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e9279f1ef7
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World generator's resources now can also draw to the editor gui when actually edited.
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2022-08-05 17:25:37 +02:00 |
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bedb1ae4a2
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Draw the bevel and radius to the world editor's rects for the test continent.
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2022-08-05 17:21:01 +02:00 |
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4e8e860562
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Now WorldGenBaseResources can draw additional graphics to the RectViewNodes.
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2022-08-05 13:42:22 +02:00 |
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5e6e960d02
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Removed the additional text for the current world generator resources.
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2022-08-05 13:35:56 +02:00 |
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2fbc7a2198
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Now the editor_class is on top of the editor_additional_text in RectViewNodes.
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2022-08-05 13:35:27 +02:00 |
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6cf52d15a5
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Added size indicators to the world generator addon's rect editors to show how big a chunk is at the current zoom level.
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2022-08-05 01:21:08 +02:00 |
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d53a157657
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Set a usable initial zoom value in world generator's rect editors.
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2022-08-05 00:56:01 +02:00 |
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ac7a4212a3
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Emit the zoom_changed signal in EditorZoomWidget when setting the zoom value through the zoom property.
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2022-08-05 00:55:13 +02:00 |
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487b05fecb
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Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these.
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2022-08-05 00:27:03 +02:00 |
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d66c678db4
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Removed the dungeon teleported from the test zone.
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2022-08-04 23:23:28 +02:00 |
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4bea9618b2
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Added min and max size support for the world generator addon.
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2022-08-04 22:35:22 +02:00 |
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ffe566b0ac
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Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler.
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2022-08-04 20:05:19 +02:00 |
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345aa62ed4
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Now the dungeon spawner also uses local coordinates.
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2022-08-04 19:58:27 +02:00 |
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0ae9d239a4
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Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space.
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2022-08-04 19:40:21 +02:00 |
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ada7cf03e7
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Updated the engine. I added a templated WeakRef fot the c++ side.
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2022-08-04 19:38:45 +02:00 |
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5cbe477780
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Updated the engine. I updated it's changelog.
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2022-08-02 18:46:14 +02:00 |
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e689a8b119
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Bump version to 0.3.12.
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2022-08-02 18:13:20 +02:00 |
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e5008d7ed4
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Updated the engine. I ported new fixes from upstream godot 3.x.
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2022-08-02 18:04:10 +02:00 |
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f5075a8d92
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updated the engine. I fixed a few typos.
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2022-08-02 17:54:58 +02:00 |
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6103091122
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Updated the engine. Small fixes, and an update to the donors file.
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2022-08-02 10:36:44 +02:00 |
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12d6f16d2f
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Renamed the Godot tab in the about box to Engine.
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2022-08-02 10:35:42 +02:00 |
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70bea83145
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Set the texture_scale for the test dungeon's TiledWallData to 2.
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2022-07-31 19:55:46 +02:00 |
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945d3f8c59
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updated the engine, I fixed a crash.
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2022-07-31 19:55:21 +02:00 |
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337dcdaa49
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Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class.
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2022-07-31 19:41:12 +02:00 |
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deee3957b6
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Updated the engine. I fixed a typo and an uninitialized variable.
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2022-07-31 18:04:51 +02:00 |
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b81b7c348a
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Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import.
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2022-07-31 17:49:43 +02:00 |
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2b840d1086
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Added json serialization support for the data manager addon's settings class.
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2022-07-31 17:24:28 +02:00 |
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72b71c6681
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Updated the engine. I added a few smaller features / fixes to TiledWalls.
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2022-07-31 14:54:46 +02:00 |
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c1deed42f0
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Updated the engine. I fixed lights.
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2022-07-31 01:33:10 +02:00 |
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147e1e93b8
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Updated the engine again. I fixed the property validation for aura triggers and aura stat attributes in Spell.
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2022-07-31 00:22:12 +02:00 |
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8004cf3903
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updated the engine. I added a new property hint that allows the creation of buttons in the inspector.
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2022-07-31 00:04:16 +02:00 |
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d216d2f381
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Updated the engine. I fixed property hints for variant arrays.
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2022-07-30 21:59:39 +02:00 |
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7e8cfdacaa
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Created and added a pointing hand cursor.
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2022-07-30 20:45:08 +02:00 |
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da38037074
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Fix import setting.
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2022-07-30 14:46:27 +02:00 |
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99dd7813a9
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Updated the engine. I ported all commits from upstream Godot 3.x up to today that I deemed worthwhile.
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2022-07-30 00:58:27 +02:00 |
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59095e35cf
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Updated the engine. I did lots of work / improvements on the stuff I ported from rcpp_framework. The web server got threading, cookie support, form handling support, also fixed sessions. User management is fully working now. Also reworked the user management web interface class, it got broken up into multiple nodes, which works better with a setup like this. Also added new WebNodes like an alias and a redirect.
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2022-07-24 18:19:43 +02:00 |
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98edb56317
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Removed godot-plugin-refresher as now it's functionality is built in.
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2022-07-17 01:53:02 +02:00 |
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fbc919fef6
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Updated the engine to the latest. I added a new addon refresher module.
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2022-07-17 01:43:36 +02:00 |
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9f9b9e14c2
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Updated the engine, I added a text editor plugin to it.
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2022-07-16 15:51:44 +02:00 |
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6a8530bdf4
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Udpated the engine to the latest. I ported my web and database stuff from rcpp_framework to it.
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2022-07-08 22:56:44 +02:00 |
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db7b0f4dc4
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Added TODO.md. I added everything from the TODO issue from github into it.
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2022-06-23 09:53:07 +02:00 |
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b09ea8b005
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Updated the engine to get the update to the changelog file.
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2022-06-23 09:52:16 +02:00 |
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0b4686bcdd
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Bunp version.
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2022-06-23 09:11:51 +02:00 |
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01c4064585
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Updated the engine to get the new helper script fixes.
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2022-06-23 00:50:59 +02:00 |
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6e5ad0f790
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Added a new export_all script.
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2022-06-23 00:32:34 +02:00 |
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e584089e5a
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Updated the engine and added a new make_release script.
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2022-06-23 00:28:54 +02:00 |
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08da1bd2c0
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Updated the engine again to get a fix for a property setter.
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2022-06-22 00:44:34 +02:00 |
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11e7b86cd3
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Removed godoxel.
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2022-06-21 23:14:34 +02:00 |
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7d310b4025
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Updated the engine to the latest. I finished porting the paint module.
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2022-06-21 23:14:00 +02:00 |
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76472b3e2e
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Removed mat_maker_gd.
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2022-06-20 20:01:17 +02:00 |
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