cf0242ead6
Update to the latest Voxelman to get the api updates.
2020-02-20 13:48:52 +01:00
5185e97d65
Update to the latest ESS, to get the update to class and character level separation.
2020-02-20 12:21:31 +01:00
a1fd74a34a
Update to the latest ESS. (Separated level into class and character levels.)
2020-02-19 12:19:28 +01:00
f0420af96b
Update HEADS to grab the binding improvements form ESS.
2020-02-19 09:13:32 +01:00
e826266b7a
-CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
...
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00
f3f9de391a
Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
2020-02-16 02:57:24 +01:00
7c429e21a4
Fixed the remaining errors during generation, and disabled the cubic mesher for now. Also updated voxelman.
2020-02-14 20:26:55 +01:00
d0a0d6ec39
Update HEADS to get the indexing/Cubic Mesher improvements from Voxelman. Updated most of the level generation logic. (A few errors still get printed to the console though.) Right now (temporarily) only the Cubic Mesher's mesh is visible.
2020-02-14 03:25:41 +01:00
7de251a0cf
Update HEADS to grab Voxelman with the transvoxel mesher port. Also removed a few experimental meshers.
2020-02-13 14:00:19 +01:00
d30e33a122
Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
2020-02-13 03:31:42 +01:00
c34569a658
Update HEADS to grab the threading fixes from Voxelman.
2020-02-12 20:41:46 +01:00
0610cf0704
Update everything, to grab the multithreading fixes from Voxelman.
2020-02-12 14:20:26 +01:00
b37e921f6a
Fix a few errors in the new script.
2020-02-11 17:45:58 +01:00
9401acf564
The setup script will now default to the 3.2 godot branch, and can use master with adding an m parameter like scons m
, or for updating heads scons a=um
.
2020-02-11 17:06:06 +01:00
c0821d421f
HEADS was left out from the previous commit.
2020-02-10 23:42:46 +01:00
373bebe335
Update everything.
2020-02-10 19:00:33 +01:00
1fa43b00e2
Update the dependencies again, to grab a fix for ess.
2020-02-08 03:15:50 +01:00
bb176750d5
Update again, to grab compile fix for TexturePacker.
2020-02-07 23:49:23 +01:00
7d4d9fce57
Update everything.
2020-02-07 23:27:00 +01:00
0f88eb8e80
Update to the latest ess. (Spawning rework).
2020-02-03 18:37:11 +01:00
2e212083e1
Update to the latest ESS, and fix a few errors in the console.
2020-02-02 02:45:47 +01:00
5150dccf9e
Update to the latest ESS.
2020-02-01 15:44:22 +01:00
ae09b0194e
ESS update.
2020-02-01 11:20:05 +01:00
3cce5a2b3e
Update everything to the latest.
2020-02-01 02:45:36 +01:00
2cbc037e92
Updated HEADS, changed world scale to 1, and texture scale to 4.
2020-01-31 20:00:27 +01:00
054dc382ea
Moved the mesh simplifier into an another repository from voxelman, added that as a dependency, and updated HEADS.
2020-01-31 16:38:33 +01:00
0a70b611da
Update HEADS.
2020-01-30 14:21:00 +01:00
27979df911
Update HEADS, and small chaneg to player's script.
2020-01-25 22:12:45 +01:00
4ca69552c4
Added my new Procedural Animations as a dependency. Also full HEADS update. And fixed a smaller gdscript error.
2020-01-24 16:30:52 +01:00
855002f8e2
Update HEADS.
2020-01-20 17:32:19 +01:00
f84577b244
HEADS update. Added shared module target builds to the build script. Also fixed the editor launch script to launch the editor properly with shared modules.
2020-01-19 01:14:09 +01:00
6aa08476e1
Work on the style. Now the transvoxel mesher will scale the textures (like standard terrarin engines). Update to HEADS.
2020-01-14 23:15:46 +01:00
f909042c09
Updated voxelman to the latest. Also experimented with meshing.
2020-01-13 00:43:45 +01:00
ded9fa08a9
Update HEADS.
2020-01-12 14:49:31 +01:00
7adabed50a
Started reworking the graphics to a more usual colorful painterly style, because after lots of experimenting now I think that is the only style that will support the gameplay I want to create. The textures I added are from cc0textures.com. Will add proper attributions when everything settles.
2020-01-12 14:33:17 +01:00
2e1cb09da2
Increased voxel scale to 4 again. Also updated HEADS.
2020-01-10 01:35:58 +01:00
3c84064f4f
Update HEADS.
2020-01-08 11:38:19 +01:00
f700f87abe
Revert to a bit earlier engine commit.
2020-01-07 01:26:59 +01:00
43e5ffd084
fix typo in the setup script. Also update heads.
2020-01-06 22:37:24 +01:00
d5c29c3fe9
Update HEADS, to grab the bugfix from ESS.
2020-01-04 14:59:02 +01:00
9185445b14
Update World Generator.
2020-01-03 21:15:40 +01:00
f912db19eb
Properly update HEADS.
2020-01-03 19:47:37 +01:00
1f3abf1a74
Experimental build scripts for the shared modules style workflow.
2020-01-03 17:07:54 +01:00
382749220c
Update for the latest ESS.
2020-01-02 23:02:45 +01:00
8ff112bde6
Update everything.
2020-01-02 00:19:33 +01:00
6cc3f7dd04
Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
2019-12-28 17:55:10 +01:00
0f7f0a040d
HEADS update.
2019-12-25 14:34:43 +01:00
611a12148f
Update HEADS again.
2019-12-24 03:42:36 +01:00
62ba63a150
Update HEADS.
2019-12-24 03:12:39 +01:00
f0a85e99ef
Update everything.
2019-12-22 22:14:58 +01:00