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3c84064f4f
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Update HEADS.
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2020-01-08 11:38:19 +01:00 |
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dd3fe2e690
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Added android, and javascript build targets to my setup script. Also started with the ios one.
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2020-01-07 15:59:39 +01:00 |
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49151412bf
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Corrected the color of the textures by hand, and removed the color correction workaround with contrast.
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2020-01-07 13:26:07 +01:00 |
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f700f87abe
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Revert to a bit earlier engine commit.
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2020-01-07 01:26:59 +01:00 |
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43e5ffd084
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fix typo in the setup script. Also update heads.
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2020-01-06 22:37:24 +01:00 |
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c4c5d9fe82
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Added an easy build option for the setup script. Also changed the contrast a bit.
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2020-01-06 16:59:54 +01:00 |
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afcfcea3ba
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Removed spell ranks, I don't have enough time, and resources to create 20 different spell ranks. Spell will just scale from now on.
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2020-01-06 11:50:16 +01:00 |
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d5c29c3fe9
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Update HEADS, to grab the bugfix from ESS.
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2020-01-04 14:59:02 +01:00 |
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9185445b14
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Update World Generator.
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2020-01-03 21:15:40 +01:00 |
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f912db19eb
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Properly update HEADS.
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2020-01-03 19:47:37 +01:00 |
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1f3abf1a74
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Experimental build scripts for the shared modules style workflow.
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2020-01-03 17:07:54 +01:00 |
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46252eb2df
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Removed the 2d build option from the scripts. Also removed the old setup scripts.
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2020-01-02 23:11:26 +01:00 |
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382749220c
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Update for the latest ESS.
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2020-01-02 23:02:45 +01:00 |
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8ff112bde6
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Update everything.
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2020-01-02 00:19:33 +01:00 |
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6cc3f7dd04
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Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
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2019-12-28 17:55:10 +01:00 |
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0f7f0a040d
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HEADS update.
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2019-12-25 14:34:43 +01:00 |
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ff0c2f362c
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Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
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2019-12-25 01:36:34 +01:00 |
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4d02ca12d1
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Fix all warnings, and an error.
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2019-12-24 10:22:56 +01:00 |
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611a12148f
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Update HEADS again.
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2019-12-24 03:42:36 +01:00 |
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62ba63a150
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Update HEADS.
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2019-12-24 03:12:39 +01:00 |
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78458b2d91
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Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
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2019-12-24 03:10:29 +01:00 |
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f2e4858685
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Removed one of the lights. Also increased the strength of the remaining.
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2019-12-23 22:58:52 +01:00 |
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2f39cde662
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Removed the old voxel textures. Also cleaned up voxel libraries.
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2019-12-23 22:53:51 +01:00 |
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8b153238c9
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Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2.
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2019-12-23 22:45:29 +01:00 |
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f0a85e99ef
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Update everything.
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2019-12-22 22:14:58 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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dadcdbb66d
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Added ess_data.json. HEADS will be updated later.
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2019-12-21 02:50:44 +01:00 |
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58f7b65e63
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Work on the character model.
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2019-12-18 20:52:38 +01:00 |
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2eaecddfa8
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Started reworking the current model's skeleton.
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2019-12-17 23:16:10 +01:00 |
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8a9152c59c
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Fix the setup script for osx.
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2019-12-14 00:03:29 +01:00 |
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9bddc517f9
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Update everything again.
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2019-12-13 23:04:18 +01:00 |
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f12e3ede7c
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Update everything to the latest.
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2019-12-13 09:39:43 +01:00 |
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1d4b27b920
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Android release template build script.
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2019-12-12 23:31:47 +01:00 |
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c75e309ab8
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ESS update.
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2019-12-12 19:01:10 +01:00 |
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2b9960056d
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Disabled texture filters for the character, and the terrarin.
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2019-12-11 14:59:44 +01:00 |
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90badb366e
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Update ESS.
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2019-12-10 13:14:15 +01:00 |
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ab51e06585
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Update HEADS, and fix errors.
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2019-12-10 11:09:02 +01:00 |
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919cea2ba9
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Now the castbar won't show the percent.
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2019-12-08 20:01:45 +01:00 |
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25f3e98f43
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Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace.
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2019-12-08 19:44:08 +01:00 |
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582f2298f2
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Actionbars are now using built in control functionality for layout. Also Vsync is on now.
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2019-12-07 19:01:34 +01:00 |
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0755ceb74d
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Shadows are disabled again (for now), so it's easier to test on low end hardware, before I implement a setting for it.
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2019-12-07 17:15:08 +01:00 |
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3587693a99
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Turns out my main monitor's color balance was set differently, changed the settings so the style would work with the proper defaults
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2019-12-07 17:00:32 +01:00 |
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054bb18cd3
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Improved the menu a bit.
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2019-12-07 16:12:27 +01:00 |
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ad8c9fb653
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Work on the style.
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2019-12-07 15:54:46 +01:00 |
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3e0b247251
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Experimented with the world scale and different sized textures, I want to make the world less like pixel art. Also changed map generation a bit, but it will need more changes, as I originally implemented the transvoxel algorithm differently, in order to have proper voxel type information.
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2019-12-06 23:17:12 +01:00 |
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d4d4cfaa8a
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Added the 3 elementalist spells to elementalist!s class.
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2019-12-06 00:48:36 +01:00 |
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5d01eddfee
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Started work on a new class, the elementalist.
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2019-12-05 01:00:45 +01:00 |
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d7b8315051
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Removed Berserker for now. It didn't have any spells implemented anyway.
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2019-12-04 00:27:42 +01:00 |
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ff1cb6c0fa
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Doubled Naturalist's base stats. Also added stats for Berserker.
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2019-12-03 23:51:56 +01:00 |
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4ee06625ce
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Unitframes now display the actual health values. Also smaller improvements to them.
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2019-12-03 23:22:35 +01:00 |
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