 |
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cf5dcf4512
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Fix the undo redo action's name for unmark seam.
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2022-02-13 16:39:42 +01:00 |
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fa1a945319
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Fix face deletion in mdr'es when more that one face is selected.
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2022-02-13 16:14:34 +01:00 |
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df071af39c
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Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources.
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2022-02-13 15:52:19 +01:00 |
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4a907a37c5
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Categorize the textures using folders.
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2022-02-13 15:32:36 +01:00 |
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e39afd1ebd
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Make the dungeon teleporters inherited fomr a newly added scene. They are still the same for now.
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2022-02-13 15:30:22 +01:00 |
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7aee50c2ea
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Also moved the vman dungeon script.
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2022-02-13 15:12:27 +01:00 |
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eeff6412d9
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Moved the dungeon teleporter scripts.
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2022-02-13 15:12:00 +01:00 |
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94f322cbd2
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Moved the dungeon script from under world to scripts.
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2022-02-13 15:11:22 +01:00 |
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b131b94211
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Rename the dungeon script in scripts.
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2022-02-13 15:10:46 +01:00 |
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8602e29571
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Moved the textures from under world to the root of the project.
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2022-02-13 15:08:32 +01:00 |
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baf7f9f2ca
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Moved the low poly rpg item collections under models.
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2022-02-13 15:07:17 +01:00 |
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24d0e671ef
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Implemented rotation for the uv editor.
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2022-02-13 13:45:33 +01:00 |
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1ff20f8238
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Fixed the character's head's uv mapping.
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2022-02-13 12:57:37 +01:00 |
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05f1c2c365
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Implemented horizontal and vertical mirroring for the uv editor.
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2022-02-13 12:57:18 +01:00 |
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8ae0b5b236
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Set up events for the new buttons.
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2022-02-13 00:34:45 +01:00 |
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a0a090ace9
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Implement uv rect selection for mdr ed.
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2022-02-12 23:37:19 +01:00 |
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e729a31803
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Added mirror and rotation buttons to the uv editor. They are not yet implemented.
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2022-02-12 22:59:36 +01:00 |
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e44e4c1366
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Fixed godoxel's save file dialog.
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2022-02-12 22:22:40 +01:00 |
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8b3d15d69c
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Fix paths for the world generator.
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2022-02-12 20:32:20 +01:00 |
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23f25572d8
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Rename the default bus layout.
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2022-02-12 20:31:57 +01:00 |
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1594425e98
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Moved the input map editor scene.
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2022-02-12 20:26:38 +01:00 |
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a6ca21be99
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Keep the modules folder around in git.
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2022-02-12 20:23:44 +01:00 |
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fbbb5cf410
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
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df781c9d2f
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Moved the debug camera.
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2022-02-12 20:19:00 +01:00 |
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f9ef137d17
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Moved the texture tools under a new tools directory.
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2022-02-12 20:18:02 +01:00 |
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82f012dd22
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Also moved the menu folder under scenes.
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2022-02-12 20:09:30 +01:00 |
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926922572f
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Moved the world_generator folder under scripts.
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2022-02-12 20:06:13 +01:00 |
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e93dbcaeb0
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Moved the world scene and it's dependencies under scenes/world.
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2022-02-12 20:03:17 +01:00 |
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