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c88e61ad65
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ManaResource setup.
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2019-12-01 01:18:19 +01:00 |
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58ba871622
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Update ESS to latest.
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2019-12-01 00:25:55 +01:00 |
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4e76fb3c2f
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Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
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2019-11-29 14:10:45 +01:00 |
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ea654acf7f
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Item count support for the ui.
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2019-11-29 10:18:17 +01:00 |
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824fd02d0f
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Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category.
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2019-11-29 09:18:01 +01:00 |
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96a645a2dd
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Update everything.
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2019-11-29 08:34:38 +01:00 |
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4d1da296cd
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Removed forgotten utility ai resources.
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2019-11-27 19:57:15 +01:00 |
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8fd696c71a
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Update every module to the latest.
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2019-11-27 11:22:04 +01:00 |
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08971de608
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The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it.
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2019-11-25 15:03:55 +01:00 |
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6c42a45910
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Main material now uses a simple custom shader. Updated modules to head.
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2019-11-25 12:13:16 +01:00 |
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eebf28b8ef
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Fix update in the setup script for other actions than all.
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2019-11-25 12:11:41 +01:00 |
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865d97018e
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Found a better way to handle strafing. Also now animations are in place for both the left and right strafe.
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2019-11-25 02:55:01 +01:00 |
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cba3784f51
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Small change to voxel texture's readme.
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2019-11-24 19:10:51 +01:00 |
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604d05d375
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Improved the voxel textures.
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2019-11-24 19:08:02 +01:00 |
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49752d777e
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Swapped the grass and dirt textures.
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2019-11-24 17:00:52 +01:00 |
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3113c03020
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Fix target folder issue with the new engine setup script.
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2019-11-24 17:00:16 +01:00 |
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8f18cd8b77
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Fix typo.
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2019-11-24 16:35:37 +01:00 |
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1bbf4c552a
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Added notes on how to export the model from blender.
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2019-11-24 16:33:11 +01:00 |
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71d16d8bfd
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Work on player animations.
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2019-11-24 16:05:25 +01:00 |
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d7f9dd5dc4
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The previous commit was not meant to be pushed up yet.
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2019-11-24 13:02:34 +01:00 |
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dae31fd4be
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Added godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures.git), as a third-party addon.
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2019-11-24 12:54:23 +01:00 |
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5216dfabef
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Added a new scons based engine setup script.
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2019-11-24 01:05:25 +01:00 |
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d7f8e60dce
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Update to Readme.md.
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2019-11-22 20:33:49 +01:00 |
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894e45df31
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Set force dungeon to off.
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2019-11-22 18:07:16 +01:00 |
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7ef7d66430
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
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30c0c0b5ad
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Update to Readme.md.
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2019-11-22 17:41:35 +01:00 |
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937914d390
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Added a Readme.md, and 2 screenshots.
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2019-11-22 17:29:10 +01:00 |
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4ecb82f29d
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Removed a few unused entries from the windows setup script.
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2019-11-22 16:52:04 +01:00 |
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fe610dbc7d
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Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes.
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2019-11-21 13:10:00 +01:00 |
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b3e02338ec
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Replaced the white character textures with actual textures from open game art.
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2019-11-21 00:10:56 +01:00 |
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bca7669b17
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Added a few textures for the terrarin from open game art. They'll need to be color corrected a bit, but it's perfect for now.
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2019-11-21 00:00:03 +01:00 |
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da1d62ae12
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Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet).
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2019-11-20 23:07:05 +01:00 |
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9152a4d96f
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Moved the addons directory where it should've been.
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2019-11-20 21:08:37 +01:00 |
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216f645076
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Let's ignore addons.
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2019-11-20 19:51:19 +01:00 |
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e2d7e3e3ca
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Fix the setup script.
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2019-11-20 18:55:26 +01:00 |
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77a0c97b29
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Added the remaining files.
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2019-11-20 15:19:47 +01:00 |
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575d195217
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Character textures. Made white the ones I just got from somewhere.
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2019-11-20 14:47:10 +01:00 |
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53136f7f1f
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Voxel textures. I made the all white, because they were just placeholders.
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2019-11-20 14:44:56 +01:00 |
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020b255481
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Added export.cfg into .gitignore.
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2019-11-20 14:38:46 +01:00 |
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602873755b
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The voxel mesher.
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2019-11-20 14:37:34 +01:00 |
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8559193d21
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The ui.
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2019-11-20 14:30:34 +01:00 |
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1715506d4a
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The scripts folder.
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2019-11-20 14:19:41 +01:00 |
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907988a7d0
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More files.
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2019-11-20 14:05:35 +01:00 |
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72d9502698
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Data Part 3.
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2019-11-20 13:59:32 +01:00 |
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7bbe78a1f7
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Data part 2.
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2019-11-20 13:55:27 +01:00 |
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6311343de5
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Data part 1.
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2019-11-20 13:52:52 +01:00 |
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1c62d995e8
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Autoloads.
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2019-11-20 13:51:26 +01:00 |
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f6ded1fbde
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The game's .gitignore.
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2019-11-20 13:44:58 +01:00 |
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9650976b10
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Update to gitignore.
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2019-11-20 13:39:32 +01:00 |
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228389a280
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Added my buildscripts.
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2019-11-20 13:38:23 +01:00 |
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